Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

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ToySoldier

Member
Dec 17, 2003
186
0
76
I am interested in how the "Militant" Connie fares against the Retaliator & possible variants of the Tali. I picked the Tali over the Connie as I wanted something with more teeth to go up against Cap ships.
Connie will pack a damn good punch but will not fair well against the ships you mentioned.

These are exciting Space Sim times. I get the biggest kick out of the p52 Merlin. I look forward to using it as an exploratory vehicle planetside. Underwater cavern exploration... As a 'speeder' through forests.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,077
136
Can't seem to invert mouse for flight controls? Toggling it on and off doesn't same to make any difference while in flight?
 
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ToySoldier

Member
Dec 17, 2003
186
0
76
Can't seem to invert mouse for flight controls? Toggling it on and off don't same to make any difference while in flight?

A bug in the game they are working on if I read their bug fix update correctly. Meanwhile...

Star Citizen is NOW taking in $350,000+ a/day from pledges !!! OMG !


 

DeathReborn

Platinum Member
Oct 11, 2005
2,759
755
136
A bug in the game they are working on if I read their bug fix update correctly. Meanwhile...

Star Citizen is NOW taking in $350,000+ a/day from pledges !!! OMG !



I have been tempted for a long time now to upgrade from the basic to deluxe hangar but I really hope the Retaliator get a Asteroid/Military upgrade for free.

I have bought the variety of weapons on offer so I can try all current options in AC. I really hope the 325A gets onto AC soon though.
 

Vanth

Member
Jun 7, 2014
32
0
0
This game is becoming so vast that it has reached the level of Second Life and EVE. EVE developers are starting the feel the sting of the monstrosity they created. If you were to trade your real, on-the-planet-Earth life for the imaged, virtual life of the game, then I suppose this game is for you. Or, alternatively, if suspended animation were available for the general public, then I suppose you may opt to freeze yourself so that you may dream how you game. I sure won't have time for it.
 
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mnewsham

Lifer
Oct 2, 2010
14,539
428
136
Just upgraded my MISC freelancer to the DUR variant.

Thought about the militarized Freelancer MIS. But don't see the point in the autoloading missile systems for my expected play style.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106

As crazy as that is it doesn't hold a candle to the TF2 unusual hat madness. I remember it was in the news cause someone paid around $2,000 for a flaming Samurai hat. At least with the Idris you're getting one of the biggest flyable ships in the game, as well as alpha/beta access in addition to a copy of the game at launch.
 

irishScott

Lifer
Oct 10, 2006
21,568
3
0
This game is becoming so vast that it has reached the level of Second Life and EVE. EVE developers are starting the feel the sting of the monstrosity they created. If you were to trade your real, on-the-planet-Earth life for the imaged, virtual life of the game, then I suppose this game is for you. Or, alternatively, if suspended animation were available for the general public, then I suppose you may opt to freeze yourself so that you may dream how you game. I sure won't have time for it.

This game is not EVE, not by a long shot. Players don't run the universe, they are mere citizens and are greatly outnumbered by NPCs. Players do no own territory and the PvP vs PvE system makes it impossible to blockade a system in the traditional sense.

Likewise there are multiple zones of space with different rules. The periphery is probably going to be a close approximation of EVE, with PVP being mandatory if available and pirate organizations carving out dominions. However there is by contrast heavily patrolled UEE protected space, where non-consensual conflicts simply won't be allowed in much the same way that America wouldn't let two defense contractors go to war. The Care Bears can trade without any challenges beyond PvE pirates.

The opportunities for meta-gaming are also limited. Each account made has a public record of general reputation and organization memberships. It would take actual money to create and build up a fake account to infiltrate another organization, and if that organization is in the safe zone then it doesn't really matter beyond potential economic warfare.

Also it's all but guaranteed that a massive NPC alien invasion of the UEE will occur at some point, and those pirate organizations on the periphery will be slaughtered.
 

ToySoldier

Member
Dec 17, 2003
186
0
76
This game is becoming so vast that it has reached the level of Second Life and EVE. EVE developers are starting the feel the sting of the monstrosity they created. If you were to trade your real, on-the-planet-Earth life for the imaged, virtual life of the game, then I suppose this game is for you. Or, alternatively, if suspended animation were available for the general public, then I suppose you may opt to freeze yourself so that you may dream how you game. I sure won't have time for it.

Chris Roberts vision is FREEDOM... not being channeled in some publisher demanded tunnel vision.

