Originally posted by: BZeto
I agree with not making a night elf hunter.
Night Elf Hunter used to be pretty decent when you weren't pulled out of shadowmeld until the spell/attack completed the cast time. Now the only decent aspect of being a Night Elf is probably the dodge chance for a survival hunter. A draenei can heal themselves or a pet. Dwarves have gun spec and stoneform (mostly useful in PVP).
Originally posted by: BZeto
I dont understand the relationship of being a rogue and being 'hardcore' into pvp. Because you can gank people from stealth? Ganking is hardly hardcore pvp. All classes can find about an equal role in pvp, and if anything rogues are one of the weaker classes.
Most people consider rogues to be evil gankers. If I ever mention that I don't gank people on my rogue, they think I'm loony.
Originally posted by: BZeto
Holy Paladins are probably considered the best healers in the game at lvl 70
Personally I still prefer priests as main healers as I like the mix between HoTs and static heals. Paladins are definitely one of the most sought after PVP healer classes though.
Originally posted by: BZeto
Warriors are still the best tanks and devastating in pvp when backed by a healer.
I think warriors really need to have their prot talents reviewed, to be honest. The only decent prot talents are Last Stand (situational at best) and Defiance. The rest aren't that useful or can be made up with better gear. It's pretty sad if you look at Improved Shield Wall compared to Improved Disciplines.
Originally posted by: BZeto
I cant comment much on the state of shamans, but elemental spec with the right gear they do more burst damage than about any class.
I think Shamans simply require more skill to play now that classes are designed to have counters to almost everything. Before you could just run up and be all, "WINDFOORYLOOLZ" and kill things. Now, you're having to strateegerize more often than not.
EDIT:
Originally posted by: kainlongshot
You made some awesome points, but I'm going to have to disagree with you here. If you are just starting out . . . more than likely your maximum damage will come from range not from a melee encounter. A pet is utilized to hold said mob and aggro at range for you to dps. If that pet fails to hold said aggro then you'd be forced into CQC diminishing your damage against the mob. Yes there are ways to get your self back at range through traps, disengage, scatter shot, feign death, etc. (probably more but i'm not going to list them all).
Set a freezing trap, turn aspect of the cheetah on, send the pet in, pet gets initial aggro, aimed shot, aimed shot will pull aggro, run in the line that will lead the mob into the trap, disengage pet, mob hits trap, mob is frozen, aimed shot again, auto shot a time or two, concussion shot, run ahead, rinse and repeat.
Originally posted by: kainlongshot
I'm not going into raids but even general instances seem better to spec BM. You are still producing the same overal dps. . . (calcs can show that total BM dps is pretty darn close to MM dps). You can use that pet to off tank a mob thats on the healer or another squishy? you're not hurting your rank on the overall damage because its just divided between the pet and you.
I find BM hunters to be the worst at instances and honestly... if I had the choice, I'd never group with one. They probably have the most solo-minded aspect to playing WoW. You know how many times I've had to say "Hunter, turn #$%@ing Growl off!"
Originally posted by: kainlongshot
So there really is both sides to the argument. I personally tell people to go BM when they start out. Hit about 40 and decide what you want to do. Pulling big numbers is great but less dying more utility means you're more than likely going to keep playing and enjoy the game.
BM can be a good spec, don't get me wrong. It's probably a nicer spec for safety when you don't have Feign Death and it may be easier for a newer player to start off with their own mini-tank. But since my hunter was not my first character, I had a much better idea on how to play.