Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

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irishScott

Lifer
Oct 10, 2006
21,568
3
0
I'm dying for this game but sick of the waiting.

I hope that doesn't imply that you expect them to go faster. They're making a truly massive and complex game here, multiple years of development time are normal and necessary. What you're feeling is the hype wearing off, it'll pass.

Personally I'm kinda happy for the delay. Means I can wait a generation or two to upgrade my GPU/build a new gaming rig.


In any case, all of the "sick of the waiting" complaints are a nice case study in effective hype marketing. People have come to expect games to be released within 6 months - 1 year of hearing about them. They never take into account that by that time the games are either well into development or nearing completion, and that there's been at minimum an additional 2 years of development before the public knew anything.

I'm finding it rather sad that some people backed what was clearly billed as a "from the ground up" operation and expect the same results.
 
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Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
I hope that doesn't imply that you expect them to go faster. They're making a truly massive and complex game here, multiple years of development time are normal and necessary. What you're feeling is the hype wearing off, it'll pass.

Personally I'm kinda happy for the delay. Means I can wait a generation or two to upgrade my GPU/build a new gaming rig.


In any case, all of the "sick of the waiting" complaints are a nice case study in effective hype marketing. People have come to expect games to be released within 6 months - 1 year of hearing about them. They never take into account that by that time the games are either well into development or nearing completion, and that there's been at minimum an additional 2 years of development before the public knew anything.

I'm finding it rather sad that some people backed what was clearly billed as a "from the ground up" operation and expect the same results.

Tell me about it... I think the thread here has seen way too many of the people who have no idea of how long it takes to develop software, which I really find sad given how important of a technology information site Anandtech is, you would think there would be more people who had a clue as to how long it takes to make a AAA title game essentially from the ground up. For reference, Grand Turismo 5, which has about the same level of physics and engineering behind the vehicles took 5 years to develop... And that didn't also have a persistent online universe, first-person-shooter combat, full market based economy and manufacturing, massive multiplayer online capabilities, procedural content creation, and even potentially live face mapping of your player character to your own facial expressions and actions (they demo'ed this about a year ago, but have not seen much about it since then)....
 
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ginfest

Golden Member
Feb 22, 2000
1,927
3
81
Tell me about it... I think the thread here has seen way too many of the people who have no idea of how long it takes to develop software, which I really find sad given how important of a technology information site Anandtech is, you would think there would be more people who had a clue as to how long it takes to make a AAA title game essentially from the ground up. For reference, Grand Turismo 5, which has about the same level of physics and engineering behind the vehicles took 5 years to develop... And that didn't also have a persistent online universe, first-person-shooter combat, full market based economy and manufacturing, massive multiplayer online capabilities, procedural content creation, and even potentially live face mapping of your player character to your own facial expressions and actions (they demo'ed this about a year ago, but have not seen much about it since then)....

Point taken. I wasn't taking into account the time frames involved in game (or any software) development! You're right, when most major games hit our radar, they already have years of development behind them. And IRC, I only heard about SC and became a backer two years ago?
And the point above about having next-gen CPU/GPU to run a game of this complexity is spot on.
 

DeathReborn

Platinum Member
Oct 11, 2005
2,755
751
136
Tell me about it... I think the thread here has seen way too many of the people who have no idea of how long it takes to develop software, which I really find sad given how important of a technology information site Anandtech is, you would think there would be more people who had a clue as to how long it takes to make a AAA title game essentially from the ground up. For reference, Grand Turismo 5, which has about the same level of physics and engineering behind the vehicles took 5 years to develop... And that didn't also have a persistent online universe, first-person-shooter combat, full market based economy and manufacturing, massive multiplayer online capabilities, procedural content creation, and even potentially live face mapping of your player character to your own facial expressions and actions (they demo'ed this about a year ago, but have not seen much about it since then)....

If anything I would say they're doing a good job considering Destiny took 5+ years & $200 million and GTA 5 @ $265 million has taken a year plus to go from last gen to current gen consoles and longer to PC. For what they're doing at RSI $50-90 million is peanuts
 

futurefields

Diamond Member
Jun 2, 2012
6,471
32
91
GTA 5 @ $265 million has taken a year plus to go from last gen to current gen consoles and longer to PC.


This has nothing to do with actual game development and everything to do with backroom deals and exclusivity agreements aka financial decisions.
 

SithSolo1

Diamond Member
Mar 19, 2001
7,740
11
81
M50/350R Sale Change

After much crying on the RSI forums they have decided to make the Origin racers limited again. You have until Monday Sept. 22 to pick them up if you want one for now.

They also said the Mustang Omega racer from the AMD bundle will be up for sale shortly after that day so that a racer will still be available to purchase for those who want one. I assume the store version will not have the custom AMD skin.
 

