Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

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SithSolo1

Diamond Member
Mar 19, 2001
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Everything you want to know about Star Citizen in pdf format:

RSI Forum link - Here

Direct Download link - The Big S.C.A.M. (Star Citizen Admirer's Manual)

If a mod could inject the links in the first post that'd be great. *sips coffee*
 
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Feb 4, 2009
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From the SCAM document (TC I know you're laughing):

Each character has a set number of invisible lives. These are not hearts in a row at the bottom of the screen and are variable and invisible. Once these lives run out, the player character is considered impossible to revive after their last severe injury and you will be witnessing your own funeral. When you sustain heavy injuries, you may find your character’s appearance changing. You‘ll awake in hospital with a prosthetic limb, severe facial scarring or other permanent reminders of your adventures in the universe, but one day, when you run out of luck, you’ll wake up in the boots of someone else who is watching your funeral

Holy crap I had no idea this was planned. I am super excited to have other value their characters.
I wonder who will have the most beat up looking avatar or the most "deaths"? Will we see a dude like commander Pike from classic star trek?
 

ThinClient

Diamond Member
Jan 28, 2013
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You should, it's all kinds of awesome. Beta 3 has a huge amount of changes and added features (and it looks even more purty, now, ESPECIALLY the planets and belts) It's not the same level of fidelity as SC, but it's definitely NOT a slouch in the purty department, and the sound engine is MUCH better than where SC is at right now. Elite Dangerous and SC are both amazing games to be following right now.

yeah, and that ED will be out much sooner and the developer is an amazingly awesome person, considering his efforts at his own expense to fix previous editions of the game knowing he wouldn't get any financial gain from it.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
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yeah, and that ED will be out much sooner and the developer is an amazingly awesome person, considering his efforts at his own expense to fix previous editions of the game knowing he wouldn't get any financial gain from it.

DB is pretty awesome, and quite modest as well. The entire team does good work on the game, and I've quite enjoyed it despite it's flaws throughout the Alpha/Beta.
 

Bubbleawsome

Diamond Member
Apr 14, 2013
4,834
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I tried to write a massive reply but mobile hates me. I just wanted to say thanks for all the help, I'll actually write something useful once I'm back on my PC.
 

Bubbleawsome

Diamond Member
Apr 14, 2013
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I haven't seen any cursing or anything like that shown in game, other than in game chat perhaps when flying in matches in arena commander. I doubt very much that you'll see anything of the sort when it comes to billboards with profanity or inferred meanings, they just don't fit in to this universe.
I've seen a few things in trailers for ships. We'll see. [this multi-quote was still here. IDK why]
Bubbleawesome - you may want to wait a bit and/or do more research before diving in.
-snip for the thread-
I've bought one game like that. I've probably over-hyped SC a bit, but the way I see it is that $45 is buying me the game now (and forever) plus a ship. I could easily see the full game costing $60 once it comes out and I'd probably also get a lot of fun out of it in the years between now and then. It's always interesting getting in on a game (relatively) early. The only doubt now is how elite dangerous is. It's $75, but otherwise it looks like they are trying to be the same game? Also, the steam Halloween sale is soon.

The devs are also very open on how much they are charging for the ships now. It was in the .pdf below, and they said how you should be very careful in spending money on them, to recognize that the $300 ship is at a couple hundred percent profit and is mainly to fund the game.
Everything you want to know about Star Citizen in pdf format:

RSI Forum link - Here

Direct Download link - The Big S.C.A.M. (Star Citizen Admirer's Manual)

If a mod could inject the links in the first post that'd be great. *sips coffee*
Muchos gracias.

Also, they are hiring a QA guy in Austin, TX. Lucky guy that gets that job.


EDIT: One thing I like about SC is the engine. I've always liked cryengine's base aesthetics, you can usually tell it is cryengine even with different game styles. It's only rivaled by Forgelight IMO.
 
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bbhaag

Diamond Member
Jul 2, 2011
6,854
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I say go for it Bubbleawsome and spend the $45. It's a small investment all things considered. Just don't get caught up in the hype and spend hundreds on ships, hangers, and weapons upgrades.

If the game is good you'll enjoy playing it to earn all those things and more.
 
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Bubbleawsome

Diamond Member
Apr 14, 2013
4,834
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Pardon my complete ignorance, I'm probably going to insult some people.

