Steam page shows 3 announcements coming

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Dominato3r

Diamond Member
Aug 15, 2008
5,109
1
0
How is this much different than the Ouya idea? Other than coming from Valve and being backed by Steam.

I haven't read much into because everyone just seems to be gushing over it being Linux. Ouya ran the game on the device itself. The Steam OS requires two PCs to function if you want Windows games, Linux games will run as is on the machine with the SteamOS. That's how I understand it.
 

hoorah

Senior member
Dec 8, 2005
755
18
81
How is this much different than the Ouya idea? Other than coming from Valve and being backed by Steam.

I don't think it is any different from Ouya, other than being backed by Steam, but that is a big difference.

Also, I'm not totally familiar with Ouya so correct me if I am wrong, but I believe Ouya is arm based and runs a version of Android, which would limit you to apps/games written for android as a developer platform.

The SteamOS(box) is written for X86 linux (will be interesting to see if they start doing ARM as well), which opens the door to add-in graphics cards and, theoretically, a more similar platform to the xbox and ps4, which is what the AAA titles will be developed for.
 

lilrayray69

Senior member
Apr 4, 2013
501
1
76
It would be cooler if SteamOS could be built straight into a TV rather than going from TV > SteamBox w/ SteamOS > PC with Steam
 

hoorah

Senior member
Dec 8, 2005
755
18
81
It would be cooler if SteamOS could be built straight into a TV rather than going from TV > SteamBox w/ SteamOS > PC with Steam

Maybe, if the TV did a decent job of implementing the hardware required.

Netflix built into the TV is a pretty cool concept but good lord you need some patience because that interface is SLOW (at least on the Samsung TVs I've used).
 

lilrayray69

Senior member
Apr 4, 2013
501
1
76
Yeah, I guess I just don't see the big deal. It doesn't seem a whole lot different than the Steam "big picture" thing they already did. You'd still need the TV, plus an HTPC or "SteamBox" - now with SteamOS on it, plus a gaming PC with Steam: all networked together and all in use at once.
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
Maybe, if the TV did a decent job of implementing the hardware required.

Netflix built into the TV is a pretty cool concept but good lord you need some patience because that interface is SLOW (at least on the Samsung TVs I've used).

Like Miracast built into TVs?
 
Aug 11, 2008
10,451
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In that sense, it already is locked down. You can't take a game purchased through steam and move the license over to the microsoft app store, or the apple app store, or your xbox.

Or are you talking about only allowing SteamOS to run on certain hardware configs from certain vendors? If so, I doubt that will happen because it doesn't matter. Valve (and for that matter, microsoft and Sony) are not making money off of the hardware nor have anything to gain by forcing you to a certain setup. They want to make money off of the content licenses.

I am talking about requiring Steambox and the Steam OS to play steam games, or at least that they might make valve exclusive games that would require Steambox to play.

The difference now is that yes, Steam is required to play steam games, but I am not required to purchase any separate hardware or OS. They play seamlessly on my PC.

Edit: Actually it does also concern me that Steam is required to play all my steam games as well, but that is pretty much the state of any games now a days. I am old enough to remember when you could actually be assured of playing your game forever once you installed it and entered the game code.
 
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hoorah

Senior member
Dec 8, 2005
755
18
81
Yeah, I guess I just don't see the big deal. It doesn't seem a whole lot different than the Steam "big picture" thing they already did. You'd still need the TV, plus an HTPC or "SteamBox" - now with SteamOS on it, plus a gaming PC with Steam: all networked together and all in use at once.

My prediction is that over time you don't have a gaming PC anymore, the gaming PC is the steambox.

For now, it can't be done cheaply on low end hardware, and people are not willing to invest 'gaming pc' money ($500+) into an unknown platform. I know I'm not.

I don't know other people's use case, but if it werent for games, I would have moved over to a laptop-only config awhile ago. Tried to do it once too, ended up going back. Just not enough performance for games on the laptop (I play mostly mid-range stuff like l4d and CS).

Now, lets say you enter the market with a $100 streaming box to your gaming PC, and it works out pretty well. 2 years down the road, you upgrade to a dirt-cheap AMD APU based system (no separate graphics card) and you can play a bunch of common multiplayer games at 60fps, but not the super high end stuff. Okay, so now you only really use your $1000 gaming PC for that one or two games that need really high end hardware. Next upgrade cycle comes around and you start thinking maybe its silly to buy a whole gaming computer for just one game and to build a decently powered steambox instead (since thats where you play most of your games anyway.....)

