Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

Page 24 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Arsinek

Senior member
Feb 9, 2010
599
0
0
Does it not worry the backers that they have bought stuff not really knowing how all these ships and such will be balanced in the end? That is something I never understand with preorders saying you'll get a gun or an item, by and large those items end up being useless or starter items. To be paying such an additional amount of money for a ship that someone else might be able to surpass in 10 hours of gameplay could be the reality.

Because its a digital good you don't even own it, but it certainly cost you a physical amount of money. I understand the desire to fund a game you want to see, I don't see the desire to back it more for a ship which you have no idea whether it will offer any benefits at all.


I could see that being an issue for someone who is "buying a ship" and not pledging support. If you catch my drift.

edit: but along with the ship you get access to the alpha and beta.
 

Dannar26

Senior member
Mar 13, 2012
754
142
106
I'm leaning towards backing this. I miss the days of freespace, and I like the idea of tooling around with my ship, sorta like Armada for the DreamCast.

This game seems similar, or rather, seems like it will be similar to EVE. And I just never wanted to get involved with that mess. Player run corporations that control everything? I don't play video games salivating for a close facsimile of the shittier parts of real life. I also hear that it's impossible to catch up with the neckbeards who've been playing since launch.

It really sounds like the ball is rolling on this one. Even if it takes till 2015 to launch, I can wait.

Just don't want to lose money for nothing.
 

vshah

Lifer
Sep 20, 2003
19,003
24
81
I could see that being an issue for someone who is "buying a ship" and not pledging support. If you catch my drift.

edit: but along with the ship you get access to the alpha and beta.

not to mention the ships are just a base with a lot of potential for upgrades and configuration.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
CR has covered this many times. There is no delay, because they are releasing the game in modules. Yes, the overall game will take longer, but no game launches with all "future" content and DLC.

You must of never gamed in the 90s and early 2000s.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
CR has covered this many times. There is no delay, because they are releasing the game in modules. Yes, the overall game will take longer, but no game launches with all "future" content and DLC.

You must of never gamed in the 90s and early 2000s. You know what DLC was called then? "Patches"
 

irishScott

Lifer
Oct 10, 2006
21,568
3
0
I'm leaning towards backing this. I miss the days of freespace, and I like the idea of tooling around with my ship, sorta like Armada for the DreamCast.

This game seems similar, or rather, seems like it will be similar to EVE. And I just never wanted to get involved with that mess. Player run corporations that control everything? I don't play video games salivating for a close facsimile of the shittier parts of real life. I also hear that it's impossible to catch up with the neckbeards who've been playing since launch.

It really sounds like the ball is rolling on this one. Even if it takes till 2015 to launch, I can wait.

Just don't want to lose money for nothing.

Well they're promising a full-blown single player portion, so assuming they follow through (and it appears they most certainly are) there will be that at least.

I'm with you on MMOs. I understand that their bread and butter is rewarding those addicts who put massive amounts of time into the game, but there should be a legitimate role for us smaller folk who actually have lives. Looks like they're making Star Citizen exactly that. If I want to be a merchant, I can do a trading run, then shut down for a month, do something else and come back no strings attached. Love that. Much better than Blizzard's system of "delete your character after X amount of weeks."
 
Last edited:

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
And don't forget that the game can also be setup for private servers as well, not just the official server(s) for multiplayer. In these private servers you can essentially do whatever you want (i.e. give yourself any ship(s), mod the game, have a constant massive war occurring which you and your friends (or anyone who connects) will join in). So you want to have a fleet of Vanduul Carriers attacking a UEE homeworld in which you are flying in a group of long range bombers+escorts to attack, you can do that...
 

callaway86

Member
Jun 19, 2010
53
0
0
Well they're promising a full-blown single player portion, so assuming they follow through (and it appears they most certainly are) there will be that at least.

I'm with you on MMOs. I understand that their bread and butter is rewarding those addicts who put massive amounts of time into the game, but there should be a legitimate role for us smaller folk who actually have lives. Looks like they're making Star Citizen exactly that. If I want to be a merchant, I can do a trading run, then shut down for a month, do something else and come back no strings attached. Love that. Much better than Blizzard's system of "delete your character after X amount of weeks."
This game is pulling the Role Players from the woodwork. I think you're going to find more RPers and those who never play "traditional" mmos than WoW players.
 

voodoo7817

Member
Oct 22, 2006
193
0
76
I just wanted to reiterate that I'm open to helping new and current pledges get ships and packages with LTI at cost. I've had the pleasure of helping a few members so far but the more the merrier.

