rivethead
Platinum Member
- Jan 16, 2005
- 2,635
- 106
- 106
Well I'm glad someone is thinking of balance in this respect because...
It feels like a borrowed time tactic. Create ships now; balance later. Much like the rest of this project, will it snowball beyond what's reasonably achievable?
Blizzard had good games first, and now controversy.
CIG has just had controversy.
Trust me, this is the type of game I've been salivating for since I heard about Star Wars Galaxies back in the early 2000's. I still miss that game even if it was a whole lot of open nothingness. If this game could deliver something approaching that, I'd be completely hooked.
You make a good point. Just make Mark Hammill some kind of bar room NPC and call it day. Enjoy youralphareleased game!
I never played the old Wing Commander or Freelancer games....or even the Star Wars titles. So I'm a relative noob to this genre. And I don't like or tend to play multiplayer games. But the idea of a living, breathing universe where you could try to survive and prosper appealed to me. In Star Citizen, I honestly don't want to do much more than small cargo runs and see about upgrading my ship components to make it easier to survive and prosper. That's all I ever wanted out of that title. Sadly they've expanded the scope to something so broad, I can't help but wonder if they can really pull it off. And I also think they're pointing the game towards co-op/group play.....which doesn't appeal to me.
Regardless, I have to admit the journey has been interesting and the controversy has been fun to watch! And that's not ending any time soon....