Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

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SithSolo1

Diamond Member
Mar 19, 2001
7,740
11
81
Yeah, $600 is big money but having LTI and being a limited amount I bet you could flip it for profit down the road since its under the $1000 gift limit unlike the Idris-P.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
This absolutely boggles my mind. Don't they have enough money to finish the game at this point? How can someone justify $600 for a piece of add-on content? What kind of value could the game possibly deliver in return? Amazing.

Don't know, but remember you are not so much buying an item as supporting a project... I mean there are people out there who paid 10,000 for a digital home in Lord British's new game...
 
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futurefields

Diamond Member
Jun 2, 2012
6,471
32
91
This a game for rich nerds to feel like they are a part of something big. Wow those prices... complete insanity.
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
106
This a game for rich nerds to feel like they are a part of something big. Wow those prices... complete insanity.

I'm neither rich, nor a nerd.

I spent $45 for an Aurora. I got to walk around it in a hangar, go inside it, lay down in the bunk bed. And I used to be able to shoot a laser at targets, but I can't do that any more.

Oh and I got a virtual poster of a ship for my virtual hangar.

Complete insanity? Probably. I would have probably pissed away the $45 on other Steam games I'll never play anyway......
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
13
81
www.markbetz.net
Don't know, but remember you are not so much buying an item as supporting a project... I mean there are people out there who paid 10,000 for a digital home in Lord British's new game...

I agree, that's the only way you can make sense of it. That's why I asked whether they didn't have enough money to finish the game at this point.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
Don't know, but remember you are not so much buying an item as supporting a project... I mean there are people out there who paid 10,000 for a digital home in Lord British's new game...

Spent the money on reviving a childhood favorite genre. I grew up on FS1, FS2, IW, IW, IW2. I'm happy I got a ship to go with it.

This a game for rich nerds to feel like they are a part of something big. Wow those prices... complete insanity.

Yep, you totally nailed it.
 
Feb 4, 2009
34,703
15,951
136
The prices are absurdly high I have faith that it will be released. I'm still not completely sold that it will be something I want to play however the smaller ships or the original sales was $35.00 that is not a crazy sum of cash to take a risk with.
 

ThinClient

Diamond Member
Jan 28, 2013
3,980
4
0
The prices are absurdly high I have faith that it will be released. I'm still not completely sold that it will be something I want to play however the smaller ships or the original sales was $35.00 that is not a crazy sum of cash to take a risk with.

No, but even that small amount that isn't going to be applied to the cost of the game upon release comes with economy-breaking pay-to-win lifetime insurance.
 

Pheran

Diamond Member
Apr 26, 2001
5,849
48
91
I'm neither rich, nor a nerd.

I spent $45 for an Aurora. I got to walk around it in a hangar, go inside it, lay down in the bunk bed. And I used to be able to shoot a laser at targets, but I can't do that any more.

Oh and I got a virtual poster of a ship for my virtual hangar.

Complete insanity? Probably. I would have probably pissed away the $45 on other Steam games I'll never play anyway......

I've also only spent $45, but you must not have played for a while because you can dogfight and race now, it's actually pretty fun even though it's still far from completion.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
You've gone to plaid.

This isn't a "game I like", in fact I have no opinion on this game. I haven't paid a dime for it, and wouldn't until it's actually released as a full game.

You on the other hand are raving like a lunatic, making accusations about people being thieves and claiming you understand the entire render pipeline because you looked at the SDK.

LOL

ok can people stop quoting him so I don't have to read his drivel anymore. It's ruining my ignore.
 

ThinClient

Diamond Member
Jan 28, 2013
3,980
4
0
I'm in for that! I gotta figure some of you bastards would be interesting to play with. We can even bring ThinClient with us! He'll be our Eeyore!

LOL :awe:

I wouldn't play this game if someone bought it and subscribed for me. There are so many other good games to play, even games in the same genre that are better built, faster built, less hyped, and more fun to play.

What I'm most interested in seeing is what things are cut out of ship models as more and more ships are added to the instance. Since they're claiming 32 per instance, there's got to be some level (actually, a lot) of detail removed from the model render (which isn't, at this point, as has been said) to warrant that number of ships without bringing even the most beastly of gaming rigs down to an unplayable level.
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
106
I've also only spent $45, but you must not have played for a while because you can dogfight and race now, it's actually pretty fun even though it's still far from completion.

