Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

Page 286 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Seba

Golden Member
Sep 17, 2000
1,497
144
106
If they really wanted to stop the grey market they could have done it in an instant, by simply removing the "Gift" button. Job done.

But they did not. So this move was obviously not about the grey market.
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
106
The ships cost an insane amount of money. A lot of them are not even in the game yet.

But a player is supposed to decide if his expensive ship is the one that he likes/wants or not, based on a few pictures and a marketing blurb from CIG.

In the case of flight ready ships, they are constantly changing them. For instance, Constellation is now an useless ship. When first sold, it was described as capable to take on a few Hornets at once. A Millennium Falcon of Star Citizen.

Melting is not really an option, because you lose LTI. Not all, but most of those that go beyond purchasing a starter package and put a lot of real money into this game want to have the re-assuring of LTI. Otherwise they could wait to get the ships in-game, for no real money.

Also, CIG is the one that raised the prices of some ships. Not the players. But sure, blame the players.

Yes. A player is supposed to decide if his expensive ship is the one he likes/wants or not based on a few pictures and marketing from CIG. That's all we have to go on. So what? So wait until the game is live and if a player still doesn't like that ship....sell it in-game. Why does a backer need to change his/her ship now? They don't.

And of course they are constantly changing flight-ready ships. That's EXACTLY how software development works. You iterate. Continually. Until final. So what if a Constellation is a "useless" ship now? Useless at what? You can still test the alpha code with it. And that's all we're supposed to be doing anyway. There isn't a game yet to "play". Ship stats, abilities, etc. are irrelevant. For all we know, the Connie will come standard with the most powerful shield components in the game. But components aren't really in the game yet. So we don't know.

Like I said on the CIG forums....this entire outrage over the CCU change is all because CIG has been inundated with impatient backers who think they're playing a game and that ship stats today actually mater.

But I was partially wrong....I didn't think about the grey market aspect of this. Some of this outrage is because the gravy train is being cut off.
 

Seba

Golden Member
Sep 17, 2000
1,497
144
106
Right. Buy an expensive ship with real money (trusting CIG when it said that you can always change it) and if it turns out to be completely different than what was described at purchase time, then sell it in-game for Monopoly money.
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
106
Right. Buy an expensive ship with real money (trusting CIG when it said that you can always change it) and if it turns out to be completely different than what was described at purchase time, then sell it in-game for Monopoly money.
That "monopoly money" as you describe it has value - in the game. You'll be able to use it...in the game.

And let's not ignore what else CIG said: "we're gonna change this ship a lot before the game is final...it might not be as you expect it to be." This is essentially the disclosure every backer reads and acknowledges with every ship transaction.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
Right. Buy an expensive ship with real money (trusting CIG when it said that you can always change it) and if it turns out to be completely different than what was described at purchase time, then sell it in-game for Monopoly money.

Correct me if I'm wrong, but I believe you could still melt your ship if you felt it was completely different and use the proceeds for a different ship. Just no more stockpiling hundreds of CCU items and prospecting future price increases. Which again, is a good thing

Further, with this approach, there's no 'money grabbing' argument any more.
 

Seba

Golden Member
Sep 17, 2000
1,497
144
106
Like I said above, I would not have even considered paying real money for additional ships (beyond my game package) without LTI. Insurance cost is a big unknown at this point (and as this CCU fiasco proves, it is a mistake to take anything CIG says at face value). No LTI = no sale for me (and for many others). I would get non-LTI ships by just playing the game, not with real money.

Also, in my case, melting means losing quite a few discounts. Those discounts also contributed to my purchasing decisions.

Melting is not a refund (a refund means to get your money back into your bank account). If it were, I would not complain.

Such changes to the CCU system were announced and expected. But they were expected for when the game enters the Beta stage. And with plenty of notice in advance. Or so they said when I bought. I researched a lot before purchasing.

I don't expect Star Citizen to be in Beta stage until 2019 at the earliest, at this point. Even this could turn out to be very optimistic. Just look at how much time this scaled-down 3.0 takes. It was supposed to be much bigger in scope and it was supposed to be live before December 19th 2016. Today is May 17th 2017 and no trace of 3.0 (which now also turned into a 2.7; what 3.0 was supposed to be is now called 3.2; and it is highly unlikely we'll get 3.2 this year).

This CIG move at such early times was a classic bait and switch. I trusted CIG. No more.
 
Last edited:

volgagerman

Junior Member
Feb 2, 2009
2
2
81
I think a key point has been missing from this discussion. Any money you apply toward the game is funding the development of the game. If you don't want to continue to fund the development of the game, you don't have to. Any perks that you may receive (ships to test, etc.) as a result are subject to change while the game is in development.

