Starting WoW...

RandomFool

Diamond Member
Dec 25, 2001
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www.loofmodnar.com
I'm running out of excuses not play it as I got a job and lost a girlfriend so now I've got both time and money to waste. My friend has been bugging me to play WoW with him for awhile now and got one of those 14 day free trials for me. I installed it today and created a night elf hunter character to play around with but haven't done anything yet.
 

kainlongshot

Member
May 18, 2007
55
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Dear god get out while you still can . . . I kid I kid. But I figure I'd post that before someone else will inevitably do so. What you do with your spare time is up to you. All things in moderation is the key.

Back on topic: If you are serious about playing and like your friend probably is leveling. You should consider a few things. First do you want to raid or do you want to pvp? More than likely your first character is going to raid or at least do some PvE. If this is the general mindset than you must consider a few factors.

I'm assuming you are now a full fledge subscription paying peon of Blizzard:

Your first character is an important one. More than likely a first character will involve a hybrid. There is nothing wrong with picking a hybrid (hunter, rogue, pally, lock, shaman, etc). But it may be harder to find a group to run instances (grouped areas with mission objectives and valuable loot). Like any RPG the holy trinity is always in effect. When I mean trinity I mean the Warrior (tank, can take lots of damage), Priest ( main healer, nuf said), and Mage (High damage, large area of effect spells, effective crowd control). They will always be sought after in any group. Think of them like the backbone of any structure. Without going into too much detail its always possible to run a successful "hybrid" character and get ample loot and grouping. I'm only saying that picking a class other than the 3 trinity classes may make it harder to find groups as they are in less demand. My opinion: pick whats fun.

Profession. Pick one that makes the most money. At this point you don't have any high level characters to help you farm or gather items. Your objective at the very start is to attain some source of income. If I had to do it over again, I'd pick 2 gathering skills. Leatherworking and Mining. Leatherworking is basically free money. Tons of animals are available to skin and mining is easy to find along any area. Sell the raw materials at the auction house and get money.

If you stick with a hunter, I highly recommend you stay with Beast Mastery. Its a great spec that allows your pet to tank and make soloing really easy. Around level 40, repspec, and consider what path you wish to pick. (raid/pve or pvp)

I won't lie to you, WoW, is an enormous time sink. One that can easily consume you. Keep in mind its a game. Take your time and actually enjoy the game. Read the quests, explore, etc. Dont blow through everything just to level. You can easily, like I did, burn yourself out.

At this point in game, since you are not paying just yet. Just learn to enjoy the game. Things don't really escalate till about lvl 10 when you start to visit the larger cities. It may be boring at first but quests start to get more involved later. When you introduce yourself to the group dynamics it really starts getting interesting.
 

wheresmybacon

Diamond Member
Sep 10, 2004
3,899
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A couple things.

Try and use the keyboard to activate skills rather than clicking them with the mouse. If you do this from the get-to and you decide to stick with the game you'll be a lot better off in the long run.

Also try to get your friend to give you some backpacks. 10 or 12 slot backpacks will be cheap to anyone who's played for any length of time, but you wouldn't be able to afford them otherwise just starting out. If he gives you 4 packs so you don't have to sell stuff at a vendor every 10 minutes it'll make your life a LOT easier.

 

Mem

Lifer
Apr 23, 2000
21,476
13
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Don't forget to rest at inns,you get double exp by doing this, longer you rest at an inn more double exp you get.


Personally I have gotten bored with WoW and going to cancel my account this month,I have 4 characters(Shadow priest ,Warlock,Paladin,Hunter) and have only been playing for 3 months(in my ex-swg guild since some of them went to WoW) but that's long enough for me to decide its not a great or fun game for me.

Roll on Warhammer Online I hope its what I expect.
 

RandomFool

Diamond Member
Dec 25, 2001
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71
www.loofmodnar.com
Before WoW became big I played City of Heroes for about two months. I started one character got to level 9 and then started a different character because the first one wasn't very good. I didn't have a lot of time so I only made it to about level 12 on the second character. It was fun but like you said kind of boring because I didn't get very far in to the game.

I've been losing friends to WoW for awhile now. I used to play CS and CS: Source in leagues and what not but almost everyone I knew left to play WoW or quit. I didn?t have much time or money so I just kind of gave up on CS and pretty much all PC gaming.

Once I get a chance to play with my friend I'll probably end up starting a real character on whatever server he's on. I just wanted to check things out so I made the hunter. I'm trying to avoid repeating the mistakes I made in CoH and do things right from the beginning. I figure the trial gives me a good chance to see if I'll actually put some time into the game and enjoy it or not.

 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
You should probably take up a healthier habit, running, lifting, cycling, etc. WoW is probably Blizzard's worst game.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: JBT
Get The Lord of the Rings Online: Shadows of Angmar instead.

I'll give it a try if somebody sends me a trial key .
 

jmjcp1

Junior Member
Jun 11, 2007
15
0
0
WoW isn't a bad game, and if it is your really first step into "serious" mmorpgs, it is a good one.

I have played just about all of them except CoH/V. WoW is very watered down in difficulty at lower levels and very easy to solo.

If you want a more difficult type of game, Vanguard: Saga of Heroes is a good one, but requires a beefy machine as the code is not all there right now.

LOTR is pretty fun, I played in beta and enjoyed the time I had, but I didn't make it very far. At low levels there are a lot of quests, and they kind of rule your time early.

Everquest 2 really isn't as bad as some say. I played it because I loved EQ and truly will (see the probably numerous threads on people first RPG).

I am still searching for one I truly will spend a lot of time in... and plan on dragging my kids down with me (only 1 1/2 and 3 1/2 right now.. so not yet)

My son wanted me to put the Topic Message symbol in... he thinks it is a rocket ship
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: jmjcp1
WoW isn't a bad game, and if it is your really first step into "serious" mmorpgs, it is a good one.

I have played just about all of them except CoH/V. WoW is very watered down in difficulty at lower levels and very easy to solo.

If you want a more difficult type of game, Vanguard: Saga of Heroes is a good one, but requires a beefy machine as the code is not all there right now.

LOTR is pretty fun, I played in beta and enjoyed the time I had, but I didn't make it very far. At low levels there are a lot of quests, and they kind of rule your time early.

Everquest 2 really isn't as bad as some say. I played it because I loved EQ and truly will (see the probably numerous threads on people first RPG).

I am still searching for one I truly will spend a lot of time in... and plan on dragging my kids down with me (only 1 1/2 and 3 1/2 right now.. so not yet)

My son wanted me to put the Topic Message symbol in... he thinks it is a rocket ship


its good even if you're a MMORPG veteran. its just not a long lasting game.
 

Fingolfin269

Lifer
Feb 28, 2003
17,948
31
91
Play a healer or a tank if you want guaranteed groups later on. Or, do what I did with my last character and roll a hybrid (Druid or Pally) so you can go either way. Personally I would level a Druid since they are much easier to solo with.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
- Of WoW's 8 million players, I think around 7.5 million are night elf hunters... Go with a warlock instead if you like pvp and pve, or a rogue if you're hardcore into pvp. Whatever you do, don't play a shaman, paladin or warrior, these classes have severe issues at the level cap which aren't going away. You probably want to consider going horde unless you hate pvp.

- Pick skinning + either mining or herbalism for your professions (preferably mining, IMO). Gather goods and sell them on the auction house. If you really want a crafting profession, I'd advise waiting till higher levels, then switching.

- The forums and even the game sometimes are full of scammers. Recently two of the "blue" posters (forum community managers) got their accounts hacked, possibly by a keylogging script on a shady 3rd party website, so it can happen to anyone. Watch what links you click if you go on the official forums.

- Check out addons, there's some really awesome stuff out there. Don't limit yourself to the default UI. WoW's UI system is one of the best things about it. Here's a pic of mine, I just redid it for a new monitor and since the last patch broke the piss out of my old one. A good place to start is the UI & Macros forum on the official forums at http://forums.worldofwarcraft.com

- Take other players with a grain of salt, as the UI is the best thing about WoW, the playerbase is the worst. Keep in mind most are teenagers...
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: hungfarover
Try and use the keyboard to activate skills rather than clicking them with the mouse. If you do this from the get-to and you decide to stick with the game you'll be a lot better off in the long run.

