werepossum
Elite Member
- Jul 10, 2006
- 29,873
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Well said, and that is certainly one issue with mods. Tons of them are abandoned because it's just too much work, especially if the mod already satisfies their own needs. If they were paid projects, surely some number of modders would continue supporting them because there is a reward beyond satisfaction, and perhaps other modders would work on compatibility issues. Lots of mods are started with lofty aspirations, but later cut back or abandoned unfinished because (A) it's far more work than they understood and (B) they must rely on others for some parts and often those pledges don't materialize. It's always easier to make time for something that pays.Honestly, PC Gamers have done as much to kill modding as Valve has. Do I think Valve is taking more than their fair share? Yeah, probably. But as a modder, 30% of all the sales is more than the $0 I make for my efforts now.
As this thread shows, PC Gamers have some how adopted the attitude that they are entitled to high quality mods that work flawlessly in every scenario. I mean, seriously, do you guys realize what you're expecting? Let's look at it from the mod creators perspective for a second here. We'll use Skyrim as an example.
I decide I like Skyrim, but the UI just doesn't work for me. So I decide I'm going to see if I can fix it. I'm a code guy though, so I'm going to get my artist buddy to help. Obviously, there's no documentation on this sort of thing so we're flying by the seat of our pants. After two months worth of weekends, we got our new UI. We think it's awesome and have seen other people complaining the original UI sucks so we decide to upload our mod to Nexus. People like it, but complain it doesn't work with mod X or mod Y.
Well, we weren't using those but think it's cool that people like our mod so we download X and Y and spend weeks making it work with those. Then people ask if we can make it work with mod Z and maybe add feature A. You also have angry messages from people about the color choices of the UI and that it's not available in their language, etc.
This goes on until the end of time. Or at least until people stop playing the game. How much time would YOU invest into making your mod work for other people in every situation without any sort of compensation? Do you guys realize some of these mods have hundreds or even thousands of man hours into their development? A lot of these mods aren't things that people just sat down one night and knocked out. Then people have the audacity to complain that it doesn't meet their expectations?
Between the attitudes of gamer's and the game companies trend of making modding harder and harder to do, the community has been dying off all by itself. Right now, I give this 50/50 odds on either reviving the community or being the final straw.
And the "they could take donations then" idea is laughable. Many of the large scale mods have donations requests either in the installer or in the read me. I would love to know the actual percentage of mod users that donate. I'd guess 1%.
And if a modder prefers being paid in laudatory emails leavened with petulant claims of system crashes and demands that everything be translated into Samarifornian Hebreloid, he can continue to make his offerings available for free.
Personally I've never been comfortable with donating for a work based without permission on a copyrighted property. This is Bethesda's tacit permission that it's okay, through Steam at least. Hopefully this agreement is written to allow places like the Nexxus to also charge and hopefully spend some of that money on evaluation and conflict resolution. We'll just have to see how it plays out.
But developers already do that. If that is Bethesda's intention, wouldn't they start by clamping down on modders?The whole problem people are missing is that this will be worse for games that will deny mod support. The whole idea of mods being paid for has already been around forever..its called DLC. They are slowing killing mod support, and with this happening, you can bet that games will call DLC as mods or something like that to justify lots of micro purchases.
Why would a game dev accept mods on steam for %75 profit, when they can just make it DLC for%100 no matter how minor the change to game is.
I'm one of those people who believe that paid DLC, if it represents true value, is a good thing. Same with mods - if this gives me more good content, I'll happily pay for it. Certainly I'll be more discerning in what I load if I'm paying for it, but if my overall experience is increased proportionate to my added expense - which as always is my responsibility - then I'm ahead of the game. If I merely have the same choices but now with added expense then obviously I've lost, but I don't think we can just assume that will be the case. Let's wait to see if projects like A World of Pain or Project Brazil are resurrected now that there is some possible financial gain. Who knows, we may be surprised.