[Steam] Video card survey - March 2013

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
It's kind of depressing when you think about it. We're over 3 years into DX11 and DX11 capable PCs still aren't even a majority on Steam (though they are a plurality). SNB launching with DX10.1 graphics and being as popular as it is really pushed back DX11 adoption.

Though I continue to be amused by the number of users holding onto NVIDIA 9000 series cards; NVIDIA may have sold G92 by the truckload in the last decade, but now they're having a heck of a time getting rid of it.
 

BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
0
71
Yeah my 9800GT hasn't been unable to play anything yet that wasn't exclusively DX11.

I would imagine with the new consoles and "DX11 required" requirements (like Crysis 3), the only way AMD and Nvidia are going to get these people to upgrade is by sheer force of game support (or lack thereof), or component failure... Whichever comes first.

Edit: Wait, isn't it 35% DX10, 59% DX11? At least for steam?
 
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willomz

Senior member
Sep 12, 2012
334
0
0
Interesting that the most popular current gen card is the GTX670, whereas for AMD it is the 7850. I'm surprised that the 7950/7970 aren't higher as this is where AMD hold the biggest price/performance advantage.

I guess the 7850 does well because it came out relatively early compared to the 660 and the only just released 650 Boost.
 

StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
It's kind of depressing when you think about it. We're over 3 years into DX11 and DX11 capable PCs still aren't even a majority on Steam (though they are a plurality). SNB launching with DX10.1 graphics and being as popular as it is really pushed back DX11 adoption.

Though I continue to be amused by the number of users holding onto NVIDIA 9000 series cards; NVIDIA may have sold G92 by the truckload in the last decade, but now they're having a heck of a time getting rid of it.

Probably beating a dead horse but: With game budgets ballooning out of control it doesn't make sense developing solely for a super-fragmented market let alone pushing graphical level on it. Then you have things like G92 running absolutely fine for Source engine games and WoW.

Even without consoles that is still unlikely to happen anyway. Just take a look at Android, same fragmentation, yet no competing consoles and budget issues, but same story.
 

Rvenger

Elite Member <br> Super Moderator <br> Video Cards
Apr 6, 2004
6,283
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The way the HD 7950 has been selling with Steam games you'd think that would be at the top on popularity.
 

hyrule4927

Senior member
Feb 9, 2012
359
1
76
The way the HD 7950 has been selling with Steam games you'd think that would be at the top on popularity.

I wouldn't rely too much on Steam survey, I find it very hard to believe that there are nearly three GTX670s for every 7950 out there. And I know for a fact that the survey ignored my GPU and just picked up the integrated HD3000 when it scanned my system, so it certainly has some issues.
 
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Lonyo

Lifer
Aug 10, 2002
21,938
6
81
Based on the quite significant number of HD3000 and HD4000 systems, it would appear that you aren't the only one who is having that happen hyrule.
#1, #3, #5 and #6 top GPUs, all Intel IGP.
 

Spjut

Senior member
Apr 9, 2011
931
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Microsoft was at least smart by making the DX11 API able to support DX10/10.1 GPUs as well, so studios can still "require" DX11 without locking out DX10 users
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
Yeah my 9800GT hasn't been unable to play anything yet that wasn't exclusively DX11.

I would imagine with the new consoles and "DX11 required" requirements (like Crysis 3), the only way AMD and Nvidia are going to get these people to upgrade is by sheer force of game support (or lack thereof), or component failure... Whichever comes first.

Edit: Wait, isn't it 35% DX10, 59% DX11? At least for steam?

What settings? 1024x768 @ maximum ugly @ 30FPS (barely)?
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
Microsoft was at least smart by making the DX11 API able to support DX10/10.1 GPUs as well, so studios can still "require" DX11 without locking out DX10 users
The end result is the same, but technically you're thinking of it in reverse. It's not the DX11 API with backwards compatibility, it's the DX10 API with additional feature levels added. Direct3D 11 is just Direct3D 10 with an additional feature level (11_0 and 11_1). Ultimately it's all about what feature level the developer wants to use as a baseline.
 

Rvenger

Elite Member <br> Super Moderator <br> Video Cards
Apr 6, 2004
6,283
5
81
I wouldn't rely too much on Steam survey, I find it very hard to believe that there are nearly three GTX670s for every 7950 out there. And I know for a fact that the survey ignored my GPU and just picked up the integrated HD3000 when it scanned my system, so it certainly has some issues.


I can bet you are right! Most people don't disable iGPU in the bios nor does the computer manufacturers I bet, the way you can tell is to check system properties to see if your RAM is being reserved.

Not sure if that would even be the issue though.
 
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Xarick

Golden Member
May 17, 2006
1,199
1
76
I would put stock in the survey.
Not disabling the graphics should equally affect all.
Also remember that Nvidia still has a name. You go into a store and Nvidia is still the recommended brand. On top of which when the 670 was released it was faster than the 7970 which means it got snapped up. Most people aren't going to dump it to change to a 7970/7950.
In order to change those stats AMD needs the fastest card out of the gate. Not 6+ months later.
 

Riceninja

Golden Member
May 21, 2008
1,841
3
81
The way the HD 7950 has been selling with Steam games you'd think that would be at the top on popularity.

yeah, i dont understand these stats.

if you click "sort by % change this month" at the top:

http://store.steampowered.com/hwsurvey/videocard/?sort=chg

among all video cards 7950 has the largest increase, a 0.55% total share. but that's only because there no previous data in the earlier months for it. why is that? this is not a new card.
 

Xarick

Golden Member
May 17, 2006
1,199
1
76
Because they don't start counting you on all cards until you have at least .50% of the share. Look under direct x 11 gpus and you can see where it was been. Note the 670 had a massively higher share out of the gate.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
It's kind of depressing when you think about it. We're over 3 years into DX11 and DX11 capable PCs still aren't even a majority on Steam (though they are a plurality). SNB launching with DX10.1 graphics and being as popular as it is really pushed back DX11 adoption.

Though I continue to be amused by the number of users holding onto NVIDIA 9000 series cards; NVIDIA may have sold G92 by the truckload in the last decade, but now they're having a heck of a time getting rid of it.

I could have sworn it showed 59% with DX11 capable cards. That looks like a majority.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106

That's a good observation, and probably speaks to how many people are still using Windows XP; AMD seems more competitive with operating systems that can actually take advantage of DX11. I also find it interesting that on the overall charts and the DX11 only charts the 5770 leads for AMD while the 7870 lags significantly behind, then in DX 11 + Win Vista/7 the 7870 jumps to second place for AMD while the 5770 plummets to the bottom. The 500-series champions for Nvidia also take a dive on the DX11 Win Vista/7 chart, replaced by 600 series cards.

For a more visual representation, there are the charts on this page:

http://store.steampowered.com/hwsurvey/
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Again:

Steam has different stats for just video cards, and for the percentage of complete systems that have the necessary software and hardware to use DX10+ (i.e. excluding XP). That number is on the front page and is still below 50%.

http://store.steampowered.com/hwsurvey/

It is still 49.7%, and still the largest segment, so it's not that bad, and realistically, fewer than that would have the power to run many DX11 features anyways.
 
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