Street Fighter II is awesome!

Page 4 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

virtuamike

Diamond Member
Oct 13, 2000
7,845
13
81
Originally posted by: Valhalla1
oh also I wasn't aware of the guile glitch, but I rarely played it in arcades

one interesting SF2 arcade incident, I was at some cheap ass bowling alley in junior high school. They had an unmarked all white game cabinet with generic looking joypads. didn't know what it was until I looked, and it was Street Fighter II. However it was waaaaay f-ed up, using ryu or ken you could stop at any point in mid-air and throw a fireball. also there were tons of other glitches but thats what I remember most. I only spent a quarter on it and gave up. This was surely pre-emulator days (pre-www) so I'm guessing it was a pirated cabinet with a hacked up game rom


oh and as for ken/ryu not being good, I disagree. to each his own, I can beat sf2 with ken in like 10 minutes taking nary a hit

Hahha, there's a hacked one at the Tap Express in Davis we always play on. Zangief is the best, mid-air and counter 360s.
 

Spudd

Golden Member
Aug 7, 2001
1,114
0
71
Originally posted by: JackBurton
Originally posted by: Spudd
Originally posted by: atom
Against the computer Ken/Ryu ruled for one reason, the computer just arbitrarily jumps at you. Once you play human opponents, you quickly learn that you almost never jump towards your opponent. Once you stay on the ground their best move becomes worthless.

Dhalsim was pretty much god back in SF2 and Guile was better than Ken/Ryu because he had better and faster ground moves.

Nah, if you're playing against someone with mad speed doing the Shouryuuken with the jab button, he could rip you a new one for any of Dhalism's extension kicks or punches. Using jabs and crouching short kicks to start off combos when he gets close or trap him in the corner, you could finish off great Dhalism players.

Let me give you the key to beating a Ken/Ryu player in Street Fighter II. Throw a fireball, if they jump you can either kick him out of the air, or if is too late to throw a kick, wait 'til he is about to hit the ground and do a slide. Ken/Ryu have NO attack that can counter Dhalsim's slide when coming out of the air. If Ken/Ryu throw a fireball, slide underneath. If they get too close, there are stategies to get him away from you again.


I guess you've never played against someone with, as I said, "mad" speed doing the Shouryuken w/ jab. Before even landing the animation for that rising uppercut begins and takes out your opponent. Watching two really fast, and good people play, it came down to straight block timing as to who would even land a blow.
 

JackBurton

Lifer
Jul 18, 2000
15,993
14
81
Originally posted by: Spudd
Originally posted by: JackBurton
Originally posted by: Spudd
Originally posted by: atom
Against the computer Ken/Ryu ruled for one reason, the computer just arbitrarily jumps at you. Once you play human opponents, you quickly learn that you almost never jump towards your opponent. Once you stay on the ground their best move becomes worthless.

Dhalsim was pretty much god back in SF2 and Guile was better than Ken/Ryu because he had better and faster ground moves.

Nah, if you're playing against someone with mad speed doing the Shouryuuken with the jab button, he could rip you a new one for any of Dhalism's extension kicks or punches. Using jabs and crouching short kicks to start off combos when he gets close or trap him in the corner, you could finish off great Dhalism players.

Let me give you the key to beating a Ken/Ryu player in Street Fighter II. Throw a fireball, if they jump you can either kick him out of the air, or if is too late to throw a kick, wait 'til he is about to hit the ground and do a slide. Ken/Ryu have NO attack that can counter Dhalsim's slide when coming out of the air. If Ken/Ryu throw a fireball, slide underneath. If they get too close, there are stategies to get him away from you again.


I guess you've never played against someone with, as I said, "mad" speed doing the Shouryuken w/ jab. Before even landing the animation for that rising uppercut begins and takes out your opponent. Watching two really fast, and good people play, it came down to straight block timing as to who would even land a blow.

Dude, I can do an uppercut on demand and do it non stop if I wanted to (Yes, I normally do jab uppercuts because it doesn't leave me open for as long as a fierce uppercut would). You can't do an uppercut for awhile after you throw a fireball because Ken/Ryu's hands are still extended. While the hands are extended, he is open to a slide from Dhalsim.

