Steam page shows 3 announcements coming

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Aug 11, 2008
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Wouldn't that be exactly ONE advantage of a console/PC hybrid? To plug a $25 wireless KBM combo into the USB and then play the way you want?

If I want to do that, all I have to do is plug a controller into my PC. Really, what can Steambox do, except maybe some streaming features, that a PC cannot already do?

Seems like Valve is pushing toward "consolization" of Steam to me, first with big picture mode and now this. I have no problem with adding console type features I guess, as long as they dont limit any of the PC functionality that we already have.
 

smackababy

Lifer
Oct 30, 2008
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If I want to do that, all I have to do is plug a controller into my PC. Really, what can Steambox do, except maybe some streaming features, that a PC cannot already do?

Seems like Valve is pushing toward "consolization" of Steam to me, first with big picture mode and now this. I have no problem with adding console type features I guess, as long as they dont limit any of the PC functionality that we already have.

Well, the current announcement today is open hardware, SteamOS running PCs for your living room I guess.

So, a gimped OS to run Steam to play PC games on your TV! Well, last time I used Linux BlueTooth drivers were awful and worked maybe 1% of the time and OpenGL doesn't have any controller standards built in from what I've heard (DirectX has built in libraries for the Xbox controller), so good luck getting a controller that actually works!
 

Childs

Lifer
Jul 9, 2000
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Well, the current announcement today is open hardware, SteamOS running PCs for your living room I guess.

So, a gimped OS to run Steam to play PC games on your TV! Well, last time I used Linux BlueTooth drivers were awful and worked maybe 1% of the time and OpenGL doesn't have any controller standards built in from what I've heard (DirectX has built in libraries for the Xbox controller), so good luck getting a controller that actually works!

The difference with SteamOS is they are actually employing people to make this stuff work, vs some dudes working on it in their spare time.
 
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zokudu

Diamond Member
Nov 11, 2009
4,364
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10 Steam Friends... Hmm.. I have two. And zero prospects outside of randoms.

Do AT people count as randoms? :awe: I just have to boot up big picture mode with my Xbox controller plugged in and I'm entered for the free steambox.
 

Gunslinger08

Lifer
Nov 18, 2001
13,234
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I don't know if I could be less excited about this. I'll have to wait and see, but I play very few games that are better with a gamepad. Basically anything that's 1st or 3rd person is better with a mouse and keyboard, which isn't going to be comfortable to use in the living room. I also have my doubts about the streaming from my PC, since my entire network is wireless. I don't think there is a huge market for this, but it's Valve/Steam, so it will probably succeed.
 

smackababy

Lifer
Oct 30, 2008
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The difference with SteamOS is they are actually employing people to make this stuff work, vs some dudes working on it in their spare time.

One can only hope. But is Valve going to employ people to write drivers for every peripheral to work in SteamOS (Linux)? A generic driver would work for some things (bluetooth, wireless adapters, etc) but it won't work for those peripherals with extra features and programs that go with them. The gaming devices are the ones targeted at gamers, will Valve write drivers so my Razer mouse works exactly as it does on Windows? Or my Logitech keyboard?

Bad initial impressions will cause this to fail, despite it not even being Valve's fault. Windows Vista is a good example of this. MS rewrote the driver model and hardware companies didn't make new drivers (AMD and Nvidia had at least 18 months and one of the two failed completely). This bad launch, even among AT where the average poster should be a bit more intelligent, still lingers and people still hate Vista.
 

cbrunny

Diamond Member
Oct 12, 2007
6,791
406
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Do AT people count as randoms? :awe: I just have to boot up big picture mode with my Xbox controller plugged in and I'm entered for the free steambox.

I suppose not. haha. I suppose I wouldn't mind gaming with a small community from time to time either....

Edit: There must be a thread somewhere for people to share Steam IDs.... Looking, but in case anyone else is faster...Link?
 
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darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
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Sounds like the next update is a controller of some sort. Or maybe Valve's own iteration of Kinect or something.

They really need to get some sort of tangible hardware examples ready and visible for them to have any chance of succeeding (though it's possible the next announcement might have a bit more on that). I'm not really interested in it myself, but I think they're going to have a much easier time selling people on a product instead of a concept.
 

Childs

Lifer
Jul 9, 2000
11,313
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One can only hope. But is Valve going to employ people to write drivers for every peripheral to work in SteamOS (Linux)? A generic driver would work for some things (bluetooth, wireless adapters, etc) but it won't work for those peripherals with extra features and programs that go with them. The gaming devices are the ones targeted at gamers, will Valve write drivers so my Razer mouse works exactly as it does on Windows? Or my Logitech keyboard?