Not necessary. I can click on any button on my bar before the global cooldown even runs out on the previous button that I clicked on. This comes from literally memorizing the exact position of buttons combined with the space between buttons. If you really want to screw me over while playing, simple enlarge or shrink my bars .

Originally posted by: hungfarover
Also try to get your friend to give you some backpacks. 10 or 12 slot backpacks will be cheap to anyone who's played for any length of time, but you wouldn't be able to afford them otherwise just starting out. If he gives you 4 packs so you don't have to sell stuff at a vendor every 10 minutes it'll make your life a LOT easier.

Definitely would make the game easier, but I'm not so sure spoiling the "early years" is really a good idea? I mean a lot of the early players played WoW with the crappy stuff in the beginning and had no way to get anything better. I always worry about new players having everything handed to them on a silver platter (or a piece of mail :Q!)

Originally posted by: kainlongshot
There is nothing wrong with picking a hybrid (hunter, rogue, pally, lock, shaman, etc).

A rogue is not a hybrid. The only hybrid classes in WoW are Shaman, Druid and Paladin. Hybrids also suffer from absolutely horrible itemization in pre-expansion content. It's almost impossible to find a piece of mail or plate that doesn't either focus specifically on the caster aspect or the physical aspect. Specifics referring to not having intellect on a piece of plate that has strength as well. In other words, if you wanted some physical damage pre-BC as a Paladin, your mana pool would end up suffering highly.

Originally posted by: kainlongshot
Like any RPG the holy trinity is always in effect. When I mean trinity I mean the Warrior (tank, can take lots of damage), Priest ( main healer, nuf said), and Mage (High damage, large area of effect spells, effective crowd control).

In World of Warcraft, it's Tank, Healer and DPS. As long as you can fit that role, you're used. Also, some classes can be preferred over others depending on the situation... such as desiring more crowd control. This was a bigger thing pre-patch for rogues as not all rogues had improved sap (and trust me, it's a lot nicer to have). Mages are popular with their intellect buff, in-combat crowd control and good DPS overall.

Originally posted by: kainlongshot
I'd pick 2 gathering skills. Leatherworking and Mining. Leatherworking is basically free money.

Skinning, not leatherworking.

Originally posted by: kainlongshot
If you stick with a hunter, I highly recommend you stay with Beast Mastery. Its a great spec that allows your pet to tank and make soloing really easy.

In my opinion, Marksmanship makes the game easier. Although marks requires some skill in kiting when it comes to big bad elites. But my marks hunter solos mobs that are red to him quite often (if he needs to, that is). My pet usually just serves as extra DPS. He's such a cute little bear .

Originally posted by: jmjcp1
I have played just about all of them except CoH/V. WoW is very watered down in difficulty at lower levels and very easy to solo.

This, in my opinion, makes WoW worse overall. As nice as it is to be able to solo, you'll notice how solo-oriented people become later in the game and it's practically sickening. For example, you and another guy are killing mobs for a quest... they're relatively limited and both running against each other... you will most certainly exhaust the "supply." Will you group up? Nope. This also tends to happen when it comes to single mobs that you need to kill... people will race to this mob when you could just easily right click the other player and select "Invite." I get so tired of the mentality most of the time that I just stop playing or make a really snide remark.
 
Jan 27, 2007
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From my own experiences a pally is far easyer to solo than a druid, then again havent played druid after TBC came out so my info is outdated
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Antikristuseke
From my own experiences a pally is far easyer to solo than a druid, then again havent played druid after TBC came out so my info is outdated

I'd say that's mostly in the beginning where a Druid is harder to solo on. I definitely had an easier time on my Paladin in the beginning than on my Druid, but both weren't extremely difficult. The worst time early on was probably my mage. Mages are a fun class to play, but in the beginning, you suffer from the lack of control. The only control spell you have is the slowing effect from Frostbolt. Once you start getting frost nova and blink, you'll be alright. Then, if you spec fire, you'll get into heavier DPS to the point where sometimes you can kill a mob in 3 hits. Before BC came out, I'd go around 3-shotting the Twilight mobs in Silithus and my mage's gear was (mostly) garbage.

