Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

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Craig234

Lifer
May 1, 2006
38,548
349
126
gog.com just started selling Strike Commander, and the users give it 5 stars with glowing reviews.
 

CU

Platinum Member
Aug 14, 2000
2,410
51
91
I remember playing that when I was kid. I thought it was a blast to play. Plus it taught me a lot about dos patch files and high memory as I had to create a dos boot disk to free up enough memory to play the game.
 

cuafpr

Member
Nov 5, 2009
179
1
76
I remember playing that when I was kid. I thought it was a blast to play. Plus it taught me a lot about dos patch files and high memory as I had to create a dos boot disk to free up enough memory to play the game.


hey I remember doing that :whiste:
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76

This is sounding more complex than Eve, in a good way. Fuel consumption sounds like an interesting mechanic. I can imagine needing somebody with fuel tankers to refuel ships.

The biggest thing that I'm looking forward to is the more realistically simulated physics than typical space games that was briefly mentioned somewhere. We are supposedly going to see thruster blasts while turning your ship instead of the faked aleron/elevator-airplane like mechanics. The thruster blasts won't just be animations either, they are actually simulating physics controlling the ship based on the location of the thrusters, size, etc... Also it seems like too many space games forget what inertia is which I believe is going to be addressed with a 'skew' mode so that you can turn your ship while still flying in the same direction.

I just hope this turns out how it's been pitched. This is suppose to be Chris Robert's life project so I think my worries are misplaced.
 

Scooby Doo

Golden Member
Sep 1, 2006
1,040
18
81
Hmmm starting to sound more like MS Flight Sim in space rather than WC...
not sure if that's a good thing or not.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
145
106
www.neftastic.com
There was a fuel mechanic in Wing Commander in case you all don't recall. It was very difficult to run out of fuel, but it was possible, especially if you used afterburners a lot.
 

Scooby Doo

Golden Member
Sep 1, 2006
1,040
18
81
There was a fuel mechanic in Wing Commander in case you all don't recall. It was very difficult to run out of fuel, but it was possible, especially if you used afterburners a lot.

Pre-Prophecy era it's easy to run out of fuel (excluding the Dragon). The new drive engines (probably A/M drives) use much less fuel.
 

Pottuvoi

Senior member
Apr 16, 2012
416
2
81
Pre-Prophecy era it's easy to run out of fuel (excluding the Dragon). The new drive engines (probably A/M drives) use much less fuel.
Damage modelling was quite nice as well, it was very rewarding to get trough a mission when you lost most of your guns in a first way point..
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76

I.M.Weasel

Member
Dec 21, 2012
76
1
0
Yes I think that's totally possible and something we covered previously. Should expect what you/we want in the released game when it's for sale.
 

nsafreak

Diamond Member
Oct 16, 2001
7,093
3
81
I love how the AI works. When you login basically you will be replacing an AI. They are even simulating communication networks. I have a feeling that Eve Online is going to experience a huge drop in playerbase if this game turns out.
Has anything concerning how the servers will work been mentioned yet? One central server, many servers, leased and player-owned servers?

The last time servers were mentioned the basic lay of the land was as follows:

1) There's going to be one central official server that everybody can connect to. It'll only host official updates and approved content that's created by the developers as well as some that comes from the community that's been approved as well.

2) There will also be unofficial servers that anybody else is free to run and host with whatever modifications they want to make to the server setup and content.
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
This is starting to sound like the original ultima online of space sims. If they can pull it off, it's going to be fucking epic.
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91

"Roberts also hints at the future of SC's business model, likening it to that of World of Tanks. Finally, he has a few kind words for Sony's forthcoming PlayStation 4, and even says he'd consider putting SC on a console under the right circumstances. "The good news is that [the PS4] is essentially a PC, so that means PC owners will get much better ports of console games. I'm not a PC elitist by any means," Roberts explains. "If I could be on the PS4, and they were open, and I could do the updating and all the sort of stuff we're trying to do on Star Citizen, then I would definitely consider putting it on PS4 because it's essentially a PC with a friendlier operating system."