Bad initial impressions will cause this to fail, despite it not even being Valve's fault. Windows Vista is a good example of this. MS rewrote the driver model and hardware companies didn't make new drivers (AMD and Nvidia had at least 18 months and one of the two failed completely). This bad launch, even among AT where the average poster should be a bit more intelligent, still lingers and people still hate Vista.

Not every peripheral is important. What they need to do is explicitly say what is supported, and make sure that works. They can extend support to more devices over time, or better yet get the device manufacturers to make SteamOS drivers if they need extra functionality. Its not like all gamepads work in every Windows game, many games only support the 360 pad or 360 pad functionality. In any event, it really just needs to do what they say it will do. If it doesnt, then it will fail, but if it does, then it can get better over time.
 

M0oG0oGaiPan

Diamond Member
Dec 7, 2000
7,858
2
0
digitalgamedeals.com
so their next announcement will be on input. maybe it's a snes controller/mouse/trackball/touchpad or a paired bluetooth device (controller/watch/phone) or something hooked up via wifi (tablet/phone/laptop/ps4/xbone).

there's only 270 of the beta boxes so the chances of anyone actually getting one is slim. once they release specs you could probably just build your own box that matches those specs.
 

PrincessFrosty

Platinum Member
Feb 13, 2008
2,300
68
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www.frostyhacks.blogspot.com
I have to ask:

Who does it appeal to?
What features does it add over the competition?
What drawbacks does it have?

1) Current PC owners who want to play in their living rooms. Well this is a crowd which can run a HDMI cable to their TV and plug in a wireless controller or kb/m and get this experience right now. For those that cannot do that for whatever reason (cabling etc) then streaming is always an option. But that doesn't require an OS it just requires a small little streaming device kind of like what OnLive uses.

2) People who want a HTPC but don't already have a good PC, well it makes sense to build a HTPC or buy a prebuilt one, but if you install SteamOS then you're running a custom distro of linux and the games you can play is going to be slashed down to next to nothing. A better alternative is to simply buy a console, they're cheap and offer all the big name titles.

What does custom linux offer, customization? Well what exactly is it about windows that so badly need customizing? Less input lag..er what, windows has no percieveable input lag, there's way more in bad devices than in the OS (slow monitors, slow mice etc), performance optimizations? I'll believe that when I see it, but right now the fact is this makes next to no difference, due to consolization a slump in PC gaming has meant that we can run almost all of the latest games at 1080p easily with even mid range hardware, a bump in speed really means nothing. For anyone currently running a gaming rig a new piece of hardware would be a better investment than building a steam box, so that doesn't make sense. Open-ness? Why does that matter, how does that benefit gamers? How will a valve-controlled OS be any better than a MS controlled OS?

I love Steam and Valves work in general, but I literally cannot see the point of SteamOS and dedicated hardware, I think those looking for simple to use living room gaming will go to consoles and people after a PC will be better off simply cabling a decent gaming rig to their TV, I do that to my projector with a single HDMI cable and use my PS3 controllers via bluetooth with my PC, works like a charm, cost a few quid for the HDMI cable...
 

smackababy

Lifer
Oct 30, 2008
27,024
79
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Not every peripheral is important. What they need to do is explicitly say what is supported, and make sure that works. They can extend support to more devices over time, or better yet get the device manufacturers to make SteamOS drivers if they need extra functionality. Its not like all gamepads work in every Windows game, many games only support the 360 pad or 360 pad functionality. In any event, it really just needs to do what they say it will do. If it doesnt, then it will fail, but if it does, then it can get better over time.

I haven't come across a controller that doesn't work in some games when an Xbox controller does, with the exception of the PS3 controller, but that is because it uses some kind of hack with MotionJoy (which may or may not work depending on the user apparently).

The "it only works with this specific hardware" removes the openness everyone seems to be raving about. "Oh! You can use any PC parts... from a list provided by Valve"
 

tential

Diamond Member
May 13, 2008
7,348
642
121
I'll sit down on the floor in front of my coffee table. No need to get creative.

Consisdering these games aren't available to play on consoles to begin with it's not a big deal.

I play MMOs with a controller sometimes though just for meaningless farming. In fact, some mmos have shortcuts that can only be used with a controller (Lineage 2 comes to mind), and I used that for farming. Never let people know either so I always had gear first due to being able to farm in way 99% of the server had not known since I used a controller+m/kb.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
Well here's hoping that Friday will be a great announcement, today is pretty lackluster. I'm more eagerly awaiting AMDs announcements now.
 