I dunno, just a thought.
 

hoorah

Senior member
Dec 8, 2005
755
18
81
I am talking about requiring Steambox and the Steam OS to play steam games, or at least that they might make valve exclusive games that would require Steambox to play.

The difference now is that yes, Steam is required to play steam games, but I am not required to purchase any separate hardware or OS. They play seamlessly on my PC.

True. Would valve make "steam OS exclusive" games? I have no idea. Maybe. If they did though, I don't see how thats bad from their standpoint (other than hurting adoption rates).

I don't predict it happening, because ultimately, valve mostly cares that you buy the game through steam (and not the app store or the xbox store). Thats the end result that they want.

Now, if they have to launch a AAA title as steamOS only to kick start adoption rates of the steamOS, well, can't say thats great for consumers but I suppose its a strategy to get to their end goal. I think they will avoid this if they can.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
I can see now that the most difficult problem they're going to have is explaining to people what it actually is.
 

robvp

Senior member
Aug 7, 2013
544
0
41
Well i for one am looking forward to tomorrow's announcement, I'm taking a wait and see approach to this i just want them to be done with the announcements and see what the whole picture is
 

Skel

Diamond Member
Apr 11, 2001
6,213
671
136
You connect a blu-ray player to the TV using HDMI. You connect the monitor to the computer using the computer-monitor cord-thingey. Its different right? I think its a USB port.

Oh, wait, you're telling me that I can hook up my laptop to the TV with the same connector as the blu-ray player? Wow, thats neat. Can you show me where the HDMI plug is on my windows XP laptop? It has a lot of viruses so I hope the viruses don't go to the TV.

I'm with you. Its easy and it hurts your brain to think that people don't get this, but they really don't. Technology is dominated by the lowest common denominator now. Theres a reason that HTPCs never sold, but Apple TVs and Roku boxes do.

So yeah, it is pretty easy to connect a gaming PC to the TV, but I still think thats a very small segment of the market that will do that, and Valve is trying to think big.

I believe that market is the guy who uses Big Picture. That small group that wants to use their PC in their living room, yet doesn't want to use a console is the same guy that know wtf he's doing. This OS has nothing much to do with that.


One thing that many people aren't really mentioning is that even if Steam was trying to compete in the same market as the consoles, it is still a PC which would mean all the ports may or may not come to it and/or would be 6months-year or more down the road and/or bad w/o modding etc.

So what you end up with is a system that gets games later if at all, may not work correctly w/o patching that may or may not even come and/or mods which would put a bad taste in many non-pc gamers mouths and send them right back to their consoles.

Games that are PC only are not usually suited to TV gaming (due to small details etc) so you can't really even say PC exclusives would drive it.

So..again, I do not think that is Steams ultimate goal here...I think it is ultimately just an expansion of the market.

It is a expansion of their Steam platform, not a question there. The breakdown starts (at least for me) is why I would even use it. I totally get why Valve is using it, I just don't see the pull for the consumer or Dev to use it.

Also if you put it in the living room with a device all it's own it will be directly competing with the console market. That's what they do...

I think that was what sparked the concept, seeing Microsoft start to move towards the walled garden model with Win 8. That initiative will ultimately fail anyway, but regardless, at some point they must have taken a look around, and saw that the gaping hole in the market. Everyone focused on building up walls around their little garden, and the one OS that's legitimately taking the world by storm is android.

Microsoft claims to have sold 100 million Windows 8 licenses in roughly a year, but android shipped on 480 million smartphones last year. A bit of a shaky comparison for sure, but android is BY FAR the fastest selling OS right now. And it's an open, free platform that's completely dominating it's competition.

So I'm sure valve took a step back from their fear of microsoft shutting the doors on them and noticed the opening in the market in the living room for something that's more open and configurable than the traditional consoles, more capable than a bluray player or media streamer, and can appeal to the dozens of hardware manufacturers that are being snubbed by MS with Win8, Surface and Xbox, as well as all the game publishers that don't want to cede all their control to the whims of the "big three".

Did you really just compare a phone/tablet OS to PC OS??? Not sure what the point of that was. It's a different market. That's why Chrome exists.. The rest of the post makes me scratch my head. If it's in the living room it's a direct competitor to the consoles. There's a reason there few players in that market, it's very cut throat, and takes a lot of people involved to make a platform work. If it was just about snubbed manufactures Samsung would already be there with their version of the PS/Xbox hybrid.
 

