Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

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DeathReborn

Platinum Member
Oct 11, 2005
2,765
763
136
Careful. I've read on the CIG forums that that itch is contagious and spreads easily.



On a different note, I spent some time on ArcCorp last night watching people try to glitch through walls and stuff. It was kind of entertaining.......

I caught the 325a bug during Kickstarter and still have it, even passed it on to a few others...

Speaking of glitches and the 325a, sometimes when I get out of the pilots seat in the hangar I appear on the top of the ship. It's a really neat ejection system...
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
I caught the 325a bug during Kickstarter and still have it, even passed it on to a few others...

Speaking of glitches and the 325a, sometimes when I get out of the pilots seat in the hangar I appear on the top of the ship. It's a really neat ejection system...

I really like it so far. Thinking of melting my Mustang Gamma now that I have it.
 

bbhaag

Diamond Member
Jul 2, 2011
6,845
2,219
146
I'm thinking about doing the same thing with my Mustang Beta. I'm really disappointing with it. I can't land the damn thing without breaking it into pieces, it's terrible in combat situations, and the damn thing just sounds like it will fall apart when I'm just cruising in it.

I'm curious if you were to melt it what would you move into?
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
Star Marine Status Update.
Key Points:
- Merge is progressing nicely, most developer reviewed merges are done
- Audio update is worth watching, I'm impressed with the sounds.

August Monthly Report
- More stream merges
- Additional work started on getting other planets/hubs in Stanton implemented
- Dev Ops has an interesting blurb + flowchart on implementation of GCE (completed "this month" i.e. August) + Amazon's S3 hosting. I've been particularly impressed by the latter, as I've mentioned earlier (and some of you have echoed), SC is the only thing that will absolutely saturate my connection.
- SQ42 shader work blurb looks interesting (dynamic wear and tear, grime buildup, manufacturer-specific looks, etc.
- Faces w/blood flow maps + Cryengine's wrinkle mapping
- Likewise Frankfurt's update points to body + face syncing of engine to mocap actor and should be shown off at CitizenCon
- Hints on SQ42's appearance at CitizenCon (namely in the form of the increased number of props the Manchester studio has been prepping/creating/finishing for it)
- They've had to override the engine for SQ42 cinematics to ensure 100% repeatable performances, both from a battle damage perspective (knock a nozzle out on a Hornet, see what happens to it ) and from an engine upgrade standpoint (if CIG changes the parameters on an engine in a balance pass).
- Transition from Illfonic to in-house almost complete
- Beginning of implementation of Kythera AI into characters (currently detection --> pass-off to targeting system right now)
- Implementation of secondary detection sphere into Kythera
 
Feb 4, 2009
35,029
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Queue the haters....

Personally I'm glad it was delayed. The first game play video's look ok but nothing exciting to me.
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
I'm thinking about doing the same thing with my Mustang Beta. I'm really disappointing with it. I can't land the damn thing without breaking it into pieces, it's terrible in combat situations, and the damn thing just sounds like it will fall apart when I'm just cruising in it.

I'm curious if you were to melt it what would you move into?

Yeah, never a huge fan of it myself. My Gamma is mostly useless in a fight, but fun to fly in the races.

I've been looking around, and for $5 I can cross-chassis it into an Avenger. I think that's where I'll go with it. More utility, still very nimble.
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
The Avenger is nice, I'm just holding out for the variants.

If something is particularly interesting I'll just get the upgrade. It won't be a primary ship for me so I don't really care about its details. I mostly wanted it for something more practical and low key to replace that Mustang.
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
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Anyone watch 10 for the Chairman? AC 2.0 is more like "SC Alpha" according to CR. Should be surprisingly fleshed out based on what he was talking about. Pretty exciting to look forward to.

I've been getting back into flying a lot more in SC since Saitek worked out their Win10 drivers. Man, the more I fly it the more I love the flight model. It's just the right mix of still acting like a plane while accepting spacial physics without a fluid medium to move around in. Feels much more fun and intuitive than Elite once you open up to it. If they could just work out the mouse/keyboard being OP for gimbaled mounts that'd be ideal. Could always use limited auto degree of movement gimble mounts like Elite uses.

