Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

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ToySoldier

Member
Dec 17, 2003
186
0
76
I was 'gifted' an F7C-M 'Super Hornet w/LTI. It will be interesting to see if I have any freedom with my gifted ship.
 

irishScott

Lifer
Oct 10, 2006
21,568
3
0
But, the dogfight module can't be live! It's vaporware and we're all just a bunch of hosed dupes for even considering backing the game!

Downloading my "vaporware" now. Can't wait to see how much of my money Chris Roberts has wasted or run off with. This is gonna suck...
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
106
This is probably a stupid question....and remember I'm new to the game....but shouldn't there have been a "flight" module first before the DFM?

I was walking around the hangar last night drooling at my ship (actually trying to figure out if you can DO anything in the hangar other than sit in the cockpit, sleep in the rest bay, sit in the weapons loader thingy, and climb up the ladders). And I was thinking: it would be really useful to actually be able to start up the engines and fly my Aurora around to get a feel for it.

But to jump right into combat? Nuts!

Edit: just read there is a "free flight mode"....Mr. Roberts and his team think of everything. Like I said....I'm a noob...unfortunately I've got to go on a business trip and wont' be able to by my AC pass and taste this fun until next week :-( To those of you getting your tastes, please share your impressions here. TY
 
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Kev

Lifer
Dec 17, 2001
16,367
4
81
Interested to see what kind of framerates people are getting... Mine was pretty pathetic in the hangar module with a 7970 and 8GB RAM.
 

SithSolo1

Diamond Member
Mar 19, 2001
7,740
11
81
Did a quick fly around in free flight. Looks great and runs pretty well on my computer, though not a high frame rate by any means. The base hangar looks like it got spiffed up with more detail and the sounds are nice. I was only expecting my Aurora LN but in addition to that I had what to appears to be an Aurora MR and a loaded Hornet. The sim wouldn't activate in my LN but booted right up in the Hornet, didn't try the MR yet.

Mouse and KB: Feels pretty much how I remember Freelancer flight so its easy to get a handle on it for basic maneuvers. At least in the hornet its seems like its point and shoot with the guns tracking the mouse pointer.

Logitech Extreme 3D : It's been forever since I used an actual joystick in anything, probably when X-wing vs Tie Fighter was still new. I felt like I had much more control over flight maneuvers and with practice I feel I'll use a Joystic/Hotas as my main means of control. Without fighting the AI I don't know what will come out on top when comes to staying on target.


Edit: Installed Fraps and went back into the hangar and free flight to check framerates. Hangar was upper 30s to lower 50s. Free flight on Broken Moon whether up close to asteroids or off in the distance looking back at them was always 50+. Not bad for something un-optomized and better than I was guessing.
 
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Kev

Lifer
Dec 17, 2001
16,367
4
81
Yeah regarding control scheme... it would be great if they could segregate mouse users and stick users into different multiplayer matches. I would prefer using a joystick to control for more of a sim feeling, and don't look forward to being beaten by tryhards using some goofy mouse setup.
 

Arsinek

Senior member
Feb 9, 2010
599
0
0
Yeah regarding control scheme... it would be great if they could segregate mouse users and stick users into different multiplayer matches. I would prefer using a joystick to control for more of a sim feeling, and don't look forward to being beaten by tryhards using some goofy mouse setup.

What is a goofy mouse setup?
 

preslove

Lifer
Sep 10, 2003
16,755
63
91
Edit: Installed Fraps and went back into the hangar and free flight to check framerates. Hangar was upper 30s to lower 50s. Free flight on Broken Moon whether up close to asteroids or off in the distance looking back at them was always 50+. Not bad for something un-optomized and better than I was guessing.

Hopefully they optimize the hell out of it. I don't want to have to buy a $300 video card :-/

I'm glad they released this, though, :thumbsup:

So, is star citizen now in alpha, or still pre-alpha stage? And, any word on a final release date/quarter?
 

SithSolo1

Diamond Member
Mar 19, 2001
7,740
11
81
Hopefully they optimize the hell out of it. I don't want to have to buy a $300 video card :-/

I'm glad they released this, though, :thumbsup:

So, is star citizen now in alpha, or still pre-alpha stage? And, any word on a final release date/quarter?

This is still pre-alpha. Its only v0.8 of the actual DFM and I believe the final stage of DFM is v1.5 or later.

I also forgot to mention that I'm running at 1920x1200 @ Very High settings.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Seeing as it's just an alpha, we have a ways to go and I'm sure they will be refining the controls as we go along. I had heard certain weapons are supposed to be fixed so when they eventually get patched the mouse won't be able to aim them. Other than stuff like that I certainly hope they don't intentionally nerf mouse controls in any way.

So how is the AC for those who have access? I have to run it on low (Core2Duo @ 3GHz + AMD 5850) and while free flight is mostly okay the Vanduul Swarm gets too laggy to really enjoy. Even at the lowest settings though, the ships and environment look great. Can't wait to try it on a higher end rig.

Coolest moment so far: Was trying Vanduul Swarm and after killing my first Vanduul (we were both flying right at each other before I blew him up first), I let go of the controls and was enjoying the moment when the debris of the Vanduul ship I just took out collided with me and took my right wing and half of my maneuvering thrusters off! I was stuck spiraling out of control until I hit the barrier of the map. Pretty cool stuff.
 
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Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
I've seen some control schemes on the SC boards and some are just weird, like a throttle only left hand and mouse for aiming and firing. I just think it would be lame

Same issue with war thunder. Mouse is superior for fine aim control and they made it too easy to zip around with mouse. I understand not wanting to intentionally make mouse suck, but it'd be nice to have an area when joysticks shine. FWIW I had a throttle + mouse + pedals for Mechwarrior.
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
106
Coolest moment so far: Was trying Vanduul Swarm and after killing my first Vanduul (we were both flying right at each other before I blew him up first), I let go of the controls and was enjoying the moment when the debris of the Vanduul ship I just took out collided with me and took my right wing and half of my maneuvering thrusters off! I was stuck spiraling out of control until I hit the barrier of the map. Pretty cool stuff.

