In the TiC podcast(link here), the CEO of Stardock, Brad Wardell claims that DX12 will make a massive leap in gaming graphics.
A lot of us have noted that we have not seen a jump in gaming graphics like Crysis 1 since... Crysis 1. And that is now an almost unbelievable eight years ago.
Mr. Wardell says one of the key reasons for this is that DX12 allows a much higher illumination count of any one scene, which is critical for realistic effects. He says this is already possible with the technology in GPUs we have today but that the bottleneck is DX11. He also claims that this is also possible with Mantle but it hasn't happened because developers couldn't create such a rift between Mantle and DX11 for those with non-AMD GPUs - which is the majority of the market, after all.
He finally closes by saying that we'll see this on consoles too, and that these changes will land once we have specific DX12-developed games, so like 2-3 years out from now.
My reactions:
1. Skeptical about his console claims
2. He sounds reasonable on his explanation why Mantle didn't take off
3. On the light source issue, we've had GI for some time now, even if it is resource heavy, but isn't raytracing a bigger issue than the sheer amount of light particles?
A lot of us have noted that we have not seen a jump in gaming graphics like Crysis 1 since... Crysis 1. And that is now an almost unbelievable eight years ago.
Mr. Wardell says one of the key reasons for this is that DX12 allows a much higher illumination count of any one scene, which is critical for realistic effects. He says this is already possible with the technology in GPUs we have today but that the bottleneck is DX11. He also claims that this is also possible with Mantle but it hasn't happened because developers couldn't create such a rift between Mantle and DX11 for those with non-AMD GPUs - which is the majority of the market, after all.
He finally closes by saying that we'll see this on consoles too, and that these changes will land once we have specific DX12-developed games, so like 2-3 years out from now.
My reactions:
1. Skeptical about his console claims
2. He sounds reasonable on his explanation why Mantle didn't take off
3. On the light source issue, we've had GI for some time now, even if it is resource heavy, but isn't raytracing a bigger issue than the sheer amount of light particles?