Great....ruining gold ammo like WoT and a freaking console port. Noob blaster friendly apparently.

This is NOT news I wanted to hear.

Maybe if PS4 community could interact with the PC crowd, that could be interesting.
 

Agent11

Diamond Member
Jan 22, 2006
3,535
1
0
This is sounding more complex than Eve, in a good way. Fuel consumption sounds like an interesting mechanic. I can imagine needing somebody with fuel tankers to refuel ships.

The biggest thing that I'm looking forward to is the more realistically simulated physics than typical space games that was briefly mentioned somewhere. We are supposedly going to see thruster blasts while turning your ship instead of the faked aleron/elevator-airplane like mechanics. The thruster blasts won't just be animations either, they are actually simulating physics controlling the ship based on the location of the thrusters, size, etc... Also it seems like too many space games forget what inertia is which I believe is going to be addressed with a 'skew' mode so that you can turn your ship while still flying in the same direction.

I just hope this turns out how it's been pitched. This is suppose to be Chris Robert's life project so I think my worries are misplaced.

Realistic gravity would be awesome.
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
I can see it now.

1. Instanced space battles
2. Auto-aim
3. Gold-Ammo
4. Special weekend deals on ships ($19.99 for 1,000,000 credits for a xxxxx exclusive ship!, Bomber weekend!, Fighter weekend!)

Please, please please, let this be more of a simulator a'la privateer and less World of Tanks in space

Not that WoT isn't fun....I just want a "space simulation"
 

Pheran

Diamond Member
Apr 26, 2001
5,849
48
91
Just got an email from RSI today; I admit I had forgotten all about this. Wow, I had no idea they had raised well over 8 million.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
So apparently I didn't back the game through Kickstarter, but I know I did pledge support, so it would have to be on their website. However, I'm not seeing anything in my account that shows how much I've pledged.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
I can see it now.

1. Instanced space battles
2. Auto-aim
3. Gold-Ammo
4. Special weekend deals on ships ($19.99 for 1,000,000 credits for a xxxxx exclusive ship!, Bomber weekend!, Fighter weekend!)

Please, please please, let this be more of a simulator a'la privateer and less World of Tanks in space

Not that WoT isn't fun....I just want a "space simulation"




Come on now, let's put the whole quote about WoT up there and not needlessly worry.

The success of other games in the market also gives Roberts hope. "World of Tanks is a good example," Roberts said. "I know it's not the hardest-core sim, but I would never have guessed they'd have 45 million people downloading it. In the old days if there was a tank sim it would have sold fifty or sixty thousand units."


Wargaming's business model also appeals to Roberts. "In World of Tanks if you put the time in you can buy pretty much everything," Roberts pointed out. "If you want to shortcut, because you don't have 40 hours a week to spend gaming but you've got five or six hours on a weekend, then you can buy some credits with some money. My understanding is they're the highest-monetizing of all the free-to-play games on a per-person basis. I'm hoping that combination of things will work well for us. Probably because that style of game is like Privateer or Freelancer, which inherently is all centered around the economy - buying, selling, trading. It's a very natural game to work with that kind of mechanic."


He has a reason to be excited about WoT. It's a tank game, those were fringe games like flight sims. If we're seeing a resurgence in the tanking games he's hoping to see that resurgence in the space flight sims too. It's also great with premium for players with less time to get more out of the time they are able to play.

Now that I'm older and make more money than when I was a teenager though I have less time for gaming. It evens those demographics out some so it's nice to see that's how he's looking at it. Some games are impossible to excel in unless you're spending tons of time in, this new F2P model of maximizing time spent in game through monetary transactions is a good change for us busy professionalish type people.

I'm not seeing anything to get scared of in his quotes about game breaking pay2win type scenarios.
 
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