For those who are on the fence:
Yes LTI ends November 26th so you have time in that regard, however there are just over 20k ALPHA Slots left. Once those are gone, even if you buy a package with LTI, you will not be able play around in your ship until beta* at the earliest.

* = (slated for next summer)

Avast ye Swabs

Sith is a good man. Thanks again!
 

power_hour

Senior member
Oct 16, 2010
789
1
0
I always thought Star Citizen looked way too good for a kickstarter project, with all the CGI, fake commercials, supposed in-game footage, etc. It just smelled like a huge marketing scam to me. But I finally caved and bought the $60 package because I didn't want to be left out lol.

I thought the same thing and caved in. In retrospect, I should've bought during the LTi days I guess but this Kickstarter thing took me by surprise. I donno. I still feel a little bit unsure about this game. I love space games and Freelancer was fun so I will hope for the best but expect the worst.
 

Cyco-Dude

Member
Oct 27, 2012
55
2
0
I always thought Star Citizen looked way too good for a kickstarter project, with all the CGI, fake commercials, supposed in-game footage, etc. It just smelled like a huge marketing scam to me. But I finally caved and bought the $60 package because I didn't want to be left out lol.
what exactly is fake or cgi? you're seeing the real deal; all legit real-time renderings in the actual game engine. go to the engineering section sometime and learn how they made it all before you call it fake.

I thought the same thing and caved in. In retrospect, I should've bought during the LTi days I guess but this Kickstarter thing took me by surprise. I donno. I still feel a little bit unsure about this game. I love space games and Freelancer was fun so I will hope for the best but expect the worst.
you expect the worst from the person responsible for wing commander, strike commander, privateer, starlancer and freelancer? this isn't his first rodeo lol!
 

Arglebargle

Senior member
Dec 2, 2006
892
1
81
Ah, the old continuing appeal to authority. Most of the programming for Wing Commander was done by someone else. Roberts had less to do with WCII as just producer, as he was heavily involved with Strike Commander (which came out years late, with over a million man hours of work jettisoned). Privateer gets tied to him, but apparantly that's due to him being credited with the 'original concept'. For WCIII and IV, he spent most of his time filming the various cut scenes. Star Lancer was developed by Warthog, with only a little work from Digital Anvil. Freelancer was years late, and finished by other folks after Microsoft bought Digital Anvil and gave Roberts the boot.

Then there's the awful Wing Commander movie, and a decade long series of less than stellar Hollywood productions that committed the fatal (Hollywood) flaw of not making money. His rediscovered love of gaming (oddly) came right when his career in movies cratered.

It's possible he might make a good game of SC, true: It certainly has helped him live in the style to which he's accustomed. But the idea that he single handedly made all these great games is common trope of the game's backers. Auteur theory, I guess.
 
Last edited:
Feb 4, 2009
34,703
15,951
136
^^^^Haters gotta hate.....
Still decent points though. I'd love to be able to drop $200 on a ship but even if I had the money I'd feel too guilty doing it.
 

Dannar26

Senior member
Mar 13, 2012
754
142
106
I'm with you on MMOs. I understand that their bread and butter is rewarding those addicts who put massive amounts of time into the game, but there should be a legitimate role for us smaller folk who actually have lives. Looks like they're making Star Citizen exactly that. If I want to be a merchant, I can do a trading run, then shut down for a month, do something else and come back no strings attached. Love that. Much better than Blizzard's system of "delete your character after X amount of weeks."

I hope I can have a Minecraft type relationship with this game. I bought minecraft for like 20 bucks back in 2010, and have played the crap out of it on and off. One month it's all I play. The next, I don't lay down a single block. In either case I'm not rewarded or penalized, I merely get to enjoy my game.

(I don't think Blizzard is quick to delete accounts. It's part of how they sucker you back!)

This game is pulling the Role Players from the woodwork. I think you're going to find more RPers and those who never play "traditional" mmos than WoW players.