In other news, I'm quite happy with my Avenger over the Mustang and I'm interested in seeing where they go with it with its redesign. The 325a is an awesome ship to toss around in, but its weapons load out leaves something to be desired. Luckily that'll be easy enough to suit to my needs in the PU. The Merlin is an absolute blast to fly around in and I look forward to being able to use it against some maneuverable fighters while the Connie picks them off (or distract them with the Connie and let the Merlin wear them down).

Speaking of the Connie, my anticipation for its redesign is hitting a peak lately. And I can't wait to get it and the Retaliator in the baby PU for some flight testing. We've already got enough of my work buddies together to man a couple Talis and a couple Connies (my Aquila and an Andromeda). Plus between us all the Redeemers, Cutlasses, etc.
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
mouse and keyboard will always be best for aiming. Always.

Infact in the distant future they should have those guns controlled by a mouse.
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
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mouse and keyboard will always be best for aiming. Always.

Tue, but less fun. I'm "best" at mouse + throttle setup, but it just takes away from the experience. I'm playing for fun, not to be at the top of leader boards. However, there is a huge disparate between using a stick and keyboard/mouse when aiming gimbal weapons. CR said it wouldn't be like that in the final game and I'm waiting on them to figure it out. The official SC HOTAS is supposed to have a trackball on the stick to facilitate easy gimbaling, but it shouldn't be required to purchase their hardware to level the playing field.

To be clear, I don't mind an uphill battle against mouse players as I relish a challenge. However, as it sits right now the capabilities are night and day and should be much closer to keep it fun no matter how you like to play.
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
106
I've been getting back into flying a lot more in SC since Saitek worked out their Win10 drivers. Man, the more I fly it the more I love the flight model.

I have a different opinion on that. I gave flying another chance this past weekend and I still left very frustrated. They did something with both the flight model and control sensitivity that has made it very hard to fly for me.

Four/five months ago (last time I enjoyed flying), I could reasonable control the ships with mouse/keyboard sensitivity set on .12 and also got very good FPS. I got fairly decent at racing Old Vanderval and even won once or twice (flying an M50, a personal favorite).

But despite my hardware being the exact same thing, many things have changed. From what I can tell:

1) Mouse sensitivity is messed up. I cranked it all the way down to .03 and still couldn't come close to reasonably controlling my ship partially because:
2) the flight model has changed. Boost seems extremely nerfed and does very little now. Spacebrake also appears nerfed. I can't even get through turn 2 on OV now in my Aurora without drifting into a building. Boost/spacebrake aren't enough to stop it.
3) Compounding the above, it seems like FPS is way down now. Almost to slide show levels at times.

As such, I hope and wait for the next iteration of balance and development to swing back the other direction. Which hopefully will fix these things.
 
Feb 4, 2009
35,029
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Am I missing something, why would using a joystick, mouse and keyboard be unreasonable to use in tandem or alternate between them in different game modes?
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
Tue, but less fun. I'm "best" at mouse + throttle setup, but it just takes away from the experience. I'm playing for fun, not to be at the top of leader boards. However, there is a huge disparate between using a stick and keyboard/mouse when aiming gimbal weapons. CR said it wouldn't be like that in the final game and I'm waiting on them to figure it out. The official SC HOTAS is supposed to have a trackball on the stick to facilitate easy gimbaling, but it shouldn't be required to purchase their hardware to level the playing field.

To be clear, I don't mind an uphill battle against mouse players as I relish a challenge. However, as it sits right now the capabilities are night and day and should be much closer to keep it fun no matter how you like to play.

Im pretty sure if this game fucks with peoples mouse settings just to make it fun for the spregs who spent $700 on a flight set up for a pew pew game there will be hell to pay.
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
I have a different opinion on that. I gave flying another chance this past weekend and I still left very frustrated. They did something with both the flight model and control sensitivity that has made it very hard to fly for me.

Four/five months ago (last time I enjoyed flying), I could reasonable control the ships with mouse/keyboard sensitivity set on .12 and also got very good FPS. I got fairly decent at racing Old Vanderval and even won once or twice (flying an M50, a personal favorite).

