Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

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irishScott

Lifer
Oct 10, 2006
21,568
3
0
A this point I'm sure we'll be getting a game.

I think the risk is more based on how the game turns out, rather than *if* it turns out.

Well at least we don't have to worry about them running out of money like so many other promising crowd-funded games. They're past 20 million from crowd-funding alone, and apparently there's substantial private investment as well. Then again TCA proved that one can royally fuck up even with a massive budget, so we'll see. I'm hoping the more open development process keeps them honest.
 

Revolution 11

Senior member
Jun 2, 2011
952
79
91
I am not worried about them not finishing the game or making the game not very fun. (Double negatives, ugh)

Feature creep is probably my greatest concern. Many people have pointed out that the planned feature were always going to be in the game eventually. But when I hear about any form of substantial FPS component, I get worried that other parts of the game will be released half-baked or unpolished. It's happened before with Freelancer.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
I am not worried about them not finishing the game or making the game not very fun. (Double negatives, ugh)

Feature creep is probably my greatest concern. Many people have pointed out that the planned feature were always going to be in the game eventually. But when I hear about any form of substantial FPS component, I get worried that other parts of the game will be released half-baked or unpolished. It's happened before with Freelancer.

Except that the entire engine is a FPS engine and the boarding actions were always planned.... I mean if you don't think CryEngine can do FPS then I guess there is no need for you to get Crysis 3, Far Cry, Homefront 2, etc., etc....
 

Revolution 11

Senior member
Jun 2, 2011
952
79
91
Except that the entire engine is a FPS engine and the boarding actions were always planned.... I mean if you don't think CryEngine can do FPS then I guess there is no need for you to get Crysis 3, Far Cry, Homefront 2, etc., etc....
Nothing to do with what CryEngine can or can not do. More to do with something being too good to be true. I have been burned many times by developers claiming to do something, which is never close to the actual final product. I have more faith in Chris Roberts than the average game developer, but my skepticism meter is very very sensitive from past experiences.
 

IEC

Elite Member
Super Moderator
Jun 10, 2004
14,362
5,033
136
I am not worried about them not finishing the game or making the game not very fun. (Double negatives, ugh)

Feature creep is probably my greatest concern. Many people have pointed out that the planned feature were always going to be in the game eventually. But when I hear about any form of substantial FPS component, I get worried that other parts of the game will be released half-baked or unpolished. It's happened before with Freelancer.

Freelancer was a lot of fun though. If it's half as fun as Freelancer I'll be burning lots of time with it...
 

TechBoyJK

Lifer
Oct 17, 2002
16,701
60
91
Except that the entire engine is a FPS engine and the boarding actions were always planned.... I mean if you don't think CryEngine can do FPS then I guess there is no need for you to get Crysis 3, Far Cry, Homefront 2, etc., etc....

I wouldn't call it a 'FPS' engine. It's a gaming engine, period. You can use it to make iPhone games that have nothing to do with FPS.
 

Revolution 11

Senior member
Jun 2, 2011
952
79
91
Freelancer was a lot of fun though. If it's half as fun as Freelancer I'll be burning lots of time with it...
I loved Freelancer as well. Went into the game blind and came out impressed. And this was in late 2008, so it's not like I played it early like many of the Wing Commander fans.

But then I read some of the planned features that the game would have had. Features not cut because the developers were not serious about them but cut because the management/budgeting/development pace screwed up.

And that is what I am worried about with Star Citizen. By all rights, it will be one impressive game. I don't want "extraneous" features to cause the game to lose on its potential like Freelancer did.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Well, they hit $21mill last night/this morning. So I believe there is only 1 more stretch goal left and they are essentially fully funded. After this mark I think it simply helps them hire more artists and things of that nature to get more content fleshed out for release. I believe one of the things they want to do was atmospheric flight/fights as well, but to do that it means they have to have level design done for the entire planet (which isn't a small feat, but algorithmic generation may be able to do a lot of it for them with hand designing certain aspects like some key cities/venues).
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Already have it But it is only the T3A and not the T8A that we have specs for...

Too bad their live stream is horrendous....
 
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Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Heavy Bomber seen on site... can't buy yet.... "Your ship crashed into a rather large asteroid. Your fuel tank was filled to the brim and the explosion disintegrates every atom. There is nothing to see."
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Heavy Bomber is up now.. need to debate this one since it does take I think 6 people to fly. That said it is the counter to those 400 Idris's out there...
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
145
106
www.neftastic.com
The more I'm thinking about it as time moves on, the more I'm feeling that these ship prices are downright ridiculous.

I understand that the bigger ships could technically be divvied up among a group of individuals, but still unless they really and truly amount to "I Win" buttons, I'm not sure how they justify the pricing.
 