Skel

Diamond Member
Apr 11, 2001
6,213
671
136
They needed to spend those billions to support the hardware design, taking a loss on hardware sales to build the install base, tons of red ringed xboxes, etc. I don't see valve's own "steambox" as anything more than a proof of concept, I get the impression that once it's off the ground they'll cease to make hardware. All they'll need to support is the OS and the storefront, and that's a much smaller task. HP, Asus and the like will need to bear the burden of console design, Intel/AMD/Nvidia will handle the internals, publishers will handle the games. They're just the ones bringing it all together, not trying to run the entire show on their own.

This I can see, and a really good post by the way. I can see Valve attempting to show that something like a PC/console hybrid can be done.

No no, this isn't about making Linux a gaming platform. This is about what hoorah and I said, Valve securing their future against potential lock-in from Apple, Google, and most importantly Microsoft. They can't tie their multi-billion dollar business to another company's decisions.

I totally get this.. I don't think anyone's struggling with why Valve wants to get this going. The problem is why should I care if Valve falls? It's be depressing as I honestly hate seeing devs fall, but that reason alone doesn't justify buying into their product.

Sadly agreed there. Microsoft had Xboxs in millions of homes and couldn't touch the living room TV as a main source of content until netflix came along. When netflix DID come along, MS was in a better spot than anyone else (aside from WII or PS3) because their console was already there.

Will Valve succeed next to the big 3? I don't know. I would say no, but then again, when Steam first came out no one thought it would succeed.

The big three consoles are definitely the gorillas in the market, but what happens when some kid wants a game system for his birthday to play Call of Duty and his parents say "Hmm, look at that. This steam thing looks like it will work and all of the games are cheaper on it. We'll get him that".

Its not a guaranteed key to success, but its not a bad shot if you're valve.

The console market was thriving for years before Netflix showed up to the party. MS did get a bump but nothing earth shattering, and the PS has sold for years. That parent looking to buy something is going to go for names, which the current console people have spend years and billions putting their names in people's heads.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Did you really just compare a phone/tablet OS to PC OS??? Not sure what the point of that was. It's a different market. That's why Chrome exists.. The rest of the post makes me scratch my head. If it's in the living room it's a direct competitor to the consoles. There's a reason there few players in that market, it's very cut throat, and takes a lot of people involved to make a platform work. If it was just about snubbed manufactures Samsung would already be there with their version of the PS/Xbox hybrid.

I bring up android only to demonstrate that a free, open platform, that's customized for a specific purpose and device is VERY enticing to hardware manufacturers.

I'm in agreement that it's in direct competition with the consoles, but you have to look at the bigger picture. It's not just about snubbed manufacturers, or just about publishers, or just about valve's ambitions....it's all of them, at the same time. Valve is in a unique position to be able to pull this off. They're basically the standard bearer for an organized, but relatively open game publishing platform. They have relations with all the publishers, so they can get a few to at least try. That gets nvidia and AMD's attention, because they see the potential for hardware sales. Then ASUS and HP see a platform that has growing support, so they give it a shot too. You can actually see all the elements coming together for a successful platform, because valve is uniquely situated to fill that role. A ton of open-ish platforms have been built on broad coalitions like this - blu-ray, HDMI, wifi....open specs and platforms eventually take over from the proprietary, it's just a matter of time. And the time for gaming to make that move may have finally come.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
http://www.tomshardware.com/news/steamos-steam-box-reference-design-source-2-half-life-3,24388.html


A supposed Valve employee spills the beans on what to expect this week, and it sounds legit.A supposed Valve Software employee has jumped on popular site 4chan to spill the beans on what the company plans to reveal on Wednesday and Friday. Posting only as Anonymous, he also discusses why Valve chose to use Linux as the foundation, dishes out a few insults towards Microsoft, and talks about the platform's streaming feature. But take all of this with a grain of salt: it's easy to write fiction while under the anonymous umbrella.


For starters, as expected, Valve will supposedly reveal a reference design on Wednesday, not a complete out-of-the-box console. This design will be highly upgradable by the end user to that customers aren't locked into one hardware set for a near decade. Xi3 Corp could still be one of these partners, and maybe even Zotac and a few other barebones Mini PC providers, but the unnamed source indicates that the ideal form factor may not be quite that small.


"It will support all hardware. All CPUs, all GPUs -- from three generations ago at the oldest for Nvidia, two for AMD and all going forward," the unnamed employee claims. "The release design, however, will have a Nvidia GPU and an AMD CPU. It will use regular PC parts, however, there will be a certification program. We have to guarantee some sort of baseline performance – if there's analog out, then the audio must not crackle, PSUs that are small won't burn your house down, small cases without retarded branding, low latency wireless networking, etc. You are free to build an 800 pound glowing monstrosity if you wish, and it'll work, but that's not really what we want you to do. There will also be prebuilt and bundled solutions."


So that's part two of the reveal: a certification program for hardware builders looking to provide full solutions, and a reference design for the ideal "Steam Box". As revealed on Monday, Valve is also releasing the SteamOS platform not only for Valve partners for creating a complete package, but for PC gamers wanting to build their own Steam Box. He said that the reference design doesn't use Intel because the company wanted to be paid for its involvement while Valve in turn would be marketing Intel's hardware for free.


"[Nvidia] reached out to us and have been extremely cooperative," the employee said. "They even let us use their streaming tech – the one they showcase on the Shield (which is getting Steam integration, btw, as are all Tegra devices), even though we told them it would have to work on AMD cards. If you were wondering what Nvidia was unveiling soon that wasn't a video card, this is it. They're the first choice for Steam Box hardware. (We even set it up so that it rains on AMD's video card announcement, kek). Expect extremely good Linux drivers from them over the next few months. AMD is… hesitant to comment."


That's it for Wednesday. On Friday Valve will not reveal new Steam peripherals, but the Source 2 game engine. The employee said it won't have a line of DirectX in it (meaning it presumably supports only OpenGL), but will work on Linux, Windows and OS X – possibly even the PlayStation 4 in the future. There will also be a game possibly using this engine that will be bundled with Nvidia cards and redeemed on Steam Boxes.



The update also goes into how Linux is faster than a Windows platform, and how Microsoft is extremely lazy and greedy. We've already heard Gabe Newell thrash the Windows 8 platform, so it's no surprise hearing similar talk from supposed employees. Windows is the real cancer killing PC gaming, not consoles, he claims.


Naturally take all of the new Valve talk as simply rumor until Valve dishes out the official news on Wednesday and Friday. Cross your fingers the new Source 2 game is Half-Life 3!


Not sure how reputable this is or if someone else already posted it.
 

Skel

Diamond Member
Apr 11, 2001
6,213
671
136
I bring up android only to demonstrate that a free, open platform, that's customized for a specific purpose and device is VERY enticing to hardware manufacturers.

I'm in agreement that it's in direct competition with the consoles, but you have to look at the bigger picture. It's not just about snubbed manufacturers, or just about publishers, or just about valve's ambitions....it's all of them, at the same time. Valve is in a unique position to be able to pull this off. They're basically the standard bearer for an organized, but relatively open game publishing platform. They have relations with all the publishers, so they can get a few to at least try. That gets nvidia and AMD's attention, because they see the potential for hardware sales. Then ASUS and HP see a platform that has growing support, so they give it a shot too. You can actually see all the elements coming together for a successful platform, because valve is uniquely situated to fill that role. A ton of open-ish platforms have been built on broad coalitions like this - blu-ray, HDMI, wifi....open specs and platforms eventually take over from the proprietary, it's just a matter of time. And the time for gaming to make that move may have finally come.

It's not that I disagree with you on this post as I just see it a bit differently. The biggest thing I keep looking at is the consumer, the only guy in the food chain that matters. You would need something new and awesome to convince them to spend any money on it at all. Without that you won't get a ASUS or HP or anyone to use it. All those platforms you pointed out all brought new and interesting things to the table. The SteamOS and possible Steam console haven't shown anything (I happily concede yet, there's still a really good chance they will soon.) that would make the end user go "I really want that". As I've pointed out in many other posts, I totally get and agree with why Valve wants it, I just don't get why our normal consumer (not the guy that really hates MS, because most consumers wouldn't know enough to have an issue with them) would buy it. I've asked a lot about why because I honestly wouldn't mind it working. I live and breath Linux at work and would love to see it more spread out. That doesn't mean I want to lose any functionality thought.
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
I picked up a few opinions elsewhere..what makes MOST sense is

* SteamOS
* (Open) Source Engine 3
* Steam Box

Why Source Engine 3? Because they will want developers making games for the Steambox/SteamOS and Source Engine 3 would do exactly that!

The questions here is whether HL3 will be delivered as the first game using Source Engine 3 - THIS would also make sense. (I don't think it's likely that they would release a new engine without anything to show it's capabilities - that would be...VERY unlikely).

