SunnyD
Belgian Waffler
Personally, I really disliked the UI. The default UI takes up way too much screen real estate - over 25% of the vertical screen. To zoom out far enough in the fight to make any tactical decisions causes the full overhead view (not visually pleasing), and it takes away your UI (which helps, but the game looks ugly).
Ship selection is clunky too - the grouping box didn't always.
The AI - granted it's a demo - is rather dumb. On the ground combat part, it did a few hit and run raids, but I basically stood around and let the sandstorm kill off most of his storm troopers as this stood around inside the shield. Also, I basically ninja'd the AI's generator with 2 tanks, which survived the whole fight nearly untouched.
The cool points go to the ships - the ship hardpoint targets ROCK. You can cripple a ship and leave it without going for the kill. That and you actually get to blow chunks off of stuff is neat too. The graphics are good, but not spectacular - and I had everything set to HIGH at 1680x1050 with 4x AA.
Pretty, but not really that great.
Ship selection is clunky too - the grouping box didn't always.
The AI - granted it's a demo - is rather dumb. On the ground combat part, it did a few hit and run raids, but I basically stood around and let the sandstorm kill off most of his storm troopers as this stood around inside the shield. Also, I basically ninja'd the AI's generator with 2 tanks, which survived the whole fight nearly untouched.
The cool points go to the ships - the ship hardpoint targets ROCK. You can cripple a ship and leave it without going for the kill. That and you actually get to blow chunks off of stuff is neat too. The graphics are good, but not spectacular - and I had everything set to HIGH at 1680x1050 with 4x AA.
Pretty, but not really that great.