If you want me to prove this to you, let's all get a SFII machine up and running. It should be fun.
 

Spudd

Golden Member
Aug 7, 2001
1,114
0
71
Originally posted by: JackBurton
Originally posted by: Spudd
Originally posted by: JackBurton
Originally posted by: Spudd
Originally posted by: atom
Against the computer Ken/Ryu ruled for one reason, the computer just arbitrarily jumps at you. Once you play human opponents, you quickly learn that you almost never jump towards your opponent. Once you stay on the ground their best move becomes worthless.

Dhalsim was pretty much god back in SF2 and Guile was better than Ken/Ryu because he had better and faster ground moves.

Nah, if you're playing against someone with mad speed doing the Shouryuuken with the jab button, he could rip you a new one for any of Dhalism's extension kicks or punches. Using jabs and crouching short kicks to start off combos when he gets close or trap him in the corner, you could finish off great Dhalism players.

Let me give you the key to beating a Ken/Ryu player in Street Fighter II. Throw a fireball, if they jump you can either kick him out of the air, or if is too late to throw a kick, wait 'til he is about to hit the ground and do a slide. Ken/Ryu have NO attack that can counter Dhalsim's slide when coming out of the air. If Ken/Ryu throw a fireball, slide underneath. If they get too close, there are stategies to get him away from you again.


I guess you've never played against someone with, as I said, "mad" speed doing the Shouryuken w/ jab. Before even landing the animation for that rising uppercut begins and takes out your opponent. Watching two really fast, and good people play, it came down to straight block timing as to who would even land a blow.

Dude, I can do an uppercut on demand and do it non stop if I wanted to (Yes, I normally do jab uppercuts because it doesn't leave me open for as long as a fierce uppercut would). You can't do an uppercut for awhile after you throw a fireball because Ken/Ryu's hands are still extended. While the hands are extended, he is open to a slide from Dhalsim.

If you want me to prove this to you, let's all get a SFII machine up and running. It should be fun.

Aww Jack, that's a totally different point than the one you made above! LOL. You said "Throw a fireball, if they jump you can either kick him out of the air, or if is too late to throw a kick, wait 'til he is about to hit the ground and do a slide. Ken/Ryu have NO attack that can counter Dhalsim's slide when coming out of the air. If Ken/Ryu throw a fireball, slide underneath." You were talking about Dhalism being able to kick Ken/Ryu out of the after Dhalism threw a fireball to make them jump in at him. Not the other way around. It was to that scenario I responded.

And as for your challenge, these old bones of mine would love to go a round, but it would have to be at an arcade since gamepad's are not my thing for fighting games. Thus said challenge will likely never happen since, as we all know, arcades don't exist anymore. Went bellyup back in 97 during the great cheese depression.

 

JackBurton

Lifer
Jul 18, 2000
15,993
14
81
Aww Jack, that's a totally different point than the one you made above! LOL. You said "Throw a fireball, if they jump you can either kick him out of the air, or if is too late to throw a kick, wait 'til he is about to hit the ground and do a slide. Ken/Ryu have NO attack that can counter Dhalsim's slide when coming out of the air. If Ken/Ryu throw a fireball, slide underneath." You were talking about Dhalism being able to kick Ken/Ryu out of the after Dhalism threw a fireball to make them jump in at him. Not the other way around. It was to that scenario I responded.
I don't want to go on and on about this as I'm sure other people would have very little interest in our conversation, but...

Yes I did mention Dhalsim throwing a fireball to get Ken/Ryu to jump, but I don't understand what you are trying to say about an uppercut countering a fireball. You can uppercut all day long, but if you have a fireball coming at you, you have a few choices, block, tornado kick through it, fireball, jump or do an uppercut through it. If the opponent is trying to uppercut through a fireball, throw a slow moving fireball (jab) and let him uppercut through it. You can time it where you know when he HAS to uppercut to clear the fireball. Given that, you can also time a fierce punch to follow right after the fireball (I'm talking RIGHT after) so it will hit Ken/Ryu when they are coming down from their short uppercut (They can't pull another one off until they hit the ground. I don't care how fast you think you are with the uppercut). Now after one connection with Dhalsim's fierce punch, Ken/Ryu players will start to try and press the action. They usually won't sit there just doing uppercuts through fireballs if they know they can get hit at any time. There again, they'll either start jumping or throwing fireballs, where Dhalsim will counter easily.
 

