The balance patch is free.
A free balance patch to ensure more characters have a fighting chance.. I'm not going to disagree with that. Only issue is that Capcom tends to take a very eccentric approach to balancing games (as they've done with the SSF4 ---> AE transition)
Either way, I don't see how you could complain if Capcom takes re-balancing seriously and makes under utilized characters like Hakan, Vega, Guile, etc, more viable while giving the shotos, Honda, and Rog some of their SSF4 glory. They could probably leave Yun and Fei alone so long as they make the proper adjustments to the weaker characters.
I'm extremely hostile at the idea of constant balancing patches, especially when they are mandatory, after 3 years of WoW when the developers can't leave the f**king game alone for two seconds and you can't count on anything. Nobody has to play the shitty characters, there are too many in today's fighting games anyway. Have fun with them with your friends or screw around with them to see all the endings in single player. Not every character and class has to be viable in oh so important SRS BSNS online competition play. If there are 24 characters, you are ALWAYS going to have those who play 21 of them whining for nerfs and patches when they aren't the top 3 after the last patch, and do the math: 24 characters cannot occupy top 3, or even top 10.
It would be like buying a car with 400 HP, then next Tues you go to step on it one morning and it feels like you only have 350 HP. But hey you got an extra cubic foot of trunk space and a set of floor mats to make up for it.
Except it happens continuously forever and you never know what you're going to wake up to.
When I'm buying a game A, I expect it to be game A that I paid for in 3 years, not game Qv9.02 that is entirely diff than what I read in reviews and learned to play optimally when I bought the original. It would be like if I played Ken and found out they were taking out shoryuken in a patch because other cry babies complained they were getting their ass kicked. I'd be bitching up a storm and threatening lawsuits to the game maker and the retail outlet until I got a full refund, open software return policy be damned.
It's probably not that extreme yet with console games, but with the ability to patch whenever they want, make the patch mandatory (otherwise can't play online, forced install with no confirmation, etc), and with big spotlight gaming competitions (eg: WoW arenas), WoW's constant meddling is a worst case outlook for the direction of any kind of online games from here on out. It's just a turbulent chaotic never ending mess of crying on one side and laughing on the other as the balance of power shifts back and forth to a new flavor of the month every damn patch.
Not my fault you bought a Kia, don't be crying I need nerfs. Ah well, nobody can change the specs of my car or house so they can sleep better at night. If they could, I'd kill anyone who tried. Leave me alone and QUIT MESSING WITH MY SHIT.
/rant
Annnnnnyway sorry for the off topic rant. The topic of "balancing patches due to online competition" and I don't get along and I get redmist vision at the slightest talk of "balance patching". WoW was pretty fun until they added Arenas and consequently had to start "rebalancing" it 6 times a day non stop. It scares me that I might not even be able to pop in a pressed disk/cart into a game console before long without the game content and play style changing on me without my consent. I LIKE being able to Vanish/Doom in my original FFIII cart, or being able to beat ass old skool style with Ken/Ryu, etc. WoW has left me with an extreme aversion to playing perpetually "unfinished" games. Permanence of console games before DLC and online play was often an overlooked good thing.