What is the difference between Elite and SC? I've never played other Elite games, so looking at it all they look very, very similar. Elite seems to be a slight bit more developed, but that is probably only development pace and not a final outcome. SC gameplay seems to be mainly a shooter/free roam, with plans to include shipping, mining, etc while ED looks more to be shipping at the moment with the other features being built. Are there going to be any major differences in the end, or are they really trying to do the same thing? Watching videos I like the ED flightdeck/control panel more but SC's general aesthetic.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
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Pardon my complete ignorance, I'm probably going to insult some people.

What is the difference between Elite and SC? I've never played other Elite games, so looking at it all they look very, very similar. Elite seems to be a slight bit more developed, but that is probably only development pace and not a final outcome. SC gameplay seems to be mainly a shooter/free roam, with plans to include shipping, mining, etc while ED looks more to be shipping at the moment with the other features being built. Are there going to be any major differences in the end, or are they really trying to do the same thing? Watching videos I like the ED flightdeck/control panel more but SC's general aesthetic.

Entirely wrong about ED being shipping at this point. LOL. ED is combat-focused and has been since the beginning.

They're basically doing the same thing.

One game is made on a reasonable budget and being released in a reasonable period of time by a man who has shown excellent ethics and honor in his game dev efforts while the other is ballooned far out of control and will likely be released 3-4 years from now with fewer features than the ever-growing promised list of features entails by a man who is a professional promise-seller.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
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They have different scopes. Elite is procedurally seeded, and focus is on trade, then combat. It has a lot more "stuff", but that stuff is mostly the same (improving but the nature of t the world means it can't be eliminated). SC has more modes of gameplay (FPS, etc), much higher fidelity level (although Elite is certainly no slouch, planets in particular with the revamped atmospheres are amazing), and will be more of a hand created experience (see all videos released).

Also, Chris and DB are both great guys and both games are great, and they're not releasing at the same time so there's plenty of time to play both :awe:
 

SithSolo1

Diamond Member
Mar 19, 2001
7,740
11
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FPS Demo from Pax AU live stream:
https://robertsspaceindustries.com/comm-link/transmission/14269-FPS-Demo




Drake Herald Concept up for sale w/ LTI until Nov. 10th, gone after (Ship - $85)
https://robertsspaceindustries.com/...EE-Intercepted-Signal-The-Drake-Herald-Threat




TNGS Winner: Aegis Redeemer up for sale w/ LTI until Nov. 10th, in-store after that (Ship - $250, Pkg - $265)
https://robertsspaceindustries.com/...GS-Comes-To-Life-The-Redeemer-Is-Hangar-Ready




Aegis Gladius now in the store (Ship - $90, Pkg - $105)
https://robertsspaceindustries.com/...eteran-Dogfighter-The-Gladius-Is-Hangar-Ready
 

Worthington

Golden Member
Apr 29, 2005
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FPS Demo was interesting and fun to watch. But.. lol did the demo team take themselves a little seriously?! That was some tough talk for guys who didn't seem all that great at their own game

That said.. I can't wait!
 
Feb 4, 2009
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^^^isn't that typically the case? I remember reading something about the call of duty programmers regularly getting their asses kicked by better than average players.

Demo looks interesting kind of dark but still could be cool. I hate to mention it because it may lead to a new stretch goal. How about recoil when in zero gravity and some destructible environments?
 
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SLU Aequitas

Golden Member
Jul 13, 2007
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Looked really good, chatter is just stage presentation, so whatever. Dark hopefully means tactical options with the visor. Level design looks great, both with and without gravity. Really pleasantly surprised by this. Only thing I'm really missing is kill steak rewards.







Jk :awe:
 

Bubbleawsome

Diamond Member
Apr 14, 2013
4,834
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Eh, looks like I may not be getting SC soon. With the language in the FPS demo and other stuff around the game I don't want to dump $35 into something I can't play. I'll watch it and see how it turns out though. That means E;D is on my list now. Both look like great games so I'm not terribly disappointed, but that does mean I've got to save up to $75 now.

I'll tell you though, if the game really does come out closer to 2018 I'll be off to college and buying it then. Maybe have the Phoenix on my list.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,085
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FPS Demo was interesting and fun to watch. But.. lol did the demo team take themselves a little seriously?! That was some tough talk for guys who didn't seem all that great at their own game

Right? Clearly rehearsed to sound like serious business. Also.. the "zero G" section, I only watched briefly, but no physical effect from firing a projectile (i.e. moving backwards?). Doesn't quite sound like zero G at all.
 