With any luck!

God, I loathe how "on-the-rails" WoW has become. I own, with shame and nostalgia, a WoW account.
 
Feb 4, 2009
34,703
15,951
136
Same here, sometimes I'm obsessed and other times I like to skip playing. Seems like its going to be skills based and not level based (I mean like your personal skills) so I'd bet it would be safe to do a few missions/trading runs then put the game down for some time and come right back in.
 

Arglebargle

Senior member
Dec 2, 2006
892
1
81
I haven't heard this from anyone but you.
Did you miss this?

"you expect the worst from the person responsible for wing commander, strike commander, privateer, starlancer and freelancer? this isn't his first rodeo lol! "

Several of those had troubled incubation or little input from Roberts. But they still get listed as his sucesses.

IF he's smart, he'll really buckle down and try to competantly manage the development on Star Citizen so that it becomes a stellar sucess. It's certainly a gravy train. I expect real problems though, especially as the feature creep continues to escalate as the free money continues to roll in.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
I expect real problems though, especially as the feature creep continues to escalate as the free money continues to roll in.

And I say again, WHAT FEATURE CREEP? There has been absolutely NOTHING that has been posted as a stretch goal that wasn't originally a feature that they wanted to have in the first place. The problem was always going to be developer/artist/level-design/lore related, and has absolutely nothing in terms of limitations on the game engine.

Wow, we added enough money to have them create 100 more planets! Sweet, they have enough money now to design another playable ship! Oh, nice, we can now find hidden planets/astro-belts/ancient wrecks/stations that are not on the map! OOooOOooo, now we can use the same FPS mechanics that they already coded for use within spaceship boarding actions and on space stations, on PLANETS now as well!.....

None of those things are things which are feature creep. Feature creep would be adding a RTS Naval Commander position to control NPC soldiers fighting in the war against the Vanduul... Or an RPG leveling mechanic to unlock item power-ups.
 

IEC

Elite Member
Super Moderator
Jun 10, 2004
14,362
5,028
136
I always thought Star Citizen looked way too good for a kickstarter project, with all the CGI, fake commercials, supposed in-game footage, etc. It just smelled like a huge marketing scam to me. But I finally caved and bought the $60 package because I didn't want to be left out lol.

It looks that good in game... (pre alpha build)...
 

Arsinek

Senior member
Feb 9, 2010
599
0
0
Ah, the old continuing appeal to authority. Most of the programming for Wing Commander was done by someone else. Roberts had less to do with WCII as just producer, as he was heavily involved with Strike Commander (which came out years late, with over a million man hours of work jettisoned). Privateer gets tied to him, but apparantly that's due to him being credited with the 'original concept'. For WCIII and IV, he spent most of his time filming the various cut scenes. Star Lancer was developed by Warthog, with only a little work from Digital Anvil. Freelancer was years late, and finished by other folks after Microsoft bought Digital Anvil and gave Roberts the boot.

Then there's the awful Wing Commander movie, and a decade long series of less than stellar Hollywood productions that committed the fatal (Hollywood) flaw of not making money. His rediscovered love of gaming (oddly) came right when his career in movies cratered.

It's possible he might make a good game of SC, true: It certainly has helped him live in the style to which he's accustomed. But the idea that he single handedly made all these great games is common trope of the game's backers. Auteur theory, I guess.

Did someone say he single handedly made those games? Quote or it didnt happen.

Did he or anyone else say he's single handedly making Star Citizen? Quote or it didnt happen.
 

Cyco-Dude

Member
Oct 27, 2012
55
2
0
Did someone say he single handedly made those games? Quote or it didnt happen.

Did he or anyone else say he's single handedly making Star Citizen? Quote or it didnt happen.

lol apparently he thinks i said that (i didn't). we'll see in the end...let the pessimist be pessimistic. the odds are in our favor though.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
It looks that good in game... (pre alpha build)...

Yeah once the hangar bay was released was when I decided to buy in, seeing some actual game code in production that was not pre-generated cgi.
 

Dannar26

Senior member
Mar 13, 2012
754
142
106
A this point I'm sure we'll be getting a game.

I think the risk is more based on how the game turns out, rather than *if* it turns out.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |