Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

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Revolution 11

Senior member
Jun 2, 2011
952
79
91
There are some pretty impressive Freelancer custom persistent servers out there that let you pilot every type of ship and have faction wars and cool stuff like that. It's still a bit shallow and wears thin eventually, but could be fun if you actually got into it and actively played with a group of people instead of dicking around by yourself.

I agree with both you and Red Storm. But the best part of Freelancer by far is the sublime bar music on each of the planets in the game.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
I need to go find freelancer now... I missed out on it when it first came out because I was just finishing up college while also starting out working full time (which REALLY limited free time when the two were combined). I never went back and found it...
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Not sure if anyone here has seen this contest:

https://forums.robertsspaceindustri...-to-enter-grand-prize-is-nice-check-it-out/p1

It isn't being run by CIG, but they are attempting to generate some extra income for the game with the contest. Basically all you have to do is previously had a pledge to the game and simply post in that thread. If you also make another pledge of $50 or more (and not one paid for by store credit from melting down a previous pledge) between 10/22/2013 and 11/26/2013 and post a screenshot of the confirmation page you will gain extra entries.

Grand prize is an Idris-M with LTI (which has been confirmed by CIG that they have placed one in escrow assuming 5000 valid entries have been made and at least $350,000 in pledges have been accounted for from screenshots). You really have nothing to loose.

Please note I am not a member of the group offering this promotion, just wanted to spread the word to people who might not read the game's forums.
 

SithSolo1

Diamond Member
Mar 19, 2001
7,740
11
81
Anniversary Sale Details
https://robertsspaceindustries.com/comm-link/transmission/13377-Anniversary-Sale-Details


TL;DR Edition

-Each ship available for 24hrs(Midnight to Midnight PST) only unless otherwise noted:

Monday, November 18 – ORIGIN M50
Tuesday, November 19 – ORIGIN 350R & Lightspeed Package
Wednesday, November 20 – Drake Caterpillar
Thursday, November 21 – RSI Aurora LX
Friday, November 22 – Anvil Gladiator & Aegis Retaliator (running through the weekend)
Monday, November 25 – MISC Starfarer

-There will also be a limited number of LTI Idris-P corvettes available for sale to all users, offered in four allotments throughout the day(Nov. 26th)

-4hr Live stream event on the 26th - "We will also unveil the first details on the next assortment of ships, as we did at the first livestream! Like the original group, these ships will be offered for sale on special occasions… including some which will be purchasable for the first time on the 26th!" Guessing these will be the stretch goal unlocked alien ships

-Note for New Backers: Limited ships will be sold with LTI to new backers but "A New backer will have to pay more for a limited ship with LTI than an Original Backer or Veteran backer."
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
Oh man. Freelancer vs. Caterpillar.... There doesn't seem to be a cargo advantage listed under ship stats and the Freelancer is smaller with the same power plant, shields, thrusters, engines... Freelancer will probably fly circles around the Caterpillar.
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
Just out of curiosity, how much $ have you guys put into this game?

I'm afraid it's going to suck ass or maybe be fun, but not be remotely close to it's ambitions.
 

IEC

Elite Member
Super Moderator
Jun 10, 2004
14,362
5,032
136
Just out of curiosity, how much $ have you guys put into this game?

I'm afraid it's going to suck ass or maybe be fun, but not be remotely close to it's ambitions.

$110 Digital Colonel LTI
$55 Super Hornet Upgrade

$165 total.

Super Hornet is limited, has a heavily armed stock configuration, and will be fully replaced along with full loadout if blown up. It should be enough to earn me money through escort missions, pirate hunting, bounty hunting, and patrol duties.

I can't bring myself to spend more on the game even though I have the money. If I like the game I'm sure I'll earn enough money in-game to buy nicer ships and armaments.
 

bbhaag

Diamond Member
Jul 2, 2011
6,761
2,139
146
Just out of curiosity, how much $ have you guys put into this game?

I'm afraid it's going to suck ass or maybe be fun, but not be remotely close to it's ambitions.

All I have spent to far was my initial pledge when the OP made this thread. That was around $35. I've been tempted many times though to drop extra cash for some more ships. The Avenger keeps saying "buy me buy me" hehe.:$

I guess I have the same reservations as you but the final release is still along way out so who knows what will happen.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Just out of curiosity, how much $ have you guys put into this game?

I'm afraid it's going to suck ass or maybe be fun, but not be remotely close to it's ambitions.

More than I should, but less than I will...


Seriously though, I think I have purchased all of 2 movies this entire year, and only 1 full priced game (everything else has been humble bundles or the steam summer sale). I normally pickup like 30-40 movies a year in the past, but I have pretty much filled my collection of movies that I wanted and now only update with new ones that have been coming out.
 
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SithSolo1

Diamond Member
Mar 19, 2001
7,740
11
81
Origin M50 is up in the store now

Original/Veteran backer price: $80

New backer price: $90

Both have LTI
 
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Joeydubbs

Senior member
Jun 11, 2008
214
2
81
I guess I have the same reservations as you but the final release is still along way out so who knows what will happen.

Reading this thread makes me worry that unless you spend $100 on a digital ship, you are going to be left behind in this game...

On the other side, if you need to spend $100 on a digital ship to be competive/have fun, this game is DOA...not many people are gonna be up for that...most all pay to win games fail


I understand supporting a kickstarter but do you guys really think you will have a significant lasting advantage over others by purchasing these in game items? A can't find sound info on actual gameplay yet this thread is filled statements "I can't wait to do this, I can't wait to smuggle that" etc...is there a closed beta I'm not aware of where all this is happening?


I loved the WC series, freelancer, etc and hope this game turns out well. I'd say 50/50 chance Roberts takes the 27 mil to an island in the south pacific and disappears
 
Feb 4, 2009
34,703
15,951
136
^^^for all we know the $100 items are going to sell for $5 when the game launches. There have been no "Iron Egg" Price gaurentee's.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
So how does melting down an Aurora LN work? Do I melt down the $10 addition and then have to melt down the Aurora then buy something else? I'm kinda confused on that part... I really think I want a Freelancer.
 

manko

Golden Member
May 27, 2001
1,846
1
0
Well, I only bought into the basic tier on the first day and I'm not tempted at all to buy anything else. There are whales in every game and I don't mind at all. I'm happy to have them support the devs and make the game more likely to be released and to succeed.

I am worried about the over-emphasis on funding, the hype and inevitable backlash. I'm also worried that the ever expanding list of features announced with each new funding goal will spread the game too thin. Making more and more promises to reach higher and higher funding targets could seriously backfire if they don't knock every single bullet point out of the park.

I'd rather see the entire budget put toward an even higher quality, more polished core game, rather than losing focus with a laundry list of features. A perfect example is ground combat. Anything less than a AAA shooter will be disappointing to a lot of people and an easy target for critics. Worst case scenario: think Star Trek Online ground combat. Why not just make the best space combat game possible without compromise and without all the tacked-on extras?

As for being pay to win, I'm not worried about that too much. The credit card warriors will either fight each other with their overpriced ships or stomp on regular players briefly before getting bored and moving on to the next big thing. I'm looking forward to progressing through the gameplay and earning ship upgrades as I go. Starting out with a hangar full of top tier ships would make a very dull game for me. It would be like starting an MMORPG with a set of level capped and fully geared toons on day one. You'd miss out on all the fun of getting there.
 
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Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Remember this isn't an XP based MMO, it's going to be twitch based space combat. That means no matter how much money a person spends on their equipment, they still need to be able to fly it well.

Pay to win means spending real money to acquire something in game that can not be feasibly obtained via in-game means. There is none of that here. And to top it off the game is not going to be free, it's pay to play.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
$110 Digital Colonel LTI
$55 Super Hornet Upgrade

$165 total.

Super Hornet is limited, has a heavily armed stock configuration, and will be fully replaced along with full loadout if blown up. It should be enough to earn me money through escort missions, pirate hunting, bounty hunting, and patrol duties.

I can't bring myself to spend more on the game even though I have the money. If I like the game I'm sure I'll earn enough money in-game to buy nicer ships and armaments.

Wish I had picked up that super hornet upgrade myself. I just have the digital colonel package myself. Although I had SithSolo1 melt my package down and rebuy it to give me LTI on my package Thanks again for that SithSolo1.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Reading this thread makes me worry that unless you spend $100 on a digital ship, you are going to be left behind in this game...

On the other side, if you need to spend $100 on a digital ship to be competive/have fun, this game is DOA...not many people are gonna be up for that...most all pay to win games fail

They are not selling the ships in game for cash when the game launches from my understanding. This isn't "pay to win" any more than pay to not have to do an initial grind. All items and ships will only be purchasable in game with in game credits earned by playing the game. All the people buying ships right now are simply continuing to fund the development of this game and as a small perk, getting these ships in game at the start instead of needing to play the game to earn in game money to purchase the ship. It will cut some of the initial grind down on the people who do this now, as well as cut back a little on the long term in-game expenses on insurance costs for the base ship, but we really don't know how much that is actually saving anyone.

Again, no one knows the game economy or in-game prices of ships, or insurance vs how easy it is to make in-game money. For all we know doing something stupid simple might get you 100,000,000,000 credits.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
I'd rather see the entire budget put toward an even higher quality, more polished core game, rather than losing focus with a laundry list of features. A perfect example is ground combat. Anything less than a AAA shooter will be disappointing to a lot of people and an easy target for critics. Worst case scenario: think Star Trek Online ground combat. Why not just make the best space combat game possible without compromise and without all the tacked-on extras?

Maybe because they are already using what is probably considered the current best FPS engine available? This isn't some RPG engine that someone decided they wanted to do ground combat but didn't even have basic capability to use a mouse to even aim without clicking on a target... We are talking the game engine that makes things like this:

http://www.youtube.com/watch?v=XIw63v84GpI&noredirect=1
 

manko

Golden Member
May 27, 2001
1,846
1
0
Maybe because they are already using what is probably considered the current best FPS engine available? This isn't some RPG engine that someone decided they wanted to do ground combat but didn't even have basic capability to use a mouse to even aim without clicking on a target...

That's beside the point. I was talking about developers time and resources spent outside of creating core space combat content.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
That's beside the point. I was talking about developers time and resources spent outside of creating core space combat content.

It really isn't besides the point. My point stated the fact that because of the engine, it is trivial to add this mechanic. It is actually harder to do the space combat content than it is to the the FPS content. The FPS aspects require exceedingly small amount of developer time over what they were already planning on doing in the game (i.e. they already had to develop character models, skeletons, and animations for being in hanger/large ships), adding player HP, damage resistance, hit boxes, weapons, and additional movement animations is trivial to do.

Also, the "stretch goals" only added doing FPS combat in additional areas. They already were planning on doing FPS combat from the very beginning for ship boarding/defending actions. The stretch didn't require any additional developer time other than level design.
 
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manko

Golden Member
May 27, 2001
1,846
1
0
It really isn't besides the point. My point stated the fact that because of the engine, it is trivial to add this mechanic. It is actually harder to do the space combat content than it is to the the FPS content. The FPS aspects require exceedingly small amount of developer time over what they were already planning on doing in the game (i.e. they already had to develop character models, skeletons, and animations for being in hanger/large ships), adding player HP, damage resistance, hit boxes, weapons, and additional movement animations is trivial to do.

Well, we can agree to disagree. As you say, "It is actually harder to do the space combat content," so I'd rather have all the resources on that. I don't have high hopes for an aspect of the game that "require exceedingly small amount of developer time" and "is trivial to do," especially when you consider the games that are only focused on one genre and have failed to meet expectations.

I still expect them to deliver a decent game, but with the fundraising frenzy I hope they don't lose focus on the game they first talked about last year.
 

irishScott

Lifer
Oct 10, 2006
21,568
3
0
Just out of curiosity, how much $ have you guys put into this game?

I'm afraid it's going to suck ass or maybe be fun, but not be remotely close to it's ambitions.

$35 for the Digital Scout package during the kickstarter + $10 for the Aurora LN upgrade. Might go in for the upcoming Mustang.

I want an M50, but I don't just have $90 lying around.


Honestly I've yet to see a massive crowd-funded game that was "bad", only those that ran out of money, and that's not a danger for Star Citizen. Hell they're still getting 10s of thousands a day in contributions, and their budget at this point is getting into AAA territory. Combined with their very active engagement with the community, I'm confident it'll be solid. If it's not, then we can look back on Chris Roberts as the man who doomed crowd-funded gaming.

Hell we get the Dogfighting module in a month or so. Will be nice to experience some actual (if early alpha) gameplay. I can't wait for the rage-quitters who don't understand what "alpha" means.
 
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Feb 4, 2009
34,703
15,951
136
Holy crap you're right about the dog fighting module. I need to save up for a graphics card.
I've loved my GTX260 but mantle support hmmm
 
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