Bubbleawsome

Diamond Member
Apr 14, 2013
4,834
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Right? Clearly rehearsed to sound like serious business. Also.. the "zero G" section, I only watched briefly, but no physical effect from firing a projectile (i.e. moving backwards?). Doesn't quite sound like zero G at all.

Maybe they have inertia auto-correct jetpacks?
 
Feb 4, 2009
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Eh, looks like I may not be getting SC soon. With the language in the FPS demo and other stuff around the game I don't want to dump $35 into something I can't play. I'll watch it and see how it turns out though. That means E;D is on my list now. Both look like great games so I'm not terribly disappointed, but that does mean I've got to save up to $75 now.

I'll tell you though, if the game really does come out closer to 2018 I'll be off to college and buying it then. Maybe have the Phoenix on my list.

Good thought, if the money is important or has better use elsewhere don't buy into SC. Seems like it will be great but honestly there is very little to do right now.
 

Red Storm

Lifer
Oct 2, 2005
14,233
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One step closer to my dream of flying around in an exploration ship, finding a derelict craft, boarding it, finding the crew all dead, and now the alien monster inside is hunting me in the dark, scary interior and I have to either kill it or escape...

... All with the Oculus Rift. :awe:

The FPS element really opens up SO many opportunities for missions and random encounters, I can't wait to see what they do with it.

I assume there's going to be an equivalent to Arena Commander for FPS simulation matches in the full release? Would be neat, you could have simulated maps with all the fun game modes that are popular today (capture the flag, hostage rescue, good ole' death match, etc.). I bet when the PU comes out you're going to have players who spend the majority of their time sitting in their hangars playing simulated dogfights and FPS matches, which actually is very realistic.
 
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Worthington

Golden Member
Apr 29, 2005
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I'm pretty sure that's the plan. To have a simulation module for the FPS as well as the space sim/combat.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,088
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I'm pretty sure that's the plan. To have a simulation module for the FPS as well as the space sim/combat.

I believe they spoke about that in a few of the videos in the past. The idea is to have it as a "e-sport" in the universe, where people and teams play different events with there being a ranking system keeping track of stats, etc. I mean when you think about it, its a really decent idea which ties it all together with the rest of the game, both as good training for fighting for real, and as a nice quick instancing system that someone can do when they only have a small/short amount of time to play.
 

Worthington

Golden Member
Apr 29, 2005
1,432
17
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I'm pretty excited about it. Pondering making a 2nd account just for FPS play. With death being pretty punitive not sure I'd want to use my main account for things like merc/boarding party action.
 

Bubbleawsome

Diamond Member
Apr 14, 2013
4,834
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I hate to criticize this game (much more when I don't even own it) but I've been watching the "10 for the chairman" videos and I'm having sneaking doubts about how much try are promising. I know they plan for a v1.0 release around 2018, and to keep developing after that; but I don't think the main guy can say no. They are planning the most massive game of ever. I don't think a project of this scale have ever been attempted. Thousands to hundreds of thousands of stars, each with planets. A grid of economies. Thousands of high detail ships. Well over 30m polys in one area. By the time 2018 rolls around we might have cry engine 4. They will want to port over. We might have mantle 2.0, FXAA advancements, 2-3 new GPU architectures. So much will change that they will spend the same amount of time building the game as updating what it runs on. Then fixing bugs. It's a mind boggling project. I'm just going to leave it at the fact that I have my doubts.

No matter how much I want to be cynical, I still want in on it. I want to believe that we will have a massive universe to live in by 2018. It's like an addiction.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,088
450
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I don't know so much about the 2018 release date you are referencing. To the best of my knowledge they want the persistent universe up late next year for alpha, and Squadron 42 out mid/late 2016 (for holiday season), with the v1.0 universe available to public soon after Squadron 42 release (or at the same time of release, but no guaranties for that). Grant it, they have tons of ideas and plans for more ships, star systems (content), etc., but most of those are going to be partially designed by procedural generation with some hand selecting/editing to make interesting/unique content (hence the entire rooms system they released a couple patches ago, and the new modular system for ships (to make it such that common parts of ship variants all get edited at the same time instead of requiring separate edits for each variant).
 
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SLU Aequitas

Golden Member
Jul 13, 2007
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The hundreds of thousands of star systems is Elite Dangerous, not SC, and is possible only with procedural generation (granted, SC is looking into it).
 
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