The ships are expensive, yes. It is easy to see that when people spend that much money on something, they expect something tangible in return….simply dumping money into a nebulous development schedule is a hard sell. I personally think CIG has been upfront about this distinction, but maybe they could do a better job of it since these angry posts keep popping up on here, Spectrum, and Reddit about "I purchased x and I'm now getting y or z". Bottom line: Cash goes to fund the game development. To expect anything more is folly at this point.

CIG has world-class developers but has always been lacking in effective communication and managing expectations. I honestly think they were caught off guard by the amount of funds they received and spent several years coming to grips with what they wanted to deliver and how to get there…the very definition of Development Hell and that phase sowed a lot of seeds of doubt. At some point, Star Citizen vastly outgrew its initial concept. It is now, in my opinion, one of the most complex software development projects on the planet. It really is a moonshot for gaming and could very well be the last killer app designed solely for the traditional PC. I get a lot of enjoyment out of watching them push the limits of what a game engine can do (finally putting to good use all the $$$$ I've dumped into my PCs over the years) and look forward to seeing this unfold over the next several years. Even considering their massive technical and scope challenges, I think marketing/communication and managing backer's expectations along the way could be their biggest challenge yet.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91

I love Frankfurt updates. Was totally bummed when I saw it was a ship pipeline ATV for the title, the Frankfurt update more than made up for it.
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
106

I love Frankfurt updates. Was totally bummed when I saw it was a ship pipeline ATV for the title, the Frankfurt update more than made up for it.

The Frankfurt updates are always full of eye candy. But to be honest (and I've bitched about this before), I think they focus too much on the pretty, shiny stuff. CIG need to shows us more game mechanics. Great example in this AtV....Brian talks about the air traffic controller system, but doesn't show it to let us get a glimpse of how it will work.
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
106
Decided to dl and install the latest patch since I hadn't played in over six months. Load times seemed quicker and there weren't as many glitches aside from getting into the cockpit of my Aurora....it always wants to jettison me into the roof area. It's a known glitch that has been around for awhile. Anyway, I finally got into my cockpit and the launch from Crusader went smooth. I decided to jump to a well known outpost and promptly got my ass kicked by other players. I haven't played in awhile so I expected that to happen.

What really gripes my ass is I managed to jump to a Cryastro station for repairs AND I WAS JUMPED AGAIN AND KILLED. Fuck that....if you're going to create repair stations were people can go and get repairs make sure asshats can't kill you when you get there.

After delays, griefing is the #2 most common complaint about Star Citizen right now. You need to expect ass-hattery everywhere because.....there really isn't anything else to do. 3.0 is supposed to change a lot, including auto-turrets at stations that will open fire on anyone who fires weapons near a station. Guess we'll see how well that works.
 

Seba

Golden Member
Sep 17, 2000
1,497
144
106
A shop here had the old (with green plate, not with orange plate) T.16000M with a 26% discount so today I bought a second one (to replace my Logitech Extreme 3D Pro that I have been using as my right stick - pitch/yaw - until now).

This second T.16000M feels slightly different than the other one that I got about a year ago. I think that the spring is slightly different.

It is better now, but I miss the extra two buttons that Logitech Extreme 3D Pro had (on the stick itself).
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
106
A shop here had the old (with green plate, not with orange plate) T.16000M with a 26% discount so today I bought a second one (to replace my Logitech Extreme 3D Pro that I have been using as my right stick - pitch/yaw - until now).

This second T.16000M feels slightly different than the other one that I got about a year ago. I think that the spring is slightly different.

It is better now, but I miss the extra two buttons that Logitech Extreme 3D Pro had (on the stick itself).

Have you seen the T.16000M spring mod? https://www.youtube.com/watch?v=5NsEpDkFvdU

Basically you zip tie two of the spring coils together which gives the stick a looser, smoother feel. Takes just a few minutes. I haven't done it on mine yet, but looking at the before and after video I can tell I will like it.
 

Seba

Golden Member
Sep 17, 2000
1,497
144
106
Have you seen the T.16000M spring mod? https://www.youtube.com/watch?v=5NsEpDkFvdU

Basically you zip tie two of the spring coils together which gives the stick a looser, smoother feel. Takes just a few minutes. I haven't done it on mine yet, but looking at the before and after video I can tell I will like it.
Yes, I saw that a while ago. It does look like an impovement. Maybe I will try it once the sticks are out of warranty.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |