Well, essentially that's my argument in a nutshell. I think the intent IS that every ship will be the best at something. And by best, I mean the most economically efficient tool for a specific job. And each "job" is a type of gameplay...cargo runs, trading, repair, combat, exploration, mining.....and thus the motivation to buy a new ship (either in-game or with real money) is the desire to try a different type of gameplay.
I see your point quite clearly. But my assumption is that something like the Aurora is a kind of "compromises swiss army knife." It lets you get your feet wet in all the gameplay loops. I think Skel's point holds though. Maybe in the given scenario it would be overkill to do a mission with just an Aurora (something a whale backer surely has, right?). But why do a small potatoes mission when you can haul something bigger and badder?
With how big the SC universe could be, I think CIG could pull it off. I mean, I think the gameplay and code would allow it and it could be done. But I don't have a lot of faith in CIG management (actually, I have zero faith). I think CIG has really good developers and talented people. But the people at the top are so bad at their jobs, this project is likely going to result in a messy, unfinished alpha.
Sad, isn't it? Doesn't it feel like they're building this thing backwards? If the core gameplay isn't figured out, it doesn't matter how many planets, face recognition softwares, and bar citizens we have.
And the ships. Even with our discussion here, it's purely theoretical. How many ships will there be? Will they, in fact, make a better swiss army knife ship that is better than the Aurora in every way? What does it cost the player to lose a ship like that? How likely is that loss? Are all the more profitable endeavors inherently riskier?
That would work if it was 1 for 1.. but those larger ships will allow them to carry much more than the smaller ships would. In your example the Aurora would carry 1CU a week of supplies and get paid the 1000 - all the upkeep and fuel = 600 profit.. the larger ship wouldn't carry 1 CU.. more like 1000 CU (I admit I'm just throwing amounts out there, but you'll see my point) get paid 1,000,000 CUs - the fees you listed 1700 = 998,300 CUs. The smaller ship might very well be able to eek out a living doing that (so bizarre to speak of jobs in video games.. ) and eventually buy other ships to do other thing, but that guy with the larger ships will be able to do just about everything in a much much shorter time frame. If the goal was to buy more/new ships to do other jobs/gameplays.. well that whale just won.
This is pay to win, and this is the plan on how this game makes it's money. I have a very hard time seeing CIG making small cost ships the best at something as it would cause people to have less, if any reason to buy the larger/better ships. That's not getting into the risk of them alienating whales that are buying high costs ships. I can't image telling them that while they have high costs ship, this cheap one over here is much better for whatever job in the game. I don't fault CIG for it.. I personally don't like these games but when your whole business plan revolves around selling ships there has to be a reason to get people to buy them.
Exactly, and this has a lasting impact. By the time I get my first fighter, some of these guys will literally command armadas. A friend of mine who plays EVE said "never fly anything you can't afford to lose." Simply put, the whale types will be able to outspend us right from the start. They'll be able to weather the attrition.
Now, to be fair, there have been cases in EVE where some noob gets a capital ship...then proceeds to wreck it almost instantly. Maybe some of the whales will be this bad. But I'd be willing to bet that most won't be that terrible.
I’m okay with pay to win provided it doesn’t encourage trolls to just make the game not fun or a pain to play.
I sort of like the idea that people who spend money could control big portions of the galaxy and us mid price players need to decide if it’s worth it to be on their side.
Sort of like Eve, I hate how the game plays but I love the openness and complex schemes that come from its openness.
I've never played EVE, but I've had friends that have. It honestly seems like a brilliant game...but one that I can't get into. The barrier to entry seems pretty steep. There's a lot to figure out, and once you've done that, it sounds like you need to join up with one of the player corps or get rolled.
Again, I feel that these whale types should be entitled to something. They're the ones that will have brought this game to us, the unwashed Aurora plebs who only pledged $30-40 bucks. But I do hope they can do it in a way that wont be crushing P2W.