I'll let Chris Roberts explain it for himself. Feel free to watch the whole vid but skip to the 1:45 mark where he explains his dream for Star Citizen. The technology and passion to make this happen is finally here:

 

Arsinek

Senior member
Feb 9, 2010
599
0
0
This game is not EVE, not by a long shot. Players don't run the universe, they are mere citizens and are greatly outnumbered by NPCs. Players do no own territory and the PvP vs PvE system makes it impossible to blockade a system in the traditional sense.

Likewise there are multiple zones of space with different rules. The periphery is probably going to be a close approximation of EVE, with PVP being mandatory if available and pirate organizations carving out dominions. However there is by contrast heavily patrolled UEE protected space, where non-consensual conflicts simply won't be allowed in much the same way that America wouldn't let two defense contractors go to war. The Care Bears can trade without any challenges beyond PvE pirates.

The opportunities for meta-gaming are also limited. Each account made has a public record of general reputation and organization memberships. It would take actual money to create and build up a fake account to infiltrate another organization, and if that organization is in the safe zone then it doesn't really matter beyond potential economic warfare.

Also it's all but guaranteed that a massive NPC alien invasion of the UEE will occur at some point, and those pirate organizations on the periphery will be slaughtered.


SC is a little too carebear for my tastes. I still bought a copy just because its so different than every other game out. Elite will be the closest thing to SC. Though I really dont know what you do in Elite other than fly around and pewpew.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
SC is a little too carebear for my tastes. I still bought a copy just because its so different than every other game out. Elite will be the closest thing to SC. Though I really dont know what you do in Elite other than fly around and pewpew.
Trading will be a big part too.
 

DeathReborn

Platinum Member
Oct 11, 2005
2,759
755
136
SC is a little too carebear for my tastes. I still bought a copy just because its so different than every other game out. Elite will be the closest thing to SC. Though I really dont know what you do in Elite other than fly around and pewpew.

You could always make your own server and make it to your liking. I will be doing this for my LAN so we can have our own little private wars & work on teamwork for the PU.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
You could always make your own server and make it to your liking. I will be doing this for my LAN so we can have our own little private wars & work on teamwork for the PU.

Exactly. I think too many people forget about this. You can make your own server and give yourself any ship you want to try out, customize it any way you want and invite your friends to play with/against you to test things out before use in the PU.

On a side note, I did upgrade my Freelancer to the MIS variant. Thinking long and hard about it, I realize that I can always buy the other variants in the game like the DUR, but the one I would be most likely to lose would be in combat, so I might as well get the combat variant...

With the release of the DFM, I am more and more looking forward to this game.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
I agree. That said, I think this creates a point about input controls and the lack of ones designed specifically for space flight. To really control a spaceship, someone would really need a controller that manages thrust vectoring in 6 degrees of freedom, much like much older Cyberman II, or SpaceOrb360 controllers of the 1990's (back when space flight games were still being made).
 

irishScott

Lifer
Oct 10, 2006
21,568
3
0
A fantastic post by Chris Roberts on the main site going over the controls and flight mechanics as well other concerns some in the community have had:

https://robertsspaceindustries.com/comm-link/transmission/13951-Flight-Model-And-Input-Controls

I personally LOVE that they are going for more realistic space flight and NOT "atmospheric flight... but in space"

This, but I wonder how they'll handle the various balance issues that presents. Right now it's extremely hard to dogfight effectively with guns alone, and missiles seem to be almost guaranteed. Taken to its logical conclusion, we get the warfare of many popular sci-fi book series, where missiles are king and the idea is to saturate your enemy's defenses. Which can be really cool, but it kinda takes away from the dogfighting a lot of people are looking for.

Perhaps I could do better with control sensitivity adjustments, but right now I find it near impossible to hit a target with guns that isn't flying in a straight line. Running out of missiles has led to many half-hour space-dances that I end up winning by luck. All you have to do with the current model is fly like the Tazmanian Devil, have plenty of countermeasures and you're nigh impossible to hit.
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
106
Ok, let me ask those of you who have backed this game a question.

I backed several weeks ago buying an Aurora LN package. I've spent some time on the SC forums and see all these citizens who've already amassed a fleet of ships.

To me, that seems to defeat the purpose of the game. The purpose of this game is to fly missions, earn credits, and upgrade your ship or ships (I'm paraphrasing something Chris Roberts stated in one of the videos). It's pretty much the same "plot" as Wing Commander: Privateer (you start with a rusty scout ship and a few credits and earn your way up to bigger and better things).

So if a person goes out and spends real money to buy a Constellation or Freelancer, they're essentially paying money to skip part of the game (or skip ahead if you will). It's kind of like playing an RPG and spending money to skip ahead to level 20 instead of starting at level 1.

So my question is: Am I missing (or not considering) something?

To those that have done what I describe, please don't take this as criticism - I'm actually quite happy you're doing so - it helps fund development of the game. I just don't get it.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
For me the purpose of this game will be to have fun, be it in a small ship or a large one, a cheap ship or an expensive one. I do not consider going from "low level" stuff to "higher level" stuff as purpose, to me that's just grind, and games that are built around this (basically all MMOs) make for a dull experience. Of course it's nice to have some in-game goals to strive for, but I will be playing SC for the story, the interactions with other players and NPCs in the Persistent Universe, and the simple thrill of flying my own spaceship exploring the universe.

It's kinda like comparing Day of Defeat to something like Call of Duty. I played DoD for the fun of it, there were no DLC packs, no weapons/gear to unlock, it was just a fun game. I have much less fun in modern shooters that require you to play X number of hours/kills/deaths/achievements just to unlock a new gun. I feel like these artificial walls have reduced today's gamers' interests. They need that next weapon/perk/ship to unlock or they get bored of the game, it's unfortunate.
 
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DeathReborn

Platinum Member
Oct 11, 2005
2,759
755
136
Ok, let me ask those of you who have backed this game a question.

I backed several weeks ago buying an Aurora LN package. I've spent some time on the SC forums and see all these citizens who've already amassed a fleet of ships.

To me, that seems to defeat the purpose of the game. The purpose of this game is to fly missions, earn credits, and upgrade your ship or ships (I'm paraphrasing something Chris Roberts stated in one of the videos). It's pretty much the same "plot" as Wing Commander: Privateer (you start with a rusty scout ship and a few credits and earn your way up to bigger and better things).

So if a person goes out and spends real money to buy a Constellation or Freelancer, they're essentially paying money to skip part of the game (or skip ahead if you will). It's kind of like playing an RPG and spending money to skip ahead to level 20 instead of starting at level 1.

So my question is: Am I missing (or not considering) something?

To those that have done what I describe, please don't take this as criticism - I'm actually quite happy you're doing so - it helps fund development of the game. I just don't get it.

Quite a few people want to have multiple roles. I myself have a 315P, 325A & a Retaliator. I have 2 packages and in 1 I have the 315P which will be my starting ship and the other package has the 325A & Tali for when I want to stop exploring and do some fighting.

You see I have my multiple roles but have separated them so I can have a slightly purer game and a go out and have a blast game if I want it. Saying that I did buy a Freelancer DUR so I could have a cargo hauler but am going to give it to my brother and if needed just refit my Tali for cargo.
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
106
I definitely understand the need for different ships for different roles. That makes sense.

From my perspective, I'm going to start at the bottom (an Aurora) and hopefully work up to a Freelancer. I'll do it by making (hopefully) nice, safe hauling missions in patrolled areas. Might not earn a lot of credits doing so, but I'm thinking it'll take awhile to get used to the flight controls anyway. I guess that could be considered to be grinding, but I think the challenges of learning the nuances of space flight will still make it interesting.

I guess it comes down to what you want out of the game. And that is part of the appeal of SC - you can play it many different ways.
 

irishScott

Lifer
Oct 10, 2006
21,568
3
0
I definitely understand the need for different ships for different roles. That makes sense.

From my perspective, I'm going to start at the bottom (an Aurora) and hopefully work up to a Freelancer. I'll do it by making (hopefully) nice, safe hauling missions in patrolled areas. Might not earn a lot of credits doing so, but I'm thinking it'll take awhile to get used to the flight controls anyway. I guess that could be considered to be grinding, but I think the challenges of learning the nuances of space flight will still make it interesting.

I guess it comes down to what you want out of the game. And that is part of the appeal of SC - you can play it many different ways.

This. Also a lot of people are in organizations and aren't as much into the role-playing aspect. I'm a member of a good-guy paramilitary org that plans on providing protection from pirates, among other services. I suppose ~300 Auroras would still be pretty formidable, but it doesn't really hold a candle to over a dozen Idrises and over 150 hornets.
 
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