Star Citizen Development Discussion (Is Derek Smart Right?)

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Jul 27, 2020
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Upscaling added, though no FSR3. Only FSR2. Also, no XeSS. Guess Nvidia is supporting them and they added FSR2 only for older Nvidia cards.
 
Feb 4, 2009
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Hmm where are all the critics who complained about Starfield's upscaling options?
I tried the dlss this patch it absolutely felt smoother however it made text (like in game signs) and menu text blurry.
What wasn’t mentioned and I haven’t tried it yet is they have an “in house”scaling solution which will presumably work for all card however as of now there are no promises of performance gains.
Per my experience 3.2x works much better than previous versions
 
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Skel

Diamond Member
Apr 11, 2001
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Hmm where are all the critics who complained about Starfield's upscaling options?
Were people complaining about up-scaling? The only complaints I saw were people complaining about paying ridiculous amounts for a game that somehow is still in Alpha. Seems the bigger issue than up-scaling.
 
Feb 4, 2009
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Were people complaining about up-scaling? The only complaints I saw were people complaining about paying ridiculous amounts for a game that somehow is still in Alpha. Seems the bigger issue than up-scaling.
Well yeah it’s still alpha, I see no reason to go big with upfront purchases. Earning money in game takes time that is part of the fun. Many ships can be bought with in game money that doesn’t cost real world money and majority of stuff I’ve purchased in game are still available version to version.
 
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DrMrLordX

Lifer
Apr 27, 2000
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Were people complaining about up-scaling? The only complaints I saw were people complaining about paying ridiculous amounts for a game that somehow is still in Alpha. Seems the bigger issue than up-scaling.

It's more that a few outrage pimps went nuts when Starfield only supported FSR on launch. I was making fun of them.
 
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Feb 4, 2009
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Being serious, I believe this weekend begins a free fly week(?).
No purchase required. There will be multiple ships at the various in game shows at the convention center to try out (free).
While SC is certainly not complete, there is stuff to do.
 
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Fallen Kell

Diamond Member
Oct 9, 1999
6,061
437
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I might have to finally hook up my flight pedals, and get back to my custom joystick creation, which is basically a hacked up 16000, with a controller stick (a replacement PS3 controller part) where the 4/8way hat is located, with that controller wired up to a teensy 3.5 board on a mini usb hub in the base of the 16000. The computer would see it as 2 devices hooked up to the usb hub (one being the 16000, and the other being the teensy board configured flashed with a HID joystick configuration controlling 2 axes with the control stick).

My ultimate concept was to have the controller and pedals be able to handle the entire 3D flight capabilities (with strafe controls mapped to the teensy controller, using the regular stick for the normal pitch/yaw, the pedals for spin. This would then let me right hand be able to be on a mouse, which could then control any gimbal mounted weapons, as well as be there for FPS purposes where-in I would just move my other hand off the stick and onto a keyboard for keyboard/mouse FPS....
 
Feb 4, 2009
34,696
15,931
136
I might have to finally hook up my flight pedals, and get back to my custom joystick creation, which is basically a hacked up 16000, with a controller stick (a replacement PS3 controller part) where the 4/8way hat is located, with that controller wired up to a teensy 3.5 board on a mini usb hub in the base of the 16000. The computer would see it as 2 devices hooked up to the usb hub (one being the 16000, and the other being the teensy board configured flashed with a HID joystick configuration controlling 2 axes with the control stick).

My ultimate concept was to have the controller and pedals be able to handle the entire 3D flight capabilities (with strafe controls mapped to the teensy controller, using the regular stick for the normal pitch/yaw, the pedals for spin. This would then let me right hand be able to be on a mouse, which could then control any gimbal mounted weapons, as well as be there for FPS purposes where-in I would just move my other hand off the stick and onto a keyboard for keyboard/mouse FPS....
Lots of setup to do however I feel it’s possible in *I think* it’s called uncoupled mode.
Basically push C in game.
 
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