I think that when the game was original and not a port, the Genesis version wound up better half the time, but when the games were arcade ports then the Super NES version usually wound up being better. Ironically , the times the Super NES version was better overall, the Genesis version had just as good of graphics (Disney's Aladdin, TMNT Tournament Fighters, the original Jurassic Park, Adventures of Batman and Robin)
Genesis versions of the following were better in my opinion:
Jurassic Park Rampage Edition (vs. Jurassic Park II for the Super NES)
Pirates of Dark Water
Desert Demolition (vs. the Sunsoft Super NES Road Runner/death valley game)
Taz Mania
The Terminator (the Sega CD one by Silas Warner was the very best though while the Mindscape Super NES one sucked a big fanny)
Animaniacs
As for ports... one thing to note is that I'm not sure whether it's fair to compare and say that the Genesis had a better version of Final Fight since they had to make it for the Sega CD... the Genesis alone could not have handled it since the Sega CD had a second and faster MC68k (a necessity for most of the game) plus more RAM.
Justice League Task Force was better and different on the Super NES. It's also sad how bad Doom for the 32X sucked as bad as the Super NES one did. It's not good how the pit II fatality in MK II for the 32X was faked just like the genesis one was either. Finally, WWF Wrestlemania the Arcade Game and NFL QB Club for the 32X were wasted opportunities as well. NBA Jam was better on the Super NES due to the shoulder buttons and the fact that you could break the glass... TE sucked for both though because the glass couldn't be broken in any version.
The Super NES had a better version of Disney's Aladdin though and of the Adventures of Batman and Robin. Dave Perry really screwed up on the final boss for Genesis one... no matter how much better the Genesis version's music and graphics were, and how easy the Super NES one was, the Super NES one was better because it was like a boss (pun kind of intended) fighting the two final bosses. While Dave Perry was one of the laziest if quite skilled programmers around, Shinji Mikami always knew how to direct/produce an excellent final boss (the Tyrant in Resident Evil, Disney's Aladdin, and Devil May Cry).
Also, there was some game with Goofy for the Genesis that couldn't compare to the Super NES one by capcom (and Shinji Mikami) either.
Genesis versions of the following were better in my opinion:
Jurassic Park Rampage Edition (vs. Jurassic Park II for the Super NES)
Pirates of Dark Water
Desert Demolition (vs. the Sunsoft Super NES Road Runner/death valley game)
Taz Mania
The Terminator (the Sega CD one by Silas Warner was the very best though while the Mindscape Super NES one sucked a big fanny)
Animaniacs
As for ports... one thing to note is that I'm not sure whether it's fair to compare and say that the Genesis had a better version of Final Fight since they had to make it for the Sega CD... the Genesis alone could not have handled it since the Sega CD had a second and faster MC68k (a necessity for most of the game) plus more RAM.
Justice League Task Force was better and different on the Super NES. It's also sad how bad Doom for the 32X sucked as bad as the Super NES one did. It's not good how the pit II fatality in MK II for the 32X was faked just like the genesis one was either. Finally, WWF Wrestlemania the Arcade Game and NFL QB Club for the 32X were wasted opportunities as well. NBA Jam was better on the Super NES due to the shoulder buttons and the fact that you could break the glass... TE sucked for both though because the glass couldn't be broken in any version.
The Super NES had a better version of Disney's Aladdin though and of the Adventures of Batman and Robin. Dave Perry really screwed up on the final boss for Genesis one... no matter how much better the Genesis version's music and graphics were, and how easy the Super NES one was, the Super NES one was better because it was like a boss (pun kind of intended) fighting the two final bosses. While Dave Perry was one of the laziest if quite skilled programmers around, Shinji Mikami always knew how to direct/produce an excellent final boss (the Tyrant in Resident Evil, Disney's Aladdin, and Devil May Cry).
Also, there was some game with Goofy for the Genesis that couldn't compare to the Super NES one by capcom (and Shinji Mikami) either.