PrincessFrosty

Platinum Member
Feb 13, 2008
2,300
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www.frostyhacks.blogspot.com
I haven't come across a controller that doesn't work in some games when an Xbox controller does, with the exception of the PS3 controller, but that is because it uses some kind of hack with MotionJoy (which may or may not work depending on the user apparently).

MotionJoy drivers just emulate a basic input device for the PS3 controllers, you can map whatever buttons you want into a generic windows input device, DirectX takes care of the input.

The latest version of MotionJoy drivers/software actually have a mode which emulates a 360 controller specifically for the PS3 controllers, so if for some reason a developer doesn't support direct input correctly but happens to support the Xbox controller (lame developers basically) then you can just emulate it.

MotionJoy can be fiddly to get working but fundamentally it's fine...last month I had friends over and I bought Streets of Rage on steam, it emulates the Sega Megadrive, used MotionJoy drives with 2 PS3 controllers, one with a USB cable and one with a bluetooth USB dongle, once configured we threw the output from the PC to my living room home theatre and projected a 125" game of Streets of Rage, sat on the sofa and played for hours.

No need for Steam OS or special hardware or special software, what a load of nonsense.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
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So I'm reading this interview: http://www.pcpowerplay.com.au/2013/09/nvidia-interview-the-sky-isnt-falling/


On that note, we’ve heard developers say that they can extract roughly three times the level of performance out of a console’s hardware compared to a similarly-specced PC, due to the fixed nature of the hardware. They know exactly what they’re developing for, and there is less driver/OS bloat. Is this still true, or have newer versions of Direct X helped to tap into the PC’s performance? Will the next-gen consoles still punch well above their weight?



I think a console can punch above their weight to some degree, but not by a factor of three. I wouldn’t even say a factor of two. Partially because they have leaner and meaner operating systems and APIs, they’re closer to the metal, and also because developers can hand-craft code for these fixed platforms.


Things have changed, though. Direct X has gotten much, much better compared to where it used to be. The barrier between Direct X level of interface and to-the-metal interface has gotten much closer. It used to be huge, but not so much anymore. Also, I think the PCs and the consoles look alike these days. The PS4 and Xbox One have an x86 CPU, a PC-style GPU. It’s a giant integrated graphics PC.


So the one thing that could sell this thing to me and other PC enthusiasts is greatly improved performance. If what Nvidia here is saying is true, then are we really going to see that much of an improvement with a SteamOS if we're not even seeing a huge improvement in consoles vs. DirectX anymore?
 

smackababy

Lifer
Oct 30, 2008
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So I'm reading this interview: http://www.pcpowerplay.com.au/2013/09/nvidia-interview-the-sky-isnt-falling/





So the one thing that could sell this thing to me and other PC enthusiasts is greatly improved performance. If what Nvidia here is saying is true, then are we really going to see that much of an improvement with a SteamOS if we're not even seeing a huge improvement in consoles vs. DirectX anymore?

SteamOS won't use Direct X, so that really isn't for this thread. But, Nvidia is right. The straight to metal advantage gap is narrowing.
 

PrincessFrosty

Platinum Member
Feb 13, 2008
2,300
68
91
www.frostyhacks.blogspot.com
So I'm reading this interview: http://www.pcpowerplay.com.au/2013/09/nvidia-interview-the-sky-isnt-falling/

So the one thing that could sell this thing to me and other PC enthusiasts is greatly improved performance. If what Nvidia here is saying is true, then are we really going to see that much of an improvement with a SteamOS if we're not even seeing a huge improvement in consoles vs. DirectX anymore?

That's not going to happen, the "on mettle" benefits of consoles come not so much from bloat of the API but having fixed function hardware, with a modular PC these sorts of optimisations aren't feasible because you'd need to hand craft them for literally every piece of hardware you intend to support.

Linux MAY remove some of the API bloat in between, this has yet to be seen or measured, it's possible but we have other mitigating factors such as Windows having aggressive driver/API optimisation over many years and linux being neglected, for a long time GPU drivers for linux have generally been regarded as pretty bad, I don't see that situation dramatically improving over night.

Another thing to keep in mind with console style on mettle optimisation is that the developers need to specifically invest in doing this, it's not just free. Some devs do it a lot and do it well providing better performance, others stick more closely to the API and see no gains.
 

Childs

Lifer
Jul 9, 2000
11,313
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I haven't come across a controller that doesn't work in some games when an Xbox controller does, with the exception of the PS3 controller, but that is because it uses some kind of hack with MotionJoy (which may or may not work depending on the user apparently).

It depends on whether the game supports XInput and DirectInput, or just XInput like most modern games. Modern controllers that support XInput are basically just 360 pad clones.

The "it only works with this specific hardware" removes the openness everyone seems to be raving about. "Oh! You can use any PC parts... from a list provided by Valve"

Peripherals are not PC parts. But even games have minimum specs. You cannot support everything.
 

Staples

Diamond Member
Oct 28, 2001
4,953
119
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So I'm reading this interview: http://www.pcpowerplay.com.au/2013/09/nvidia-interview-the-sky-isnt-falling/


So the one thing that could sell this thing to me and other PC enthusiasts is greatly improved performance. If what Nvidia here is saying is true, then are we really going to see that much of an improvement with a SteamOS if we're not even seeing a huge improvement in consoles vs. DirectX anymore?

It has more to do with the hardware than the OS. I've never seen benchmarks but I would gather than Windows/Linux games that both run under OGL run the same on either platform.

The optimiizations with consoles are because they are fixed hardware. But if Valve will allow you to upgrade these things and they will offer many different configs, then developer will NOT waste their time optimizing it for one config knowing that everyone will have upgraded within a year.

Sounds to me like we shouldn't expect anything big. I see a Steam Machine targeting the low end and NOT the high end market.
 

smackababy

Lifer
Oct 30, 2008
27,024
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It depends on whether the game supports XInput and DirectInput, or just XInput like most modern games. Modern controllers that support XInput are basically just 360 pad clones.



Peripherals are not PC parts. But even games have minimum specs. You cannot support everything.

Peripherals are just as important as PC parts. There is a huge market for $100+ gaming keyboards and mice. And if some fancy one I bought doesn't work because of bad drivers, chances are I am blaming the OS / console rather than the manufacturer.*

*I am basing that all on history of consumer history and their knowledge of drivers
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
Maybe I'm not understanding this claim:

Fast forward

In SteamOS, we have achieved significant performance increases in graphics processing, and we’re now targeting audio performance and reductions in input latency at the operating system level. Game developers are already taking advantage of these gains as they target SteamOS for their new releases.


http://store.steampowered.com/livingroom/SteamOS/


I guess I'm taking that out of context after hearing Gabe speak about DirectX and Windows8, but I figured that line in their announcement page is directed at the standard gaming environment on the PC. Perhaps it's simply a status update on where they are in SteamOS compared to their previous versions of SteamOS?

I haven't slept in 2 days so I'm slightly brainmushy right now.
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
Peripherals are just as important as PC parts. There is a huge market for $100+ gaming keyboards and mice. And if some fancy one I bought doesn't work because of bad drivers, chances are I am blaming the OS / console rather than the manufacturer.*

*I am basing that all on history of consumer history and their knowledge of drivers

Maybe, but more than likely companies selling $100+ peripherals will work with Valve to get their specific features working. Or they will come out with a SteamOS version and get people to double dip.

I have a $100+ keyboard, and its only really $100+ because its mechanical and backlit. Macro keys are nothing revolutionary. There is nothing special about "gaming" peripherals. If someone is motivated to get things working in Linux, like Valve is, it can be done. None of this stuff is impossible. And this is targeted towards the PC crowd, and they go through this kind of thing with every major Windows rev.
 

smackababy

Lifer
Oct 30, 2008
27,024
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Maybe, but more than likely companies selling $100+ peripherals will work with Valve to get their specific features working. Or they will come out with a SteamOS version and get people to double dip.

I have a $100+ keyboard, and its only really $100+ because its mechanical and backlit. Macro keys are nothing revolutionary. There is nothing special about "gaming" peripherals. If someone is motivated to get things working in Linux, like Valve is, it can be done. None of this stuff is impossible. And this is targeted towards the PC crowd, and they go through this kind of thing with every major Windows rev.

You'd certainly hope this was the case. However, as we've seen even those selling $500+ video cards fail to give proper drivers upon being forced to! See Nvidia and Vista.

I am not saying they won't, but if they don't, I can see this having a big negative impact on a SteamBox being hailed as good in the minds of consumers.

And, I do understand why Valve is doing this. I just don't agree they are going about it the right way. Even their beta test reeks of "be a Valve fanboy and get to beta test it!". I think a far better test would be someone who is completely unfamiliar with Steam test it, because that is, or seems to be, their target market.
 
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