The rogue is one of the easiest classes to play starting off. They don't require much effort to be decent at and stealth allows a player to get around much easier. You honestly appreciate and miss stealth on another player. Once you hit 70 though, this goes away a bit as you get flying mounts and you can fly over mobs. The warrior is probably one of the worst classes to level overall. The class lacks good control (the only controlling spells are either talents or have long cooldowns) and has a hard time against multiple opponents while leveling. I remember dying to two Pirates in Lost Rigger's Cove when I was their level. I've never felt so weak on a character before in my life and to make matters worse, my previous two classes to level were a rogue and a priest... two powerful classes. I probably could've easily won that fight if I used one of the warrior classes' long cooldowns (Retaliation, 30 minute cooldown).

Hunter can be a fun class to play and where it really gets fun is at level 10 when you can get your first pet. I usually play two characters at once, so I get to have "two pets" (I use a Druid+Hunter combo... so I get my bear pet and a druid bear). I'm tempted to use my druid as a pure healer though and just let my hunter's pet tank... but I've never been a huge fan of pet tanking as a hunter (since I've been marks, pets don't hold aggro too well ). What I really need to look at is the combination and making sure they can fill any roll. My usual idea is that I should be able to defeat any scenario possible for 2-3 players. So I need to be able to defeat a melee elite and a caster elite. Melee elites would most likely be rooted by the druid (and hunter dps'd) or kited by the hunter. Caster elites would need to be tanked, but then it comes to who tanks them? If the caster can be silenced, I could use silencing shot and possibly bash. I originally worried about fighting higher level mobs and how bad they'd smash my druid up, but in later levels, you usually don't run into higher level mobs like that.
 

ForumMaster

Diamond Member
Feb 24, 2005
7,792
1
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don't do it. get out of it while you can. $15 a month adds up to $180 a year. that's a lot. plus, it is way to addictive. there are better ways to waste your time.
 
May 27, 2005
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I would suggest playing a few classes at least into the teens. Choose 3 or 4 around your prefrred play style (magic caster, healer, fighter) and try them out. At level 20 you really start getting into what the character can do (starting to get talents going, druids have cat and bear form, warlocks have a couple minions, etc.). Pick the one you like best and level that one up.
 

BZeto

Platinum Member
Apr 28, 2002
2,428
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Originally posted by: CKent
- Of WoW's 8 million players, I think around 7.5 million are night elf hunters... Go with a warlock instead if you like pvp and pve, or a rogue if you're hardcore into pvp. Whatever you do, don't play a shaman, paladin or warrior, these classes have severe issues at the level cap which aren't going away. You probably want to consider going horde unless you hate pvp.

I agree with not making a night elf hunter.

I dont understand the relationship of being a rogue and being 'hardcore' into pvp. Because you can gank people from stealth? Ganking is hardly hardcore pvp. All classes can find about an equal role in pvp, and if anything rogues are one of the weaker classes.

The shaman, paladin and warrior comment about issues at lvl cap... Holy Paladins are probably considered the best healers in the game at lvl 70, pvp and pve. Warriors are still the best tanks and devastating in pvp when backed by a healer. Both Paladin and Warrior are desired for pve and pvp, not to mention the 2 most represented classes in top arena teams. I cant comment much on the state of shamans, but elemental spec with the right gear they do more burst damage than about any class.


 

kainlongshot

Member
May 18, 2007
55
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0
Great points made by Aikouka. Yeah I meant skinning not leatherworking. One's an end product profession the other is the gathering one. I meant the gathering one. I can still debate the rogue as being a "hybrid" but I leave that one as is. If anything rogues tend to be over populated. (i.e. there's so many on a server as its a very appealing class to play. Big numbers, fast reflexes, vanishing, OMGWTFPWN, etc. Its a very fast reflex intensive toon. The only problem is having so many rogues makes it difficult to get into groups. Finding good rogues can be even more difficult. )

Originally posted by: Aikouka
In my opinion, Marksmanship makes the game easier. Although marks requires some skill in kiting when it comes to big bad elites. But my marks hunter solos mobs that are red to him quite often (if he needs to, that is). My pet usually just serves as extra DPS. He's such a cute little bear .

