Just checking in to see what's going on.. Still sounds like nothing. Boy am I glad I cut and run when I did. Made a few bucks profit, too. It is a shame, though, there was such potential.
There's still no official release date for Squadron 42 though, right? 2020 TBD?I think there is still potential that Squadron 42 will be a fun game with an interesting story. As for the multiplayer Star Citizen....there is potential there too. But they have a lot of technical and design hurdles to overcome to make that happen. And if SQ42 isn't a success, I don't see how they pay for the development to overcome those hurdles.....
There's still no official release date for Squadron 42 though, right? 2020 TBD?
I'm not seeing how they'll make much money of SQ42. Typical space sims really aren't that popular so anyone who wanted it probably already backed at some point, and for everyone else, it has the CIG stink on it. The only opportunity maybe is if there's a grossly dumbed down flight model option and they're able to release to nextgen consoles.
IIRC, didn't they want the flight model to be the same between Start Citizen and Squadron 42? They haven't hammered out the base mechanics for SC...so SQ42 is going to be delayed along with it in perpetuity.
I'm not seeing how they'll make much money of SQ42. Typical space sims really aren't that popular so anyone who wanted it probably already backed at some point, and for everyone else, it has the CIG stink on it. The only opportunity maybe is if there's a grossly dumbed down flight model option and they're able to release to nextgen consoles.
*cough*planets*cough*It's a great example of technical stuff that I think is wasted time and money.....further delaying a game that should have been released years ago.
As soon as they declaired there was this 'other game' that they were going to make before the actual real game was even released you had to know this was going to be a big fat failure.
*cough*planets*cough*
Game would probably be done by now if they focused half the resources they spent making planets on platform, gameplay mechanics, and space station assets.
Yes. And the 3.5 patch they released in early April has that new flight model....or at least the start of it. I haven't tried it out (I haven't downloaded a build since 2.6 two years ago), but it sounds like feedback has been mostly positive. But they still have a long way to go to tune it from the sounds of it.
Its unfortunate the space sim genre is so dead that people who were fans of the genre felt they needed to back SC to get a bit of what they love.
Its strange that the genre has not seen a livelier resurgence (as the "infinity likes" have in the RPG genre): everyone likes the fleet battles from the Star Wars movies, console controllers have joysticks and a substantial helping of buttons, and the very nature of the genre lends itself to high quality visuals for relatively low hardware requirements (as all you're rendering is objects, no landscape to waste processing power on). Granted, standalone joysticks as peripherals are not nearly as prevalent as they once were, but that could be a bit of a chicken and egg scenario.
I would personally love to see an updated and decked out FreeSpace 3 to both continue the plot threads left at the end of FS2 and to have a game built form the ground up on a new engine instead of the strung out FS2Open project (which has done wonders for the core game but is long past its prime). Even another space combat game that captured the feeling of darting between massive cap ships slugging it out with beam weapons and flak cannons.
Another great example. And that one stings a bit (for me) because, as I understand it, Squadron 42 code was largely scrapped and started over because of Chris Roberts' insistence that this cool procedural planet technology be included in that game.
SQ42 could have taken place entirely in space and/or on space stations and the majority of the players would have been completely fine with that.
So from day 1?
The original Kickstarter was for the single-player game (now know as Squadron 42). The multiplayer game (Star Citizen) was a stretch goal that was rapidly reached (and surpassed).
I heard about it in opposite order after it was pretty much at max hype. Either way, it didn't take a genius at that point to know where this was going.
It's like a timeshare pitch that you pay for
Further tweet from the same guy "To be able to buy tickets to the dinner you had to be a 'Concierge' member, which means spending at least $1000 on pretend spaceships".
I've never seen this level of spending.
I would be very interested in a demographic breakdown of their sales. Who are all of these people with disposable money?
Is the nostalgic factor so great for these people?
Why has no other major publisher tried to beat them seeing all the "Whales" in this genre.
While I'm hesitant to say it, I believe a lot of these 'whales have drifted into cult like behavior. I don't think it's nostalgia at this point, probably more of a devotion to this game in particular. Why, I couldn't tell you, but I admit I'm not one of these people that have an attachment like this towards a game or person (or film like another train wreak of crowdfunding that's similar). I would say though, if these people are spending $275 just to learn more about the game, you'll never be able to tell them they're wasting their money. They're too far into it for logic to happen.
I'm actually kind of glad they are though. If it wasn't for them, I'm not sure we'd get to watch this fascinating saga of a video game and it's ability to continue to mine in sand.