But despite my hardware being the exact same thing, many things have changed. From what I can tell:

1) Mouse sensitivity is messed up. I cranked it all the way down to .03 and still couldn't come close to reasonably controlling my ship partially because:
2) the flight model has changed. Boost seems extremely nerfed and does very little now. Spacebrake also appears nerfed. I can't even get through turn 2 on OV now in my Aurora without drifting into a building. Boost/spacebrake aren't enough to stop it.
3) Compounding the above, it seems like FPS is way down now. Almost to slide show levels at times.

As such, I hope and wait for the next iteration of balance and development to swing back the other direction. Which hopefully will fix these things.

I didn't fly much until recently, so I can't really comment there. When making tight turns at full speed in my 325a, I simply start pointing the proper direction way early. Usually backing the throttle off a smidge.

In the Mustang Gamma I had before I cross-chassis upgraded it, the spacebrake worked much better than any of my other ships. I suspect they have adjusted various ship stats since you last played to diversify them more.

Am I missing something, why would using a joystick, mouse and keyboard be unreasonable to use in tandem or alternate between them in different game modes?

It's not unreasonable and I usually have all in front of me at once. The issue is that it's not possible (in a reasonable control scheme) to fly with a joystick and operate your gimbaled weapons with the mouse at the same time. This is why the SC HOTAS will have a track ball on the stick itself so you can. That's a great idea, but I still don't feel you should have to buy their HOTAS in order to be on a level playing field if HOTAS is your thing.

Now, the best way I have found to play with a mouse is mouse/throttle combo, but it's not my preference nor many others'. Everyone should be allowed to play their preferred method and be on the same playing field. Elite does this by using auto gimbaled weapons that have a pretty limited range of sweep. You still have to be pointed pretty much at your target but you get pinpoint accuracy for your lower yield/higher rate weapons. Of course, there's still fixed weapons and missiles to use as well. In Elite it doesn't matter if you are on mouse or HOTAS or gamepad, your kill potential is the same.

Im pretty sure if this game fucks with peoples mouse settings just to make it fun for the spregs who spent $700 on a flight set up for a pew pew game there will be hell to pay.



No one said they had to alter mouse flying at all. There are other ways of leveling the playing field. If you have a problem with that and prefer the handicap assist, then that's on you/them I suppose.
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
if you want to force some guy who is highly accurate with his mouse onto a level playing field for reasons... then that is the handicap assist.
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
if you want to force some guy who is highly accurate with his mouse onto a level playing field for reasons... then that is the handicap assist.

No, leaning on a particular hardware input device to be better is the assist, since being accurate with the mouse is easy. Especially in a game that was advertised from the beginning to be controller agnostic. Most people don't want to use their particular input method because it lets them "pwn the noobz, lulz", they do it because it's what they have or what they prefer for the sake of enjoyment.

A level playing field is fair for all, regardless of what you have or prefer. I don't care if I spent $1000 on sim equipment, I do it because of the enjoyment and fluidity it gives. I don't want it because it makes me by default better than the next guy.
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
if you used your controller for 15 years then you could be as accurate as someone who has been using a mouse for the last 15 years. Controller agnostic doesnt mean to dumb one down so its on parity with people who have been using flight sticks for 6 months.
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
if you used your controller for 15 years then you could be as accurate as someone who has been using a mouse for the last 15 years.

No, no you wouldn't. Microsoft experimented with cross platform play on a few games and decided the advantage to mouse/keyboard was too great. It's simply much better and more natural. I use both and have since the mid 90s. Controller is harder to get the fine grain precision out of since that's not how your body works. You don't think "I'm going to move my head... keep moving... keep moving... okay lined up, stop." You turn your head the exact amount you know you need.

http://gizmodo.com/5593116/were-pc-gamers-too-good-for-microsofts-cross-platform-gaming-project

Mouse/keyboard is OP. CR said the game would be controller agnostic and they need to find a way to keep that promise without requiring specific hardware.
 
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Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
Controller agnostic doesnt mean to dumb one down so its on parity with people who have been using flight sticks for 6 months.

And, you're right here. It doesn't. But it does mean a whole group of people shouldn't have an unnatural advantage based off the hardware they're using.
 
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