You made some awesome points, but I'm going to have to disagree with you here. If you are just starting out . . . more than likely your maximum damage will come from range not from a melee encounter. A pet is utilized to hold said mob and aggro at range for you to dps. If that pet fails to hold said aggro then you'd be forced into CQC diminishing your damage against the mob. Yes there are ways to get your self back at range through traps, disengage, scatter shot, feign death, etc. (probably more but i'm not going to list them all).

Here's the way I see it. More than likely you're going to get in trouble solo'ing when you pull a mob and one spawns near by, or you pulled 2-3 accidentally. If you're good you are more than likely going to at least CC one of them and have the pet tank the other 2. But how effective is that going to be if you didn't spec BM? I'm not saying the pet can't do it, I'm just saying you'd be in a pretty precarious situation. At this point, you're hoping to burn the mob down as quickly as possible, and at the same time hoping the pet holds aggro as you unleash both barrels. I am not implying I'm the best hunter in the world or an expert but going BM at the "early" levels seems not only easier to solo but "safer" as well. Because we all know what kind of downtime it can be when you die.

I'm not going into raids but even general instances seem better to spec BM. You are still producing the same overal dps. . . (calcs can show that total BM dps is pretty darn close to MM dps). You can use that pet to off tank a mob thats on the healer or another squishy? you're not hurting your rank on the overall damage because its just divided between the pet and you.

I'll come back and reinforce your argument. MM is an awesome spec and you are probably a greater hunter than I. MM is great in providing some CC as well as lining up every bit of your ranged dps to bear on a single target. You can rack up some big numbers and it really shines in raids. (Basically you are not counting on the synergy of your pet to acrue the big numbers).

So there really is both sides to the argument. I personally tell people to go BM when they start out. Hit about 40 and decide what you want to do. Pulling big numbers is great but less dying more utility means you're more than likely going to keep playing and enjoy the game.

-Kain
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: BZeto
I agree with not making a night elf hunter.

Night Elf Hunter used to be pretty decent when you weren't pulled out of shadowmeld until the spell/attack completed the cast time. Now the only decent aspect of being a Night Elf is probably the dodge chance for a survival hunter. A draenei can heal themselves or a pet. Dwarves have gun spec and stoneform (mostly useful in PVP).

Originally posted by: BZeto
I dont understand the relationship of being a rogue and being 'hardcore' into pvp. Because you can gank people from stealth? Ganking is hardly hardcore pvp. All classes can find about an equal role in pvp, and if anything rogues are one of the weaker classes.

Most people consider rogues to be evil gankers. If I ever mention that I don't gank people on my rogue, they think I'm loony.


Originally posted by: BZeto
Holy Paladins are probably considered the best healers in the game at lvl 70

Personally I still prefer priests as main healers as I like the mix between HoTs and static heals. Paladins are definitely one of the most sought after PVP healer classes though.


Originally posted by: BZeto
Warriors are still the best tanks and devastating in pvp when backed by a healer.

I think warriors really need to have their prot talents reviewed, to be honest. The only decent prot talents are Last Stand (situational at best) and Defiance. The rest aren't that useful or can be made up with better gear. It's pretty sad if you look at Improved Shield Wall compared to Improved Disciplines.


Originally posted by: BZeto
I cant comment much on the state of shamans, but elemental spec with the right gear they do more burst damage than about any class.

I think Shamans simply require more skill to play now that classes are designed to have counters to almost everything. Before you could just run up and be all, "WINDFOORYLOOLZ" and kill things. Now, you're having to strateegerize more often than not.

EDIT:

Originally posted by: kainlongshot
You made some awesome points, but I'm going to have to disagree with you here. If you are just starting out . . . more than likely your maximum damage will come from range not from a melee encounter. A pet is utilized to hold said mob and aggro at range for you to dps. If that pet fails to hold said aggro then you'd be forced into CQC diminishing your damage against the mob. Yes there are ways to get your self back at range through traps, disengage, scatter shot, feign death, etc. (probably more but i'm not going to list them all).