Spudd

Golden Member
Aug 7, 2001
1,114
0
71
Originally posted by: JackBurton
Aww Jack, that's a totally different point than the one you made above! LOL. You said "Throw a fireball, if they jump you can either kick him out of the air, or if is too late to throw a kick, wait 'til he is about to hit the ground and do a slide. Ken/Ryu have NO attack that can counter Dhalsim's slide when coming out of the air. If Ken/Ryu throw a fireball, slide underneath." You were talking about Dhalism being able to kick Ken/Ryu out of the after Dhalism threw a fireball to make them jump in at him. Not the other way around. It was to that scenario I responded.
I don't want to go on and on about this as I'm sure other people would have very little interest in our conversation, but...

Yes I did mention Dhalsim throwing a fireball to get Ken/Ryu to jump, but I don't understand what you are trying to say about an uppercut countering a fireball. You can uppercut all day long, but if you have a fireball coming at you, you have a few choices, block, tornado kick through it, fireball, jump or do an uppercut through it. If the opponent is trying to uppercut through a fireball, throw a slow moving fireball (jab) and let him uppercut through it. You can time it where you know when he HAS to uppercut to clear the fireball. Given that, you can also time a fierce punch to follow right after the fireball (I'm talking RIGHT after) so it will hit Ken/Ryu when they are coming down from their short uppercut (They can't pull another one off until they hit the ground. I don't care how fast you think you are with the uppercut). Now after one connection with Dhalsim's fierce punch, Ken/Ryu players will start to try and press the action. They usually won't sit there just doing uppercuts through fireballs if they know they can get hit at any time. There again, they'll either start jumping or throwing fireballs, where Dhalsim will counter easily.


I never said anything about a rising uppercut countering a fireball?? You said "or if is too late to throw a kick, wait 'til he is about to hit the ground and do a slide. Ken/Ryu have NO attack that can counter Dhalsim's slide when coming out of the air." What I said was that the slide wouldn't connect b/c it would run into a jab rising uppercut. That's all. :beer:
 

JackBurton

Lifer
Jul 18, 2000
15,993
14
81
Originally posted by: Spudd
Originally posted by: JackBurton
Aww Jack, that's a totally different point than the one you made above! LOL. You said "Throw a fireball, if they jump you can either kick him out of the air, or if is too late to throw a kick, wait 'til he is about to hit the ground and do a slide. Ken/Ryu have NO attack that can counter Dhalsim's slide when coming out of the air. If Ken/Ryu throw a fireball, slide underneath." You were talking about Dhalism being able to kick Ken/Ryu out of the after Dhalism threw a fireball to make them jump in at him. Not the other way around. It was to that scenario I responded.
I don't want to go on and on about this as I'm sure other people would have very little interest in our conversation, but...

Yes I did mention Dhalsim throwing a fireball to get Ken/Ryu to jump, but I don't understand what you are trying to say about an uppercut countering a fireball. You can uppercut all day long, but if you have a fireball coming at you, you have a few choices, block, tornado kick through it, fireball, jump or do an uppercut through it. If the opponent is trying to uppercut through a fireball, throw a slow moving fireball (jab) and let him uppercut through it. You can time it where you know when he HAS to uppercut to clear the fireball. Given that, you can also time a fierce punch to follow right after the fireball (I'm talking RIGHT after) so it will hit Ken/Ryu when they are coming down from their short uppercut (They can't pull another one off until they hit the ground. I don't care how fast you think you are with the uppercut). Now after one connection with Dhalsim's fierce punch, Ken/Ryu players will start to try and press the action. They usually won't sit there just doing uppercuts through fireballs if they know they can get hit at any time. There again, they'll either start jumping or throwing fireballs, where Dhalsim will counter easily.


