This absolutely boggles my mind. Don't they have enough money to finish the game at this point? How can someone justify $600 for a piece of add-on content? What kind of value could the game possibly deliver in return? Amazing.
This a game for rich nerds to feel like they are a part of something big. Wow those prices... complete insanity.
Don't know, but remember you are not so much buying an item as supporting a project... I mean there are people out there who paid 10,000 for a digital home in Lord British's new game...
Don't know, but remember you are not so much buying an item as supporting a project... I mean there are people out there who paid 10,000 for a digital home in Lord British's new game...
This a game for rich nerds to feel like they are a part of something big. Wow those prices... complete insanity.
The prices are absurdly high I have faith that it will be released. I'm still not completely sold that it will be something I want to play however the smaller ships or the original sales was $35.00 that is not a crazy sum of cash to take a risk with.
I'm neither rich, nor a nerd.
I spent $45 for an Aurora. I got to walk around it in a hangar, go inside it, lay down in the bunk bed. And I used to be able to shoot a laser at targets, but I can't do that any more.
Oh and I got a virtual poster of a ship for my virtual hangar.
Complete insanity? Probably. I would have probably pissed away the $45 on other Steam games I'll never play anyway......
You've gone to plaid.
This isn't a "game I like", in fact I have no opinion on this game. I haven't paid a dime for it, and wouldn't until it's actually released as a full game.
You on the other hand are raving like a lunatic, making accusations about people being thieves and claiming you understand the entire render pipeline because you looked at the SDK.
LOL
has there been any thought to an AT Org?
I'm in for that! I gotta figure some of you bastards would be interesting to play with. We can even bring ThinClient with us! He'll be our Eeyore!
I've also only spent $45, but you must not have played for a while because you can dogfight and race now, it's actually pretty fun even though it's still far from completion.
I have to pay another $5 for the AC pass to dogfight and race. I'm not willing to do that. At this point the game is still too buggy, my machine just barely able to run it, and my Aurora too ineffective to dogfight in to justify spending more money.
No, but even that small amount that isn't going to be applied to the cost of the game upon release comes with economy-breaking pay-to-win lifetime insurance.
You assume insurance costs are expensive in the game that makes "lifetime" insurance any kind of economic benefit. What if insurance cost is the EVE equivalent of 1 ISK? Again, you don't know what it will do or how it will be balanced and yet you still continue to crap on the game.
At every point, on every level CiG (from Roberts, from Devs, etc) has maintained that insurance will be an almost insignificant layout and LTI a minor convenience at best.
What's the point of insurance, then? If that's the case, then Chris Roberts will have completely failed with a significant game mechanic.
If that's the case, then he will have been hyping up insurance as a major selling point when it isn't a meaningful aspect of the game at all... meaning that he's been defrauding his monetary benefactors by undermining the value of the empty sales pitch that they took a swing at.
Which would you prefer? An economy-breaking pay-to-win model? Or further evidence that Christ Roberts is a slimy used car salesman?
He knows this, he just makes a conscious choice to instead make up blatantly false points in order to elicit a response from forum members. I think there's an internet term for this.And again, he hasn't been hyping it at ALL. He has DOWNPLAYED IT AT EVERY OPPORTUNITY! And BECAUSE OF THIS, EVERYONE KNOWS that it isn't a big deal (sorry, everyone who has read up on, or searched the forums for a single official post on LTI, or watched the countless videos that explained LTI knows this, which obviously you didn't because if you had then you wouldn't have imaginary stuff to crap on the game for), and as such, everyone knows it isn't an empty sales pitch. If you had ACTUALLY been FOLLOWING the game instead of just CRAPPING on it at EVERY CHANCE then you would know this...
But then again, what should we expect, as EVERY comment you have made in this thread has shown that you have not been following the VAST amount of information they are releasing, with hundreds of hours of video content, interviews, behind the scenes information, future outlook, and planned features, all of which contradicts almost EVERY WORD YOU POST.
You know what, sure the current art assets might not be optimized in the SDK right now. Guess what? THE GAME ISN'T DUE OUT FOR A YEAR AT LEAST! The engine isn't even the 64 bit version yet. Multiplayer ships havn't been released yet (dealing with ships moving while a player moves within the ship, without the ship "killing" the player by running over them). The assets you are looking at are 3-4 revisions behind the different development branches. And typically art asset optimization is the LAST thing you do before release otherwise you are wasting time optimizing an art asset which might still change!!! If you were a game developer or worked with ones YOU WOULD KNOW THIS!
Then why bother having the game mechanic at all? Why sell someone something that you know is pointless to sell them? HEY! If you give me $57,000,000 dollars, I'll wait 5 years to reimburse you with this digital-nothing that won't be effected by motes of dust like other players' digital-nothings.
What a waste of time, if it's insignificant. Seriously, 300 people working for years with $57M to date and this is all they have to show for it.
Someone is taking donators for a ride and lying to them about something.
I agree, that's the only way you can make sense of it. That's why I asked whether they didn't have enough money to finish the game at this point.