So..according to logic...I am almost 99% certain that we will see Source Engine 3, HL3 (see above why)..and of course Steam Box. It would make PERFECT sense.
 
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BD2003

Lifer
Oct 9, 1999
16,815
1
81
The appeal to consumers should be obvious - a mature digital distribution platform that's been driving down prices for years (while consoles fight tooth and nail to keep them high). Hardware of every size, shape and performance, while the consoles can only offer a least common denominator, one size fits all box. Games that improve in performance and looks over the years as you upgrade, and a top end performance consoles will never be able to touch.

I know the common wisdom is that PC gamers don't want to use a controller on a couch, and console gamers don't care about performance, moddability or upgradability...but no ones ever offered a hassle free, upgradable console before. There could be a legion of PC gamers glad to finally be free of being shackled to a desk and/or keyboard, and console gamers willing to throw money at their system to upgrade performance, just lying in wait for someone to actually make a platform that's the best of both worlds.
 
Aug 11, 2008
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It's not that I disagree with you on this post as I just see it a bit differently. The biggest thing I keep looking at is the consumer, the only guy in the food chain that matters. You would need something new and awesome to convince them to spend any money on it at all. Without that you won't get a ASUS or HP or anyone to use it. All those platforms you pointed out all brought new and interesting things to the table. The SteamOS and possible Steam console haven't shown anything (I happily concede yet, there's still a really good chance they will soon.) that would make the end user go "I really want that". As I've pointed out in many other posts, I totally get and agree with why Valve wants it, I just don't get why our normal consumer (not the guy that really hates MS, because most consumers wouldn't know enough to have an issue with them) would buy it. I've asked a lot about why because I honestly wouldn't mind it working. I live and breath Linux at work and would love to see it more spread out. That doesn't mean I want to lose any functionality thought.

I was thinking the same thing about the android analogy. Smartphones and tablets using android brought something totally new and very desirable to the consumer. Steambox, I just dont see it. It can only bring something unique if Valve shuts down the platform, in which case the consumer loses. Otherwise, PC gamers already have their PC, console gamers have consoles, and the new consoles are also being focused to multimedia. I just see more opportunity for fragmentation and locking down PC options than I see new opportunities that will benefit the consumer.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
here is the original text in it's entirety:


There's no way to confirm that this was written by an actual Valve employee. Assuming it wasn't, I'm guessing this is probably just some guy re-iterating the most likely possibilities that pretty much everyone has already predicted for the next two announcements. Steambox hardware, new engine (using OpenGL) and L4D3.
 

tential

Diamond Member
May 13, 2008
7,348
642
121
One thing that many people aren't really mentioning is that even if Steam was trying to compete in the same market as the consoles, it is still a PC which would mean all the ports may or may not come to it and/or would be 6months-year or more down the road and/or bad w/o modding etc.

So what you end up with is a system that gets games later if at all, may not work correctly w/o patching that may or may not even come and/or mods which would put a bad taste in many non-pc gamers mouths and send them right back to their consoles.

Games that are PC only are not usually suited to TV gaming (due to small details etc) so you can't really even say PC exclusives would drive it.

So..again, I do not think that is Steams ultimate goal here...I think it is ultimately just an expansion of the market.

Thing is Steam benefits from the Steam prices and DLing games. So you don't have to go to the store to get your game and you can load them up on a HardDrive (remember the consoles are also using HDs so this isn't a huge neg against it).

Like you said though it is expanding the market, but if consoles continue this 8 year life cycle, by 2016, we'll see SteamBox's at 400-500 dollars that blow the current console away. Even lower maybe.

I understand the hurdles I do but:
http://www.anandtech.com/show/7367/nvidia-pledges-help-on-open-source-linux-gpu-driver-development

We can see people are already making silent moves behind SteamOS.

As a person in this thread as close to what steam's target market is with the SteamBox (a PCGamer who games from the couch and who when using BigPictureMode finds it much easier to pick games/switch between them), I see potential later down the line if Valve can get driver support(which from that link I JUST posted you can see they are) and get game support as well.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
How can you possibly see Steambox at 400-500$? The only way that is possible with a low performance AMD APU and that will just be outperformed by the next-generation consoles since they are using low level direct access APIs. And have more powerful GPUs to boot.

There's just no way around the fact that PC hardware is expensive and steam box won't be viable as a great entertainment device (as a PC) unless it is also expensive.

"The reference steam box will utilize an AMD CPU" Oh boy. That sounds fun, not.
 
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