Set a freezing trap, turn aspect of the cheetah on, send the pet in, pet gets initial aggro, aimed shot, aimed shot will pull aggro, run in the line that will lead the mob into the trap, disengage pet, mob hits trap, mob is frozen, aimed shot again, auto shot a time or two, concussion shot, run ahead, rinse and repeat.

Originally posted by: kainlongshot
I'm not going into raids but even general instances seem better to spec BM. You are still producing the same overal dps. . . (calcs can show that total BM dps is pretty darn close to MM dps). You can use that pet to off tank a mob thats on the healer or another squishy? you're not hurting your rank on the overall damage because its just divided between the pet and you.

I find BM hunters to be the worst at instances and honestly... if I had the choice, I'd never group with one. They probably have the most solo-minded aspect to playing WoW. You know how many times I've had to say "Hunter, turn #$%@ing Growl off!"

Originally posted by: kainlongshot
So there really is both sides to the argument. I personally tell people to go BM when they start out. Hit about 40 and decide what you want to do. Pulling big numbers is great but less dying more utility means you're more than likely going to keep playing and enjoy the game.

BM can be a good spec, don't get me wrong. It's probably a nicer spec for safety when you don't have Feign Death and it may be easier for a newer player to start off with their own mini-tank. But since my hunter was not my first character, I had a much better idea on how to play.
 

kainlongshot

Member
May 18, 2007
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I can understand why you are against a BM spec hunter in instances. Again, I'm not an expert but when I instance I make it my personal responsiblity to help the healer. Thats why i'm there, to provide some dps, limited CC, and take care of that healer. I believe my utility in both DPS and the ability to help off tank a straggler is where this spec shines. Not every instance goes smooth and a lot of times the healer takes a lot of hits. (whether thats his fault or the tanks fault is not the question.) I've played both Healer and BM Hunter and I can tell you as a Priest its kinda nice having a good BM hunter watching your back or placing a designated trap as a safety for me.

I also don't know how well that method works when you are limited on space. I've played and spec'ed MM back in the day. Its a great spec, I can't knock it. But your pet can stun and beserk driving your DPS up. Try it with 2-3 mobs. Mob one gets pulled and 2 mobs come with it. "Manually" growl 2 of the mobs, continue to fire on the mob the pet is trained on. Drop a freeze trap. Fire your triple shot to pull one mob. Feign if neccessary. Pop Mending Pet. Burn the first mob, then the second, put another freezing trap if necessary for the 3rd. Pop another mend pet and retrain pet to 3rd mob.

It all just kinda depends I guess. I won't respond anymore. I think at this point I'm pretty much beating on a dead horse.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: kainlongshot
I can understand why you are against a BM spec hunter in instances. Again, I'm not an expert but when I instance I make it my personal responsiblity to help the healer. Thats why i'm there, to provide some dps, limited CC, and take care of that healer. I believe my utility in both DPS and the ability to help off tank a straggler is where this spec shines. Not every instance goes smooth and a lot of times the healer takes a lot of hits. (whether thats his fault or the tanks fault is not the question.) I've played both Healer and BM Hunter and I can tell you as a Priest its kinda nice having a good BM hunter watching your back or placing a designated trap as a safety for me.

Doesn't sound bad to me... I tend to get the bad experiences with BM hunters though. The hunters that decide that their pet is going to be the tank instead of me... the warrior /flex. I may take too long before a fight (I should simply institute my rule of "if you're all standing I'm charging" in the beginning), but don't send your damn pet in before me, I'd prefer to get the initial aggro and not fight the stupid pet for aggro. People that know how to resourcefully use their pets in instances aren't a problem... it's the ones that don't know how that I tend to run into.

Usually if you run into a problem with too many mobs, your group doesn't have enough CC. I've been in groups with no CC at all, it wasn't much fun. I've also been in groups with lots of CC... Sethekk Halls with 2 mages, 1 rogue (me), 1 priest and 1 warrior is quite ezmode .

