Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

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Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
ahahahahaa..... Was watching Anand's coverage of the AMD livestream. Chris Robert was at the event presenting and this is part of Anand's coverage during the demo:
05:33PM EDT - Cloud Imperium Games - Star Citizen, video demo now
.
.
.
05:42PM EDT - Doing a demo of the Hangar Module now
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.
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05:50PM EDT - This is definitely getting a bit long...

05:52PM EDT - AMD is trying to hurry up the demo, doesn't seem to be working

I am sorry, but it got me laughing.
 

SithSolo1

Diamond Member
Mar 19, 2001
7,740
11
81
Yeah, I thought I was watching a Star Citizen event. Wonder when we get that hangar update with the active turrets.
 

Revolution 11

Senior member
Jun 2, 2011
952
79
91
If Star Citizen will be using Mantle, how does that work? I thought a game engine, CryEngine 3 in this case, would have to enable some support first before the game developer does.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
If Star Citizen will be using Mantle, how does that work? I thought a game engine, CryEngine 3 in this case, would have to enable some support first before the game developer does.

It probably depends on the level of license they received for the engine. They may have a license to completely modify anything in the engine, and thus can add their own support for using the API under the AMD hardware branch.
 

IEC

Elite Member
Super Moderator
Jun 10, 2004
14,362
5,033
136
Passed 20 million in crowdfunding on the anniversary of the release of Wing Commander
 

SpunkyJones

Diamond Member
Apr 1, 2004
5,090
1
81
Dam this thread, its got me so jacked up for this game I went ahead and got my Constellation. She sure looks pretty sitting there in the hanger!
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
Am I missing something here or does everything in this game cost real money or is it just money for backing?
 

bbhaag

Diamond Member
Jul 2, 2011
6,762
2,146
146
Right now it's just money for backing. Once the game goes live you'll be able to earn credits in game to spend on gear, upgrades, weapons etc.
 

callaway86

Member
Jun 19, 2010
53
0
0
The ships that you get from pledging are not "real money bought" ships in the same sense as a Pay2Win game. They are thank you gifts for pledging. It may look the same, but the distinction is important. Chris Roberts has said that ships will never be bought with real money outside of pledge gifts.
 

irishScott

Lifer
Oct 10, 2006
21,568
3
0
The ships that you get from pledging are not "real money bought" ships in the same sense as a Pay2Win game. They are thank you gifts for pledging. It may look the same, but the distinction is important. Chris Roberts has said that ships will never be bought with real money outside of pledge gifts.

At least not officially. Unless ship ownership is non-transferable in-game (which would be weird), I imagine many ships will be sold on ebay; assuming the game takes off.

I just hope the balance is good and that there is a substantial role/legitimate stuff to do for people with a basic ship.
 

Arglebargle

Senior member
Dec 2, 2006
892
1
81
"It may look the same, but the distinction is important." Because it's different if you pay in advance? Looks like a Duck.....

Though really, he has a credulous money spigot as it is.
 

callaway86

Member
Jun 19, 2010
53
0
0
"It may look the same, but the distinction is important." Because it's different if you pay in advance? Looks like a Duck.....

Though really, he has a credulous money spigot as it is.
Truth, I don't think they will have any issues making revenue if the game is 75% of what's been pitched.
 

pwoz

Member
Aug 27, 2012
43
0
0
The way I see it is the ship is basically the ROI for the people funding the game. With a typical financing scheme he would have to pay an interest rate on the loan to the investors, or a fee to the publishers. The ship is simply a way to incentivize this method of fund raising. Instead of receiving cash if the game is successful, the gamer is receiving some game-related benefits in return for assuming risk. After all, the game is not out yet. Were there to be no incentive, he'd run out of people willing to give money on faith.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
My biggest worry is that all the stuff they promise with pledges will delay the game more. Money can't stop time.
 

callaway86

Member
Jun 19, 2010
53
0
0
My biggest worry is that all the stuff they promise with pledges will delay the game more. Money can't stop time.
CR has covered this many times. There is no delay, because they are releasing the game in modules. Yes, the overall game will take longer, but no game launches with all "future" content and DLC.

The hangar module is already out and the core release is still 18+ months away. In that 18 months expect to see many difference modules launching and being tied together. I expect it to look like this:

hangar > dog fighting module > 1 system > system improvements > many systems > functionality > etc...

So there will always be something to play around with between now and "release".
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
Does it not worry the backers that they have bought stuff not really knowing how all these ships and such will be balanced in the end? That is something I never understand with preorders saying you'll get a gun or an item, by and large those items end up being useless or starter items. To be paying such an additional amount of money for a ship that someone else might be able to surpass in 10 hours of gameplay could be the reality.

Because its a digital good you don't even own it, but it certainly cost you a physical amount of money. I understand the desire to fund a game you want to see, I don't see the desire to back it more for a ship which you have no idea whether it will offer any benefits at all.
 

Jadow

Diamond Member
Feb 12, 2003
5,962
2
0
yeah I think Chris Roberts went fishing for money and caught a lot of suckers. I hope it works out great, I really do. But I'll wait till the game is out and there are reviews, message board posts about it, etc...
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
yeah I think Chris Roberts went fishing for money and caught a lot of suckers. I hope it works out great, I really do. But I'll wait till the game is out and there are reviews, message board posts about it, etc...

Thing is if everyone did that there wouldn't be a game at all. I don't think people realize why game publishing companies exist and how going without one can be a much bigger financial burden on the developer. There are enough adult gamers out there with money and developers are realizing it. I love being able to vote with my wallet and support the games I want to see get released like Star Citizen or Project Eternity. These games would never be approved by the current big publishers.

Edit: And to clarify, there's nothing wrong with not forking over money pre-release and instead waiting on reviews and whatnot. That's a perfectly understandable choice to make.
 
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vshah

Lifer
Sep 20, 2003
19,003
24
81
yeah I think Chris Roberts went fishing for money and caught a lot of suckers. I hope it works out great, I really do. But I'll wait till the game is out and there are reviews, message board posts about it, etc...

i think it's unfair to call us suckers. we may be, we may not be. we won't know until the game is released. progress so far is promising and communication has been excellent.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
I always thought Star Citizen looked way too good for a kickstarter project, with all the CGI, fake commercials, supposed in-game footage, etc. It just smelled like a huge marketing scam to me. But I finally caved and bought the $60 package because I didn't want to be left out lol.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
145
106
www.neftastic.com
Does it not worry the backers that they have bought stuff not really knowing how all these ships and such will be balanced in the end? That is something I never understand with preorders saying you'll get a gun or an item, by and large those items end up being useless or starter items. To be paying such an additional amount of money for a ship that someone else might be able to surpass in 10 hours of gameplay could be the reality.

Because its a digital good you don't even own it, but it certainly cost you a physical amount of money. I understand the desire to fund a game you want to see, I don't see the desire to back it more for a ship which you have no idea whether it will offer any benefits at all.

yeah I think Chris Roberts went fishing for money and caught a lot of suckers. I hope it works out great, I really do. But I'll wait till the game is out and there are reviews, message board posts about it, etc...


There's a reason I only bought/backed the Digital starter whatever package. Same price as an average "retail" game, so even if it ends up sucking horribadly, I'm only out as much as I would be any typical AAA retail title.

And that's also the reason that while I'm drooling all over the higher tier ships and whatnot, I'm keeping myself from dropping dollars on them. #1 - there's no need to since you're supposedly able to acquire them in-game, and #2 - because it's a privateer-like game, that'll be half the fun of actually PLAYING the game.

I have no doubts that Roberts will put out a top notch title, especially something that will grow over time.
 
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