I never said anything about a rising uppercut countering a fireball?? You said "or if is too late to throw a kick, wait 'til he is about to hit the ground and do a slide. Ken/Ryu have NO attack that can counter Dhalsim's slide when coming out of the air." What I said was that the slide wouldn't connect b/c it would run into a jab rising uppercut. That's all. :beer:
Ok, now I know what you are saying. The problem is, you HAVE to hit the ground before you can do an uppercut. Basically you slide BEFORE he hits the ground. Ryu is basically falling ON a slide, he never hits the ground before the slide. Ryu can not counter it because he doesn't have an attack that will stop the slide before he hits the ground. Guile can with a middle kick, but Ken and Ryu have nothing. You can punch or kick while in the air, but nothing will counter his slide, before he hits the ground. Like I said, you can't uppercut if you are not on the ground yet.
 

Shazam

Golden Member
Dec 15, 1999
1,136
1
0
There were lots of original SFII machines that had the Guile glitch (and many others) fixed.

In original SFII, a perfect Guile player cannot beat a perfect Dhalsim player.

However, Zangief beats Dhalsim. Zangief does have a decent chance against Guile.

Ken and Ryu suck in original SFII.
 

Spudd

Golden Member
Aug 7, 2001
1,114
0
71
Originally posted by: JackBurton
Originally posted by: Spudd
Originally posted by: JackBurton
Aww Jack, that's a totally different point than the one you made above! LOL. You said "Throw a fireball, if they jump you can either kick him out of the air, or if is too late to throw a kick, wait 'til he is about to hit the ground and do a slide. Ken/Ryu have NO attack that can counter Dhalsim's slide when coming out of the air. If Ken/Ryu throw a fireball, slide underneath." You were talking about Dhalism being able to kick Ken/Ryu out of the after Dhalism threw a fireball to make them jump in at him. Not the other way around. It was to that scenario I responded.
I don't want to go on and on about this as I'm sure other people would have very little interest in our conversation, but...

Yes I did mention Dhalsim throwing a fireball to get Ken/Ryu to jump, but I don't understand what you are trying to say about an uppercut countering a fireball. You can uppercut all day long, but if you have a fireball coming at you, you have a few choices, block, tornado kick through it, fireball, jump or do an uppercut through it. If the opponent is trying to uppercut through a fireball, throw a slow moving fireball (jab) and let him uppercut through it. You can time it where you know when he HAS to uppercut to clear the fireball. Given that, you can also time a fierce punch to follow right after the fireball (I'm talking RIGHT after) so it will hit Ken/Ryu when they are coming down from their short uppercut (They can't pull another one off until they hit the ground. I don't care how fast you think you are with the uppercut). Now after one connection with Dhalsim's fierce punch, Ken/Ryu players will start to try and press the action. They usually won't sit there just doing uppercuts through fireballs if they know they can get hit at any time. There again, they'll either start jumping or throwing fireballs, where Dhalsim will counter easily.


I never said anything about a rising uppercut countering a fireball?? You said "or if is too late to throw a kick, wait 'til he is about to hit the ground and do a slide. Ken/Ryu have NO attack that can counter Dhalsim's slide when coming out of the air." What I said was that the slide wouldn't connect b/c it would run into a jab rising uppercut. That's all. :beer:
Ok, now I know what you are saying. The problem is, you HAVE to hit the ground before you can do an uppercut. Basically you slide BEFORE he hits the ground. Ryu is basically falling ON a slide, he never hits the ground before the slide. Ryu can not counter it because he doesn't have an attack that will stop the slide before he hits the ground. Guile can with a middle kick, but Ken and Ryu have nothing. You can punch or kick while in the air, but nothing will counter his slide, before he hits the ground. Like I said, you can't uppercut if you are not on the ground yet.

Ahh, I see what you are saying. But doesn't a short kick stop it?

 

angrymaxx

Senior member
Jul 20, 2000
375
0
0
Originally posted by: JackBurton
Originally posted by: FrankyJunior
I've always thought it would be cool to get an old shell of an arcade game, stick a PC in it with all the Mame ROMs and be able to play any game you want with the original controllers and stuff. Maybe some day...

I guess technically it's just the controllers you need to buy since you can make any old shell and use any old PC... hmm.
Talk to MAME about that, he built his own MAME machine.

At the risk of sounding like an attention whore, me too...

This is a restored one.

This one is built from scratch.
 

