Originally posted by: bunnyfubbles
<div class="FTQUOTE"><begin quote>Originally posted by: Fenixgoon
<div class="FTQUOTE"><begin quote>Originally posted by: Molondo
<div class="FTQUOTE"><begin quote>Originally posted by: Fenixgoon
<div class="FTQUOTE"><begin quote>Originally posted by: incompleteunit
<div class="FTQUOTE"><begin quote>Originally posted by: CKent
After what WoW has become I won't be buying another Blizzard game. Their talent left and formed Flagship Studios.</end quote></div>
The people who left were part of the team that worked on Diablo. The team that is doing SC2 is mostly the people who did Warcraft3, so if you want to preach premature doom and gloom about how terrible SC2 is going to be, you should really be judging it to WC3 instead. </end quote></div>
WC3 is poop next to starcraft. so the real question is - is the same team that made SC1 doing SC2?</end quote></div>
Not every game is gonna be revolutionary. I still like to think War3 did great. And to tell you the truth if they make Starcraft Heroless or not include special units (which it looks like they will include), for me it will lack in game play.</end quote></div>
i never got into the whole "hero" RPG mini game that WC3 had going on. i'd much rather be able to field large armies like in starcraft, rather than having 1 footman take up 4 farm spaces</end quote></div>
Well it did royally screwup multiplayer (IMO) but the single player aspect was pretty cool (as the heroes were bonus and didn't take up any "food" much like heroes in SC (although those heroes couldn't be reincarnated and thus losing them meant losing the level and thus you really only could rely on them for defensive purposes). However even single player was kind of ruined because, if you played it right, you could powerup your heroes to the point where they'd be literal juggernauts and it would really detract from the RTS elements that SC had pinned down perfectly. Instead it was more of a RTRPG where it was all about collecting the powerups and using your heroes' abilities to compliment each other and take on hordes of enemies, wiping out bases with relatively little support from lesser units.
Now while I'd love to see / play as Kerrigan going on an unstoppable killing spree in a similar fashion that you could do with Arthas and Illidan when they were at the peak of leveling up, I certainly don't want the game to be focused around that.