Originally posted by: kainlongshot
I also don't know how well that method works when you are limited on space. I've played and spec'ed MM back in the day. Its a great spec, I can't knock it. But your pet can stun and beserk driving your DPS up. Try it with 2-3 mobs. Mob one gets pulled and 2 mobs come with it. "Manually" growl 2 of the mobs, continue to fire on the mob the pet is trained on. Drop a freeze trap. Fire your triple shot to pull one mob. Feign if neccessary. Pop Mending Pet. Burn the first mob, then the second, put another freezing trap if necessary for the 3rd. Pop another mend pet and retrain pet to 3rd mob.

It's not as easy with less space, which is really one of the rules of kiting... know your path and ensure you can get through. I actually find kiting to be a bit exciting too as typically it's something that Blizzard does not want you to do. It reminds me of the one time I kited Alexi Barov from the Bulwark to Ironforge (Tirisfal -> Western Plaguelands -> Alterac Mountains -> Hillsbrad Foothills -> Arathi Highlands -> The Wetlands -> Loch Modan -> Dun Morogh -> Ironforge) on my priest. Really what I use kiting for is when it comes to mobs that are too high for me (red or so) or elite mobs. Sometimes even elite mobs would be too much for a BM hunter... it's simply easier to not worry about a pet and just not get hit.

Originally posted by: kainlongshot
It all just kinda depends I guess. I won't respond anymore. I think at this point I'm pretty much beating on a dead horse.

Keep beating on the dead horse, you're giving me things to blab on about during the day :laugh:!

Oh and it may be good to note that my hunter is only level 24 . He's in the last set of players to be leveled (Druid+Hunter) where my current set is Warrior+Priest, my set that I've got somewhat done is Mage+Shaman (both 62) and I've got some fledgling lowbie Warlock+Paladin (29 and 28 respectively). My knowledge comes from playing a class and also being around a class.
 

xboxist

Diamond Member
Jun 25, 2002
3,017
1
81
Originally posted by: Aikouka
Originally posted by: hungfarover
Try and use the keyboard to activate skills rather than clicking them with the mouse. If you do this from the get-to and you decide to stick with the game you'll be a lot better off in the long run.

Not necessary. I can click on any button on my bar before the global cooldown even runs out on the previous button that I clicked on. This comes from literally memorizing the exact position of buttons combined with the space between buttons. If you really want to screw me over while playing, simple enlarge or shrink my bars .

Horrible advice. No offense, but that's not the best way to learn the controls of the game. If you're clicking every skill, regardless if it's at the same speed as a hotkey like you claim, that still means you're using your mouse to click instead of move/turn. This implies that you stop moving/turning just to click a skill.

I GUESS it could work out ok if you never ever plan to PvP, but you'd be a sitting duck against any decent player who moves and turns their camera with a mouse.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: xboxist
Horrible advice. No offense, but that's not the best way to learn the controls of the game. If you're clicking every skill, regardless if it's at the same speed as a hotkey like you claim, that still means you're using your mouse to click instead of move/turn. This implies that you stop moving/turning just to click a skill.

I GUESS it could work out ok if you never ever plan to PvP, but you'd be a sitting duck against any decent player who moves and turns their camera with a mouse.

I rarely lose in PVP, and I've never lost because of simply not being fast enough as well. Also, I don't use my mouse to turn, I use my keyboard for that. I also can use my keyboard for alternate targeting if I so wish.

If you have to use your mouse to move and turn, you'll never beat me. Also, if I have to, I can use my keyboard, I just usually don't. When I get bored and I'm typing to someone and say... Overpower enables off a dodge, I'll simply hit '4' on my keyboard to use it rather than shift a hand over to the mouse. I know the important keys and I have most of the important commands right beside each other. Also, my bars are not large, if I need to start moving, I'll just move off them a little bit.

I'd link an example of my UI, but unfortunately I don't think I ever renamed any of them so they're in the typical WoW format that I can't simply guess =\.

The one aspect I may use my mouse for is turning when I'm not in a pressured situation. Such as riding my mount... just keep a hand on the mouse and hold the right mouse button and make a turn if necessary. Mouse turning can also be a bit better if you want to move quicker (in my experiences). Like if I want to expose armor while a mob is gouged, I can do that easily with a expose-n-turn.
 
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