JackBurton

Lifer
Jul 18, 2000
15,993
14
81
Originally posted by: Spudd
Originally posted by: JackBurton
Originally posted by: Spudd
Originally posted by: JackBurton
Aww Jack, that's a totally different point than the one you made above! LOL. You said "Throw a fireball, if they jump you can either kick him out of the air, or if is too late to throw a kick, wait 'til he is about to hit the ground and do a slide. Ken/Ryu have NO attack that can counter Dhalsim's slide when coming out of the air. If Ken/Ryu throw a fireball, slide underneath." You were talking about Dhalism being able to kick Ken/Ryu out of the after Dhalism threw a fireball to make them jump in at him. Not the other way around. It was to that scenario I responded.
I don't want to go on and on about this as I'm sure other people would have very little interest in our conversation, but...

Yes I did mention Dhalsim throwing a fireball to get Ken/Ryu to jump, but I don't understand what you are trying to say about an uppercut countering a fireball. You can uppercut all day long, but if you have a fireball coming at you, you have a few choices, block, tornado kick through it, fireball, jump or do an uppercut through it. If the opponent is trying to uppercut through a fireball, throw a slow moving fireball (jab) and let him uppercut through it. You can time it where you know when he HAS to uppercut to clear the fireball. Given that, you can also time a fierce punch to follow right after the fireball (I'm talking RIGHT after) so it will hit Ken/Ryu when they are coming down from their short uppercut (They can't pull another one off until they hit the ground. I don't care how fast you think you are with the uppercut). Now after one connection with Dhalsim's fierce punch, Ken/Ryu players will start to try and press the action. They usually won't sit there just doing uppercuts through fireballs if they know they can get hit at any time. There again, they'll either start jumping or throwing fireballs, where Dhalsim will counter easily.


I never said anything about a rising uppercut countering a fireball?? You said "or if is too late to throw a kick, wait 'til he is about to hit the ground and do a slide. Ken/Ryu have NO attack that can counter Dhalsim's slide when coming out of the air." What I said was that the slide wouldn't connect b/c it would run into a jab rising uppercut. That's all. :beer:
Ok, now I know what you are saying. The problem is, you HAVE to hit the ground before you can do an uppercut. Basically you slide BEFORE he hits the ground. Ryu is basically falling ON a slide, he never hits the ground before the slide. Ryu can not counter it because he doesn't have an attack that will stop the slide before he hits the ground. Guile can with a middle kick, but Ken and Ryu have nothing. You can punch or kick while in the air, but nothing will counter his slide, before he hits the ground. Like I said, you can't uppercut if you are not on the ground yet.

Ahh, I see what you are saying. But doesn't a short kick stop it?

Nope. That is the problem they took care of in the next version of Street Fighter II (Champion Edition). I think Ken and Ryu can kick Dhalsim out of the slide in that version.
 

JackBurton

Lifer
Jul 18, 2000
15,993
14
81
Originally posted by: Shazam
There were lots of original SFII machines that had the Guile glitch (and many others) fixed.

In original SFII, a perfect Guile player cannot beat a perfect Dhalsim player.

However, Zangief beats Dhalsim. Zangief does have a decent chance against Guile.

Ken and Ryu suck in original SFII.
Dude, Zangief vs Dhalsim on the original SFII is more of a mismatch than Dhalsim vs Ryu/Ken. Zangief ain't coming ANYWHERE close to Dhalsim.

Zangief vs Guile isn't bad if you have a really good Zangief player. I played this guy that was VERY good with Guile, and I beat him pretty good with Zangief. As soon as the computer said "Fight," he did a sonic boom, I did a pile driver. Both of us didn't take one step toward each other, but since when doing a sonic boom Guile has to extend his arms, I guess the computer thought it was close enough for me to grab him. So the sonic boom went though me and I pile drived him right off the bat. I was laughing in his face. HOWEVER, if you are REALLY good with Guile and can incorporate the glitches, Guile is king. Zangief doesn't stand a chance. Sorry.

 

Shazam

Golden Member
Dec 15, 1999
1,136
1
0
Forget about the glitches. Geez, there were tons of original SFII machines that got that fixed.

Dunno why I said Zangief beats Dhalsim. Must have been too much coffee that day
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |