Steam monopoly?

Craig234

Lifer
May 1, 2006
38,548
350
126
Often the way a monopoly works is that it seems just great while it's still building its market share, taking advantage of a big one to offer great discounts and service.

That's still the phase of offering such good service and such low prices as to put the competition out of business. The bad stuff comes later after they have dominance.

Right now I'm feeling sorry for any other digital game distributor except Amazon, and doubt they can compete that well with Steam either. If a customer wanted to buy a new title today at full price, why would they pick any other vendor over Steam? Would you rather have your download with gamespot, Greenmangaming, Gameersgate and so on over Steam? LIkely not - you are very likely to get it on Steam I suspect. Leaving those other vendors only scraps - a sale here and there if they offer a really great sale price.

And that's not much of a way to stay in business.

I'm always concerned about monopolistic things that might limit choice, limit innovation, allow gouging.

I wonder what might lie down the road with Steam after the market-gaining phase, when they have even more dominance. Will they remain benevolant?

How do competitors compete with Steam to keep a competitive marketplace?

This isn't like normal retail where you just buy an item at whatever store you like each time. You get invested with Steam. Your whole libary is there, adding a strong bias to buy everything there instead of having games spread out all over, among other pressures to buy on Steam instead of it just being a fair competition.

I don't have a great solution. I just see these other sites I'm betting are struggling more and more to compete.

An analogy a little bit is Amazon's Prime. Amazon already competes with advantage from its size on quality of shipping and price. But once they get you to buy prime, it creates a big incentive to take advantage of the free 2 day shipping you already paid for, making it not an even playing field with other merchants.

We saw a somewhat similar situation when merchants 'had to' sell through Wal-Mart because of their size. Wal-Mart started making all kinds of demands, slashing the merchant's profits, putting many out of business, ordering them to run their business and products the way Wal-Mart wanted - remember the bands who had to offer censored versions of their music they didn't want to.

But we all love the Steam sales, so there seems to be no slowing it down.

Ideally, there would be some cross-vendor platform where it didn't matter which merchant you buy it from, it all goes into one library, but that's not the case.
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
Not to mention that if everything is beholden to one service there are issues like:

Changes in the terms of the service
If it goes down, you lose everything (all your eggs in one basket)
There are very restrictive license use terms with Steam (e.g. One instance of Steam at one time playing one game, messes up people with multiple machines who want to update one machine, for example, while being elsewhere).

Any whatever other issues.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
People go to whatever's cheapest. I'd prefer a DRM free copy any day but steam's the next best thing.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Steam is obviously the most dominate and largest digital store out there without a doubt. But there are others that have carved out their niche. Greenmangaming almost always has a coupon up and they are hands down the best place to preorder games 90% of the time and they provide a Steam key whenever possible. GMG knows people want to use Steam because they have their library of games there, but Steams preorder deals are really weak most of the time so GMG fills that void by offering a Steam version of the game at 20-30% off or whatever nutty deal they are running.

Amazon's DD is ok, where they excel at is packs/bundles imo. But navigating their storefront to find a deal makes me want to punch a baby. If it wasn't for others making up nice linked lists of the games on sale there and which you can redeem on Steam I probably wouldn't even bother with me sadly (and I've purchased a lot of digital games from them). Gamefly (use to be Direct2Drive), Impulse, and Gamersgate all do their own thing and don't stand apart but they run their own promos rather often.

But yes, a lot of people do just buy straight from Steam, but I think people are starting to learn too that you can get games for Steam at other places for cheaper, same price, or with some incentive. Valve themselves doesn't even care if people buy from another service and activate the key to use it on Steam. The only service Steam/Valve wont allow to be advertised on their platform (through forums/groups/etc) is Origin because of the EA/Valve crap that happened awhile back.