Awesome. Thanks for sharing!
 

Worthington

Golden Member
Apr 29, 2005
1,433
17
81
I know everyone is absorbed with AC right now, but some other good tidbits in the monthly review article.
Freelancer stuff is done, and should be released soon. Next on the art block is the Constellation and Variants. Woot! ETA for that is end of June.
 

irishScott

Lifer
Oct 10, 2006
21,568
3
0
Seeing as it's just an alpha, we have a ways to go and I'm sure they will be refining the controls as we go along. I had heard certain weapons are supposed to be fixed so when they eventually get patched the mouse won't be able to aim them. Other than stuff like that I certainly hope they don't intentionally nerf mouse controls in any way.

So how is the AC for those who have access? I have to run it on low (Core2Duo @ 3GHz + AMD 5850) and while free flight is mostly okay the Vanduul Swarm gets too laggy to really enjoy. Even at the lowest settings though, the ships and environment look great. Can't wait to try it on a higher end rig.

Coolest moment so far: Was trying Vanduul Swarm and after killing my first Vanduul (we were both flying right at each other before I blew him up first), I let go of the controls and was enjoying the moment when the debris of the Vanduul ship I just took out collided with me and took my right wing and half of my maneuvering thrusters off! I was stuck spiraling out of control until I hit the barrier of the map. Pretty cool stuff.

It's running decently (maybe ~26 FPS) on Medium with my Phenom II X4, Radeon HD 6970 and 4 GB of RAM.

Joystick sensitivity suuuuuuuuuuuuuuuuuuuuuuuuuucks. I know it's pre-alpha, but I need those sensitivity sliders, badly. My Saitek X52 Pro HOTAS couldn't hit shit with guns unless the target had already been disabled, and micro-strafing the target didn't inflict enough damage. Missiles were fun though. Really got that Top-Gun-In-Space feeling.
 
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Red Storm

Lifer
Oct 2, 2005
14,233
234
106
It's running decently (maybe ~26 FPS) on High with my Phenom II X4, Radeon HD 6970 and 4 GB of RAM.

Joystick sensitivity suuuuuuuuuuuuuuuuuuuuuuuuuucks. I know it's pre-alpha, but I need those sensitivity sliders, badly. My Saitek X52 Pro HOTAS couldn't hit shit with guns unless the target had already been disabled, and micro-strafing the target didn't inflict enough damage. Missiles were fun though. Really got that Top-Gun-In-Space feeling.

Where/how do you work the missiles? Is it only on the 300i?
 

irishScott

Lifer
Oct 10, 2006
21,568
3
0
Where/how do you work the missiles? Is it only on the 300i?

Don't have a 300i, but both my Hornet and Aurora have missiles (not sure if The Aurora missiles are restricted to the LN version in the module). On my HOTAS it's button B on the joystick. You have to have sensor lock on an enemy and be looking straight at that enemy. Press once and a red circle will start forming around said enemy. Once lock is fully acquired (maybe 3 seconds), press again to launch.

The control layouts for all interfaces are in the menu under "key bindings".
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
It's purrrty. Runs smooth on my system, 42 min fps under Shadowplay while in free-flight, usually in the 50's.

Can't seem to get my X-55 throttle to work, not sure why, need to do some research. They also need to add keybinding ASAP, but I'm pretty darn impressed.

Sound design also needs some love...coming from Elite: Dangerous, SC ships are too quiet.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
It's purrrty. Runs smooth on my system, 42 min fps under Shadowplay while in free-flight, usually in the 50's.

Can't seem to get my X-55 throttle to work, not sure why, need to do some research. They also need to add keybinding ASAP, but I'm pretty darn impressed.

Sound design also needs some love...coming from Elite: Dangerous, SC ships are too quiet.

Elite: Dangerous ships sound way too much like creaky boats, a quieter ship seems to make more sense in space.

Don't have a 300i, but both my Hornet and Aurora have missiles (not sure if The Aurora missiles are restricted to the LN version in the module). On my HOTAS it's button B on the joystick. You have to have sensor lock on an enemy and be looking straight at that enemy. Press once and a red circle will start forming around said enemy. Once lock is fully acquired (maybe 3 seconds), press again to launch.

The control layouts for all interfaces are in the menu under "key bindings".

Oh so it needs an active lock to function. Yeah I don't have the 300i either, I have the LN Aurora but AFAIK all anybody gets for now is the default model of the ship you own.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
Elite: Dangerous ships sound way too much like creaky boats, a quieter ship seems to make more sense in space.



Oh so it needs an active lock to function. Yeah I don't have the 300i either, I have the LN Aurora but AFAIK all anybody gets for now is the default model of the ship you own.

Digital soundscape. And it's really only the sidewinder, the Mk3 is quiet by comparison. That being said, I love E: D sounds.

Also, workaround for Warthog and X-55 owners:

https://forums.robertsspaceindustri...mmander-reported-issue-workarounds-faq#latest

Involves replacing the .xml keybinds and using the console to load those changed inputs. Also note the forum is in the process of deciphering the commands so we can further change the inputs until keybinding is added in.

https://forums.robertsspaceindustries.com/discussion/139163/do-your-own-hotas-mapping#latest
 

norseamd

Lifer
Dec 13, 2013
13,990
180
106
i was thinking about the aurora ln and arena commander pass

is this all i need?

is there any reason for the nicer ships

i do not want to spend that much money
 
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