Originally posted by: buzzsaw13
Originally posted by: Maleficus
Originally posted by: buzzsaw13
Originally posted by: Maleficus
I would be excited if it was SF3:3S, SF4 looks like it's going to be a bust, idk why they gave such an important series to a newb developer.
You can already play 3S through GGPO (Capcom will be using GGPO for SF4 for online play as well). SF4 is actually turning out to be pretty good, the way you go about it feels like SF2 (lots of footsies and huge emphasis on spacing), EX moves, throws (2 frame throws), and damage like 3S, and combos like CVS2. The new "revenge" system is pretty neat, you can sorta do similar things like the whole parry nonsense in 3S, but there was obviously a lot of thought put into it.
I think Ono did a very very good job considering the only official street fighter thing hes done was that stupid third strike rap in the opening.
parry nonsense? you mean the thing that actually gave the game it's immense depth? no parry = no thanks.
Immense depth? Don't think so. The parry system was fun for a little while, and then it got increasingly frustrating.
For one, they made the parry window 8 frames which gives HUGE leeway and being able to tap the stick in advance. It turns 3S into a gigantic guessing game, and with the fact that you can option select parry, there's almost no disadvantage to guessing wrong since you can just hold the stick back and block/mash throw.
It makes jump ins 100 percent safe, no thinking required if you can just jump in and tap forward and parry on the way down. Even if they don't do anything, you get to land and you're completely safe anyway.
The revenge system is done very well, you get one hit of super armor and have a choice of letting your focus attack go through or you can cancel it into a dash. It's balanced, unlike the parry system with almost no consequences for missing your parry.