So in a weird way, with your last line saying "Ideally, there would be some cross-vendor platform where it didn't matter which merchant you buy it from, it all goes into one library, but that's not the case." it is actually happening. Most games that come out now require or have optional use of Steam and come with a key that will activate on there regardless of where you purchased it from.

While Steam is the big fish in the pond, there are other services that do provide certain things much better than Steam does and people will continue to use them as well so competition will be there. IMO if Steam wanted to really crush the competitors they could but I think Valve is perfectly happy where they are. Being a privately owned business gives them a lot more freedom with not having to answer to shareholders always wanting more more more.
 

PrincessFrosty

Platinum Member
Feb 13, 2008
2,300
68
91
www.frostyhacks.blogspot.com
1) Steam doesn't have a monopoly, especially on new released games. Often times their prices for brand new games are crazy expensive, most UK games you can get in stores cheaper on day 1. The pre order discounts on steam don't even cover the cost to get the game down to B&M store price.

2) Steam is a private business, they're not publicly traded, which means there's no pressure from shareholders to screw everyone over to make a quick buck. Gabe owns the majority share and everything we know about him tells us he will continue to operate steam to be a healthy platform with the gamers put first.

When Gabe eventually steps down, depending on how he leaves his legacy and who to, it could go a number of ways, but I'm hoping he makes some good choices there and the legacy will continue as he would want to see it.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
2) Steam is a private business, they're not publicly traded....


This is key. I hope this fact about Steam doesn't ever change, because if it does, they will certainly head down the same path so many other publicly traded companies go, doing any and all things possible to increase share value.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
This is key. I hope this fact about Steam doesn't ever change, because if it does, they will certainly head down the same path so many other publicly traded companies go, doing any and all things possible to increase share value.

This. As long as Valve remains a private company I am (mostly) confident in their ability to continue to kick ass. The day they go public (Gabe said it will never happen, and it's not like he's lacking money) is the day I start thinking twice before buying stuff on Steam.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
I'm just worried about Gabe's inevitable retirement. The day he leaves, who will step into his place?

That is, unless he funds and successfully invents a technology that allows his brain and his personal likeness to be preserved in a computer for an indefinite amount of time, thus making him Valve's eternal president. He certainly has the money to do it.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Well, I certainly worry about legacy retention if the company ever goes under. Even if there's an opportunity to download and backup games before that, people don't buy from Steam for that.

Also, what about when Windows 10 comes out? We all have 500 games that won't work anymore and Steam isn't requiring their publishers to update for functionality?
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
Imagine Steam does drive every other existing digital store out of business, then starts raising prices to 5 times what they are now.

Here's why that would not work:

It would be very easy to start up a new store to compete with them. Write some code and use Amazon's cloud services so you only pay for servers that are making you money.

Steam has the lion's share now because they offer low prices and a great service.

If Steam-opoly started offering bad prices and poor service it would suddenly make sense to buy from someone else, and it would be easy for that someone else to appear.

Creating a digital game store is nothing like creating a graphics processor, CPU or operating system. I could build one myself in a few weekends. The barrier to entry is very low.
 

PrincessFrosty

Platinum Member
Feb 13, 2008
2,300
68
91
www.frostyhacks.blogspot.com
Also, what about when Windows 10 comes out? We all have 500 games that won't work anymore and Steam isn't requiring their publishers to update for functionality?

Some stuff may not work, although typically Microsofts backwards compatibility is good, they've supported all prior versions of DirectX even when they did a complete re-write for the >Vista operating systems. They even re-coded DX9.0c for Vista to incorporate some of the optimizations that the new driver model of Vista allowed for (named DX9.0L).

But more to the point, backwards compatibility is developers responsibility and not steams, if anything steam will encourage better backwards compatibility that you'd otherwise get.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
Imagine Steam does drive every other existing digital store out of business, then starts raising prices to 5 times what they are now.

Here's why that would not work:

It would be very easy to start up a new store to compete with them. Write some code and use Amazon's cloud services so you only pay for servers that are making you money.