I have to pay another $5 for the AC pass to dogfight and race. I'm not willing to do that. At this point the game is still too buggy, my machine just barely able to run it, and my Aurora too ineffective to dogfight in to justify spending more money.
 

Pheran

Diamond Member
Apr 26, 2001
5,849
48
91
I have to pay another $5 for the AC pass to dogfight and race. I'm not willing to do that. At this point the game is still too buggy, my machine just barely able to run it, and my Aurora too ineffective to dogfight in to justify spending more money.

Ah, I didn't notice your system specs, that would definitely put a damper on it. Though, if it's any consolation, my system isn't high-end and it runs it pretty well.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
No, but even that small amount that isn't going to be applied to the cost of the game upon release comes with economy-breaking pay-to-win lifetime insurance.

You assume insurance costs are expensive in the game that makes "lifetime" insurance any kind of economic benefit. What if insurance cost is the EVE equivalent of 1 ISK? Again, you don't know what it will do or how it will be balanced and yet you still continue to crap on the game.
 

Worthington

Golden Member
Apr 29, 2005
1,433
17
81
At every point, on every level CiG (from Roberts, from Devs, etc) has maintained that insurance will be an almost insignificant layout and LTI a minor convenience at best.
 

ThinClient

Diamond Member
Jan 28, 2013
3,980
4
0
You assume insurance costs are expensive in the game that makes "lifetime" insurance any kind of economic benefit. What if insurance cost is the EVE equivalent of 1 ISK? Again, you don't know what it will do or how it will be balanced and yet you still continue to crap on the game.

What's the point of insurance, then? If that's the case, then Chris Roberts will have completely failed with a significant game mechanic.

If that's the case, then he will have been hyping up insurance as a major selling point when it isn't a meaningful aspect of the game at all... meaning that he's been defrauding his monetary benefactors by undermining the value of the empty sales pitch that they took a swing at.

Which would you prefer? An economy-breaking pay-to-win model? Or further evidence that Christ Roberts is a slimy used car salesman?
 

ThinClient

Diamond Member
Jan 28, 2013
3,980
4
0
At every point, on every level CiG (from Roberts, from Devs, etc) has maintained that insurance will be an almost insignificant layout and LTI a minor convenience at best.

Then why bother having the game mechanic at all? Why sell someone something that you know is pointless to sell them? HEY! If you give me $57,000,000 dollars, I'll wait 5 years to reimburse you with this digital-nothing that won't be effected by motes of dust like other players' digital-nothings.

What a waste of time, if it's insignificant. Seriously, 300 people working for years with $57M to date and this is all they have to show for it.

Someone is taking donators for a ride and lying to them about something.
 

AHamick

Senior member
Nov 3, 2008
252
3
81
LTI has alway been stated to be a minor fee. Buying an LTI package was NOT purchased for getting LTI. It was purchased to back a game, receive an in-game item with the convenience of not needing insurance.

Maybe LTI could be considered a significant "pay to win" feature if you only play once every 6 months for a few hours and make an insignificant amount of in game income.

I have spent $100 since backing began to purchase a single ship. So far I have only seen a POTENTIAL return on my investment. is this game taking too long to develop? Maybe, but I others have posted other top games have taken just as long to develop.

Everyone backing this game knows this thing can flop and turn to vaporware, that is the risk everyone has taken by buying backer packages. We have made "donations" in Faith that CR will deliver on his promises and put out a truly epic space sim loaded with droves and droves of features.

If we were wrong in our assessment of CRs ability to make such a game then we knew of that risk and wash our hands with an "oh well". If YOU are wrong and CR delivers the best game to be rivaled for years to come, you can thank all those backers for taking the risk to make such a game possible for you to enjoy.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
What's the point of insurance, then? If that's the case, then Chris Roberts will have completely failed with a significant game mechanic.

If that's the case, then he will have been hyping up insurance as a major selling point when it isn't a meaningful aspect of the game at all... meaning that he's been defrauding his monetary benefactors by undermining the value of the empty sales pitch that they took a swing at.

Which would you prefer? An economy-breaking pay-to-win model? Or further evidence that Christ Roberts is a slimy used car salesman?

And again, he hasn't been hyping it at ALL. He has DOWNPLAYED IT AT EVERY OPPORTUNITY! And BECAUSE OF THIS, EVERYONE KNOWS that it isn't a big deal (sorry, everyone who has read up on, or searched the forums for a single official post on LTI, or watched the countless videos that explained LTI knows this, which obviously you didn't because if you had then you wouldn't have imaginary stuff to crap on the game for), and as such, everyone knows it isn't an empty sales pitch. If you had ACTUALLY been FOLLOWING the game instead of just CRAPPING on it at EVERY CHANCE then you would know this...

But then again, what should we expect, as EVERY comment you have made in this thread has shown that you have not been following the VAST amount of information they are releasing, with hundreds of hours of video content, interviews, behind the scenes information, future outlook, and planned features, all of which contradicts almost EVERY WORD YOU POST.

You know what, sure the current art assets might not be optimized in the SDK right now. Guess what? THE GAME ISN'T DUE OUT FOR A YEAR AT LEAST! The engine isn't even the 64 bit version yet. Multiplayer ships havn't been released yet (dealing with ships moving while a player moves within the ship, without the ship "killing" the player by running over them). The assets you are looking at are 3-4 revisions behind the different development branches. And typically art asset optimization is the LAST thing you do before release otherwise you are wasting time optimizing an art asset which might still change!!! If you were a game developer or worked with ones YOU WOULD KNOW THIS!
 
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SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
And again, he hasn't been hyping it at ALL. He has DOWNPLAYED IT AT EVERY OPPORTUNITY! And BECAUSE OF THIS, EVERYONE KNOWS that it isn't a big deal (sorry, everyone who has read up on, or searched the forums for a single official post on LTI, or watched the countless videos that explained LTI knows this, which obviously you didn't because if you had then you wouldn't have imaginary stuff to crap on the game for), and as such, everyone knows it isn't an empty sales pitch. If you had ACTUALLY been FOLLOWING the game instead of just CRAPPING on it at EVERY CHANCE then you would know this...

But then again, what should we expect, as EVERY comment you have made in this thread has shown that you have not been following the VAST amount of information they are releasing, with hundreds of hours of video content, interviews, behind the scenes information, future outlook, and planned features, all of which contradicts almost EVERY WORD YOU POST.

You know what, sure the current art assets might not be optimized in the SDK right now. Guess what? THE GAME ISN'T DUE OUT FOR A YEAR AT LEAST! The engine isn't even the 64 bit version yet. Multiplayer ships havn't been released yet (dealing with ships moving while a player moves within the ship, without the ship "killing" the player by running over them). The assets you are looking at are 3-4 revisions behind the different development branches. And typically art asset optimization is the LAST thing you do before release otherwise you are wasting time optimizing an art asset which might still change!!! If you were a game developer or worked with ones YOU WOULD KNOW THIS!
He knows this, he just makes a conscious choice to instead make up blatantly false points in order to elicit a response from forum members. I think there's an internet term for this.
 

RampantAndroid

Diamond Member
Jun 27, 2004
6,591
3
81
Then why bother having the game mechanic at all? Why sell someone something that you know is pointless to sell them? HEY! If you give me $57,000,000 dollars, I'll wait 5 years to reimburse you with this digital-nothing that won't be effected by motes of dust like other players' digital-nothings.

What a waste of time, if it's insignificant. Seriously, 300 people working for years with $57M to date and this is all they have to show for it.

Someone is taking donators for a ride and lying to them about something.

I'm not sure I that it's a scam, but I am laughing at people dumping hundreds of dollars into reserving a ship in a game a year out of a release (and likely a beta at that.)

I WANT a new Freelancer but I'll pay $60 for it and skip the buy in crap. I worry they ruin the game by having people buy in for special ships...the people who don't buy in get screwed.

Who knows, by the time this is out, I probably will get zero craps about it. I was excited at first, and now I barely care anyway.
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
My only real concern with the pay model is the high prices of the purchases combined with the large amount of time it takes to acquire those items that are bought. Chris mentioned that some of the more expensive ships could take 45+ hours to get in terms of game money, so you have to spend considerable time to equal someone who bought the item. The same thing happened in Planetside 2 and its what made it pay 2 win. The items were available to everyone but the grind was so long that you basically had to pay them to compete. I don't know how far down this route we will go because the game isn't at the stage where this is an issue, but there is definitely a tug of war where backers want some advantage for backing early and everyone else wants to ensure a level playing field.
 
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