Worthington

Golden Member
Apr 29, 2005
1,433
17
81
I left for out of town the day the patch dropped so I can't get in game but how are people liking the re-done hangers?
 

SithSolo1

Diamond Member
Mar 19, 2001
7,740
11
81
I think they look great. They're much larger now with lots of added detail and doors for additional rooms/bays down the road. However, with only a single Aurora in the hangar atm they are rather empty on my screen. Hopefully I'll have another ship in there by the end of the year.

I personally like the SelfLand and Revel & York hangars. The Aeroview and VFG Industial(Asteroid) hangars aren't bad, just a bit dark for my tastes.
 

Worthington

Golden Member
Apr 29, 2005
1,433
17
81
yeah, I can't wait to check out my Phoenix in the Revel and York Hangar. Seems like they'd go together perfectly.
I'll be back in country in 10 days. It'll be fun to see what kind of drama the community has stirred up in that amount of time.
 

bbhaag

Diamond Member
Jul 2, 2011
6,755
2,130
146
I left for out of town the day the patch dropped so I can't get in game but how are people liking the re-done hangers?

They are massive now. It really feels like you're on a giant space station. My ship looks tiny in the huge hanger.
Time for another ship I guess.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Just loaded up the new hanger... Some screenshots of all the ships stuffed in there:







I really need to think about what hanger I want now... I really do like the feel of the asteroid hanger, but it's layout is just horrible. The deluxe had a better layout in my opinion (but it may have changed with the patch). I definitely needed the buggy if I wanted to keep the deluxe. I don't know how well it would work in the asteroid hanger due to all the ramps.

And yeah... I realized I spend some decent coin on this game....
For those wanting to know, the ships in the pics are (in order of appearing):
SuperHornet
Constellation Phoenix
Cutluss
Hornet Ghost
M50
350R
Freelancer MIS

I have to say the Freelancer MIS looks pretty darn badass.
 
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datalink7

Lifer
Jan 23, 2001
16,765
6
81
The MIS does look badass. I chose the DUR version because I originally got the Freelancer because I wanted to use it as an exploration ship. It was the first ship I bought. But at times I wish I had went with the MIS because of the looks.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
I really want to grab a Constellation variant, but I'm refusing until I see if they get their HOTAS support in working order. It's actually painful to fly, but so, so purty :'(
 

MagickMan

Diamond Member
Aug 11, 2008
7,537
3
76
GPU killer. Nothing I've ever played stresses a system like this game, it made me decide to go all WC.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Yeah I can't play the AC cause my hardware is old, so I've put it off for now as I wait for release, at which point I will build a high end rig.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
My system doesn't do too bad inside AC (have a EVGA 670 GTX FTW). It can struggle in the hanger (20-25 fps average). But yeah, I too am holding off on purchasing an upgrade for when the game actually releases. The 670 should last me until then...
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
106
Yeah I can't play the AC cause my hardware is old, so I've put it off for now as I wait for release, at which point I will build a high end rig.

Put me in this category as well. Not sure I'll build a high end rig....probably a rig that's just enough to play SC. I'm hoping they spend some time on optimization but really feel like Chris Robert's desire to really push hardware is going to result in a game that only the elite few who have access to amazing hardware can really fully enjoy.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Put me in this category as well. Not sure I'll build a high end rig....probably a rig that's just enough to play SC. I'm hoping they spend some time on optimization but really feel like Chris Robert's desire to really push hardware is going to result in a game that only the elite few who have access to amazing hardware can really fully enjoy.

Well when I say high end, I'm not talking about hardcore high end crazy dual gpu setups, I'm thinking more along the lines of a ~$1000 system, which will do just fine.
 

runzwithsizorz

Diamond Member
Jan 24, 2002
3,500
14
76
push hardware is going to result in a game that only the elite few who have access to amazing hardware can really fully enjoy.
As of today's date. Who knows what GPU's will be in two years? Also, depends on res...4k or 1080p. Gives you 2 years to save up. Me, I'm just waiting for TW3.

The Wife
 

Dannar26

Senior member
Mar 13, 2012
754
142
106
Not to sound alarmist, but it seems like free performance upgrades due to die shrinks are going to become fewer and further between. If only high end can run SC now, I really ponder how accessable it will be to the common man even a few years down the road.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Not to sound alarmist, but it seems like free performance upgrades due to die shrinks are going to become fewer and further between. If only high end can run SC now, I really ponder how accessable it will be to the common man even a few years down the road.

Who is "the common man"? Gamers will have the hardware to play.

Also this is still an alpha, so performance is only to get better.
 
Feb 4, 2009
34,703
15,951
136
Not to sound alarmist, but it seems like free performance upgrades due to die shrinks are going to become fewer and further between. If only high end can run SC now, I really ponder how accessable it will be to the common man even a few years down the road.

It works on my Q9650 which is an old CPU plus my 280x. These will definitely be low to mid range performance in two years.
 
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