Steam has the lion's share now because they offer low prices and a great service.

If Steam-opoly started offering bad prices and poor service it would suddenly make sense to buy from someone else, and it would be easy for that someone else to appear.

Creating a digital game store is nothing like creating a graphics processor, CPU or operating system. I could build one myself in a few weekends. The barrier to entry is very low.

Prices are actually set by the publishers/content-creators. Not Valve themselves. But yeah, your points are valid.

Also, what about when Windows 10 comes out? We all have 500 games that won't work anymore and Steam isn't requiring their publishers to update for functionality?

I don't think Valve is obligated to retroactively ensure Windows compatibility for every single title in their catalog. Developer support has to end sooner or later. There are very few 15-20 year-old games where the developers are still around and they're actively adding support for newer OSes.

Every game on Steam has the system requirements listed right there on the product page. There are hundreds of games on Steam that technically only support Windows XP. Just like buying a physical game from the store, you can expect it to run with the specs listed on the box, but don't expect it to work forever through multiple computer upgrades.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
Virtual machine technology keeps improving, VMWare supports hardware accelerated DirectX 9 .0c in current VMs and newer versions will be added eventually.

So when Windows 10 is out, you may just need to run Fallout 3 in a VM instead of in 10 itself.
 

Skel

Diamond Member
Apr 11, 2001
6,213
671
136
Well, I certainly worry about legacy retention if the company ever goes under. Even if there's an opportunity to download and backup games before that, people don't buy from Steam for that.

Also, what about when Windows 10 comes out? We all have 500 games that won't work anymore and Steam isn't requiring their publishers to update for functionality?

What are you new? You blame Microsoft! It's really their fault for not building the OS correctly.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
I buy games on gog.com whenever possible. DRM free > convenience of steam, IMO. Not everyone agrees though.
 
Aug 11, 2008
10,451
642
126
I do see a danger with the dominance of steam, but OTOH, it is so much more convenient to have most games on one platform. And at least at least they have off line mode in contrast to blizzard which doesnt let you play off-line and locks your account every time you install in a different computer.

The thing I dont share is the unquestioning trust in Gabe Newell. Everyone could be right that he is a friend of gaming and wont screw us over, but is there any proof of that? What if EA made a huge offer to buy out Steam? Would he pass up the a huge guaranteed payout for uncertain future revenue? Hard to say. And what if he decided to someday say "Server costs are too high, you have to pay a monthly fee to keep your account active?" I bet there is something in that TOS that would allow it.
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
117
116
I'd probably buy it for $5 if it had multiplayer. Would be fun playing Monopoly with some of you jamokes I call Steam friends.

KT
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
117
116
I'm a thimble man myself. I'm also a post without reading the OP man apparently.

KT
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
The thing I dont share is the unquestioning trust in Gabe Newell. Everyone could be right that he is a friend of gaming and wont screw us over, but is there any proof of that? What if EA made a huge offer to buy out Steam? Would he pass up the a huge guaranteed payout for uncertain future revenue? Hard to say. And what if he decided to someday say "Server costs are too high, you have to pay a monthly fee to keep your account active?" I bet there is something in that TOS that would allow it.

Proof? Depends on how you see things. Valve has a very good history of treating its community good. They really did "save" pc gaming in many ways. I don't think he cares about more money, otherwise he could have made it a public company and sold out. He hasn't given us any proof that he is out to screw gamers in anyway and has in fact rewarded them with new concepts like with Steams Workshop that has players submitted stuff being able to get put into their game and sold and the creator gets a cut.

We don't know what Gabe ultimately wants, but he has shown from that he doesn't want to screw people over, at least currently.


I'd probably buy it for $5 if it had multiplayer. Would be fun playing Monopoly with some of you jamokes I call Steam friends.

KT

I'm a thimble man myself. I'm also a post without reading the OP man apparently.

KT

lol
 
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