SithSolo1

Diamond Member
Mar 19, 2001
7,740
11
81
Heavy Bomber is up now.. need to debate this one since it does take I think 6 people to fly. That said it is the counter to those 400 Idris's out there...

Only 1 to fly it, 5 others to man all the turrets. Two on the bottom, 3 on the top. I believe it also has wings that flip out like on the B1 bomber.
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
unless they really and truly amount to "I Win" buttons, I'm not sure how they justify the pricing.
Because people are eager to play the game and will pay out the nose for something that actually has very little value in game.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
That and to show the idiots at all the game publishers that we wanted a game like this and they they don't have the slightest idea how to find new ideas, or rehash old ones, because to them, if it hasn't been made in the last 2 years, there is no market for such a game. And that is why all we get anymore are sequels and more of the same old thing. There is no innovation at all in the industry anymore. There is barely the ability to bring back IP that is older than a couple years, as long as it is a genera that was made in the last six months... Heck, I am completely surprised that Guitar Hero was ever made, but not surprised at all that the company had to leave their publisher to make Rockband because the publisher they had wouldn't take the risk to add "drums" and "singing" to the game (even though beat/drum games had previously been made, as well as singing games, but God forbid you put them all together into 1 game, ludicrous!)... I hope you get my point. Funding this game isn't so much a statement of the game itself (it is in part), but more so a statement to the industry that wouldn't MAKE THIS GAME, even though a modern "Tie Fighter" has been at or near the top of almost every wish list for a game to get remade for the last 10-15 years.
 

IEC

Elite Member
Super Moderator
Jun 10, 2004
14,362
5,033
136
That and to show the idiots at all the game publishers that we wanted a game like this and they they don't have the slightest idea how to find new ideas, or rehash old ones, because to them, if it hasn't been made in the last 2 years, there is no market for such a game. And that is why all we get anymore are sequels and more of the same old thing. There is no innovation at all in the industry anymore. There is barely the ability to bring back IP that is older than a couple years, as long as it is a genera that was made in the last six months... Heck, I am completely surprised that Guitar Hero was ever made, but not surprised at all that the company had to leave their publisher to make Rockband because the publisher they had wouldn't take the risk to add "drums" and "singing" to the game (even though beat/drum games had previously been made, as well as singing games, but God forbid you put them all together into 1 game, ludicrous!)... I hope you get my point. Funding this game isn't so much a statement of the game itself (it is in part), but more so a statement to the industry that wouldn't MAKE THIS GAME, even though a modern "Tie Fighter" has been at or near the top of almost every wish list for a game to get remade for the last 10-15 years.

That is precisely why I spent $120 so far supporting Star Citizen. Because Tie Fighter, Wing Commander, Privateer, Freelancer, and other boundary breaking games are fond memories, and I would gladly fork out for a chance at another boundary breaking game.
 

SithSolo1

Diamond Member
Mar 19, 2001
7,740
11
81
The Advanced Hunter Package is now up for everyone under the Aegis Dynamics Avenger page in the Pledge store. Original and Veteran backers get it with LTI.

Its also the cheapest package to start with the Business Hangar.



Live stream was cut by YouTube due to "Happy Birthday" being copyrighted. So when they started singing...POOF. Full Stream will be up later.

Also Hornet Variants incoming tomorrow, supposedly there was a commercial at the end of the stream we missed.
 

Cyco-Dude

Member
Oct 27, 2012
55
2
0
finally some pics of the last two ships to be unveiled:

anvil gladiator


aegis retaliator

also, the full vod for those that missed it (40 minutes longer than the live stream!) is right here.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
The more I'm thinking about it as time moves on, the more I'm feeling that these ship prices are downright ridiculous.

I understand that the bigger ships could technically be divvied up among a group of individuals, but still unless they really and truly amount to "I Win" buttons, I'm not sure how they justify the pricing.

I think it's priced the way it is to both avoid a situation where everyone has a bunch of ships at start and also to put the focus more on supporting the game. People are genuinely excited for this game, we haven't had anything like it in a long time, and we never would have without crowd funding.
 

Dannar26

Senior member
Mar 13, 2012
754
142
106
The more I'm thinking about it as time moves on, the more I'm feeling that these ship prices are downright ridiculous.

I understand that the bigger ships could technically be divvied up among a group of individuals, but still unless they really and truly amount to "I Win" buttons, I'm not sure how they justify the pricing.

Selling an "I Win" anything is a great way to unbalance a game and ensure its still birth.

It's not about cost of ships, it's about funding the project. You aren't buying something, you're donating and getting a small perk to keep you salivating as development continues.
 
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