This an even more disturbing thought then the DRM thing. Because this is a whole new classification of game that somehow gets around original EULA's that basically said you had to be able to play a game without any additional fee's. Premium services could be charged but basic gameplay had to be free after the intial cost. This tied in with no LAN support means they are pushing the subscription model. I beleive this has something to do with the loop holes between the EULA and ToU of MMO's. Then again I aint no law expert.
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The way I reckon, if you really want to play it but don't like all this DRM, just buy a copy and install a crack.
The way I reckon, if you really want to play it but don't like all this DRM, just buy a copy and install a crack.
At that point, you might as well download it and install a crack. I assume you're atleast breaking their eula cracking it, and they may even beable to get you with DMCA or something similiar (doubtful but I haven't looked into it).
You have still supported the DRM buy paying for the game. And you still can't play on battle.net.
you can't resell a cracked game... nobody in their right mind would buy it, they will just download it since it requires a crack anyways... or buy from blizzard and use a crack.
you supported it the same amount in the end.
Huh? Doesn't a crack just involve a key-gen and changing the .exe? It's all done on the computer, right? Leaving the original media (CD) in "stock" condition?
Or am I missing something?
OMG you have to activate the game once for crying out loud. None of you are allowed to complain about this. You are posting on an internet forum.
no keygen, just a modified EXE. the thing is, everyone by now knows about the SC2 DRM... so the conversation is like this:
you: hey, want to buy my SC2 copy? 20$
buyer: but, you can't buy it with its DRM scheme...
you: don't worry, I will give you a cracked exe, you could play it offline then...
buyer: so why bother paying you? I can just torrent it myself.
you: yes but this way you get a legally purchased copy!
buyer: but it is illegal to use the crack in such a manner, so I am actually still breaking the law... you are actually selling a cracked copy, making what you are doing commercial piracy... which carries a sentence of half a million dollars fine and 5 years in prison for first offense, and double that for every subsequent offense!
you: don't worry about it, its fine!
buyer: besides, if I do that I am limited to single player only.
Meh. From what I understand the EULA is powerless. IANAL but if you were taken to court over buying a game and then cracking it I bet the plaintiffs would get laughed out of court. As crazy as the RIAA is, I haven't heard of them taking someone to court for burning copies of their cd's to an mp3 player, and I think that's technically illegal.
I'll admit I don't really understand a lot of this, but here is what I thought to be the case.
When you buy SCII you're supposed to register it with your battle.net account. I'm assuming this is done similar to most games by entering a CD key. Now, if you crack the game, and don't register with battle.net, that means the CD key is unused. So you could sell that to someone who could then activate it with their account, right?
The eula might be powerless, but if circumventing the copy protection falls under DCMA that most certainly is not powerless.
Ok, apologies if this has been answered previously in this thread, but I haven't read anything since the second page.
A friend of mine has their own copy of Starcraft II. If I took my own copy of the game, installed it on a secondary computer, and they came over and logged in with their Battle.net account, would I be able to play my copy on a different computer with my own Battle.net account without any problems?
In other words, is the CD key tied to the game installation or the Battle.net account? I'm hoping that it works similar to Steam in the sense that it doesn't matter who installed the game, it just matters if you own a copy on your account.
I'll admit I don't really understand a lot of this, but here is what I thought to be the case.
When you buy SCII you're supposed to register it with your battle.net account. I'm assuming this is done similar to most games by entering a CD key. Now, if you crack the game, and don't register with battle.net, that means the CD key is unused. So you could sell that to someone who could then activate it with their account, right?
and then you can't play online...
On a slight tangent, If you register the key on a new account it is always recoverable by the originator of the account (once you prove it's you and the account name can't be changed) so if you buy it from someone you're basicly having to trust that they'll never want to play it again and take their account back.
i see what you are saying... buy the game but never register it, only play offline with a crack... then sell it with your "never before registered" key and without a crack...
yea, I can see it working. as far as the law (I think) and blizzard are concerned, you bought then sold an unused copy... while pirating the game for your own use.
still, it might be a tough sell to convince someone to go along with this.
How will your craig list ad look like? "selling used SC2 copy, I never registered the key with my account, but I used the DVD"
it does not state anything about the 30 day reactivation.
INTERNET CONNECTION REQUIRED.
Is SC2's DRM really that inconvenient? It seems to only affect people who:
1. don't have internet for 30+ days and want to play single player (go get internet?)
2. have slow internet and want to host LAN parties (understandable)
3. plan to resell SC2 (why would anyone buy a used multiplayer PC game even if it could be resold?)
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It does not state anything about the 30 day reactivation. When asked about what the statement on the box means the developers told interviewers that there is a one time activation on install. They did not mention anything about the 30 day reactivation.
So yes, there is grounds to be dissatisfied/angry with the way blizzard handled this situation. Esspecially given the fact they stated not that long ago they are against DRM and feel they don't need anything in addition to battle.net being required for online play.
Is SC2's DRM really that inconvenient? It seems to only affect people who:
1. don't have internet for 30+ days and want to play single player (go get internet?)
2. have slow internet and want to host LAN parties (understandable)
3. plan to resell SC2 (why would anyone buy a used multiplayer PC game even if it could be resold?)