are ferry points still in?
I didn't try it in the demo, there wasn't a need for it really. I'll have to check into it.
are ferry points still in?
are ferry points still in?
Yes... at least, I saw the icon for it while looking at a transport but I haven't actually tried it.
I really do not like the no info on mouse over/selection for your own units. Do I really have to find out the hard way that a particular unit is unable to attack air? Also did anyone else notice the rather weak anti-air turrets in the campaign? I even went so far as to build multiple lines of them as a test and enemy aircraft would just fly right past them into my base.
Besides a lot of points others have made so far, a big one too me is, experimentals don't have that same level oh aww.
Before they took awhile to build even with a good number of engy's on them and they were ultra powerful in the field.
In SupCom 2 you are shitting experimentals out nearly as quick as normal units and they just don't have the same "fuck yeah" feeling to them.
I wasn't even paying attention or trying and in the demo I had over a dozen "Poseidon" battleships very quickly. I just played Sup Com 1 about a week ago and to get the experimental battleship for the Seraphim took a few mins to build even with a nice pile of engy's helping.
It has lost its epicness and feels much more like your standard RTS flair now.
I don't think that Poseidon was an experimental, but I do know what you mean. I had several EXP gunships in the 2nd mission which didn't take long at all to build.
Besides a lot of points others have made so far, a big one too me is, experimentals don't have that same level oh aww.
Before they took awhile to build even with a good number of engy's on them and they were ultra powerful in the field.
In SupCom 2 you are shitting experimentals out nearly as quick as normal units and they just don't have the same "fuck yeah" feeling to them.
I wasn't even paying attention or trying and in the demo I had over a dozen "Poseidon" battleships very quickly. I just played Sup Com 1 about a week ago and to get the experimental battleship for the Seraphim took a few mins to build even with a nice pile of engy's helping.
It has lost its epicness and feels much more like your standard RTS flair now.
Is there a maximum amount of stored resources anymore, I don't mind the lack of in/out queue if the max is raised a lot or gone. But I don't want to have to build 100 storage units so that I can save up to buy a big unit.
ah I just got done playing the demo... its ok... its just not TA or SC... is seems more like red alert/starcraft... not that that is bad just its not ....TA OR SC!!! It seems rather dumbed down and there is no resource system at all that i can really tell from... you practically never run out of metal....ugh this makes me depressed....
Demo runs very well with all settings cranked.
Anyone notice any bugs? Many of my engineers didn't do anything I asked and most of my subs/crusiers got stuck in one place and also couldn't move. Annoying. Probably going to wait a few patches before buying this one.
So I reinstalled 1 again last night, but it still did not create a folder group under the start menu..am I doing something wrong here?
Wow... They killed the series. And I'm not exaggerating at all. They did away with the old "pay as you go" economy and experimental units are very lame and weak.
There is nothing that separates this game from other RTS's now. Everything it does has been done before and done better. I loved Total Annihilation and Supreme Commander 1, but this bastard child of a game is only similar in name.
Wow... They killed the series. And I'm not exaggerating at all. They did away with the old "pay as you go" economy and experimental units are very lame and weak.
There is nothing that separates this game from other RTS's now. Everything it does has been done before and done better. I loved Total Annihilation and Supreme Commander 1, but this bastard child of a game is only similar in name.