Super Street Fighter IV Official Thread

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smackababy

Lifer
Oct 30, 2008
27,024
79
86
it's not bad netcode ... it's PSN.

i own ssf4 and sf4 on both consoles and the online experience on PSN is LOL compared to XBL.

this goes pretty much for every multiplatform game i've played on both. games like uncharted 2 were decent online though. that is about it heh, resistance was pretty bad.

It might be the servers getting hit hard because my friend and I were hitting a few random lag spikes last night. However, he did tell me he got blown up by a Guile and swore he was dropping inputs, then he discovered he had forgotten to turn his torrent client off.
 

child of wonder

Diamond Member
Aug 31, 2006
8,307
175
106
Had a nice comeback victory against another Cody this afternoon and then (as I suspected he would) comes a few messages from him accusing me of being scrubby and throwing too often.

If we ever play again I'll have to refrain from throwing so I don't hurt his precious little feelings.
 

purbeast0

No Lifer
Sep 13, 2001
52,930
5,802
126
just curious if anybody is going to evo this year. i'm going for the first time ever, should be good times.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Considering EVO, I think the patch before the end of the year (as Capcom said in a panel) will have to buff Yun. No Yangs in the top 8 at EVO was a surprise as well. I guess Seth and Viper need to be nerfed now though.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Is Super Streer Fighter IV Hyper Fighting Turbo Champion Expert Tournament Remix Franchised Nickel and Dimed Effortless Repackaging of Old Assets for Full Price of a New Game Two Weeks After Buying The Last One Alpha 621 Special Edition 3.00001 out yet?

This is the kind of crap that is killing gaming. EA and Activision are the masters at making shitty shallow buggy games that last a week to get your money then dumping them for the next franchise. Sad to see some of the best and most innovative of the 16 bit Golden Era such a Square and Capcom succumbing to the same cheap "punch the monkey for $15 / mo" model.
 
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exdeath

Lifer
Jan 29, 2004
13,679
10
81
Considering EVO, I think the patch before the end of the year (as Capcom said in a panel) will have to buff Yun. No Yangs in the top 8 at EVO was a surprise as well. I guess Seth and Viper need to be nerfed now though.

OMFG are they really doing the WoW moving target buff/nerf patch shit with SFIV every week based on online rankings?

Faaaaawk that, Ill stay far away then. Had enough of the class x vs character y no fair penis comparison QQ and developer God complex with 3 years of WoW.
 
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ballmode

Lifer
Aug 17, 2005
10,246
2
0
CAPCOM is going under I thought

I watched last night's EVO it was fun. nice to see the big names drop out
 

Dangerer

Golden Member
Mar 15, 2005
1,128
0
0
Is Super Streer Fighter IV Hyper Fighting Turbo Champion Expert Tournament Remix Franchised Nickel and Dimed Effortless Repackaging of Old Assets for Full Price of a New Game Two Weeks After Buying The Last One Alpha 621 Special Edition 3.00001 out yet?

This is the kind of crap that is killing gaming. EA and Activision are the masters at making shitty shallow buggy games that last a week to get your money then dumping them for the next franchise. Sad to see some of the best and most innovative of the 16 bit Golden Era such a Square and Capcom succumbing to the same cheap "punch the monkey for $15 / mo" model.

The balance patch is free.

OMFG are they really doing the WoW moving target buff/nerf patch shit with SFIV every week based on online rankings?

Faaaaawk that, Ill stay far away then. Had enough of the class x vs character y no fair penis comparison QQ and developer God complex with 3 years of WoW.

A free balance patch to ensure more characters have a fighting chance.. I'm not going to disagree with that. Only issue is that Capcom tends to take a very eccentric approach to balancing games (as they've done with the SSF4 ---> AE transition)

Either way, I don't see how you could complain if Capcom takes re-balancing seriously and makes under utilized characters like Hakan, Vega, Guile, etc, more viable while giving the shotos, Honda, and Rog some of their SSF4 glory. They could probably leave Yun and Fei alone so long as they make the proper adjustments to the weaker characters.
 
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exdeath

Lifer
Jan 29, 2004
13,679
10
81
The balance patch is free.



A free balance patch to ensure more characters have a fighting chance.. I'm not going to disagree with that. Only issue is that Capcom tends to take a very eccentric approach to balancing games (as they've done with the SSF4 ---> AE transition)

Either way, I don't see how you could complain if Capcom takes re-balancing seriously and makes under utilized characters like Hakan, Vega, Guile, etc, more viable while giving the shotos, Honda, and Rog some of their SSF4 glory. They could probably leave Yun and Fei alone so long as they make the proper adjustments to the weaker characters.

I'm extremely hostile at the idea of constant balancing patches, especially when they are mandatory, after 3 years of WoW when the developers can't leave the f**king game alone for two seconds and you can't count on anything. Nobody has to play the shitty characters, there are too many in today's fighting games anyway. Have fun with them with your friends or screw around with them to see all the endings in single player. Not every character and class has to be viable in oh so important SRS BSNS online competition play. If there are 24 characters, you are ALWAYS going to have those who play 21 of them whining for nerfs and patches when they aren't the top 3 after the last patch, and do the math: 24 characters cannot occupy top 3, or even top 10.

It would be like buying a car with 400 HP, then next Tues you go to step on it one morning and it feels like you only have 350 HP. But hey you got an extra cubic foot of trunk space and a set of floor mats to make up for it.

Except it happens continuously forever and you never know what you're going to wake up to.

When I'm buying a game A, I expect it to be game A that I paid for in 3 years, not game Qv9.02 that is entirely diff than what I read in reviews and learned to play optimally when I bought the original. It would be like if I played Ken and found out they were taking out shoryuken in a patch because other cry babies complained they were getting their ass kicked. I'd be bitching up a storm and threatening lawsuits to the game maker and the retail outlet until I got a full refund, open software return policy be damned.

It's probably not that extreme yet with console games, but with the ability to patch whenever they want, make the patch mandatory (otherwise can't play online, forced install with no confirmation, etc), and with big spotlight gaming competitions (eg: WoW arenas), WoW's constant meddling is a worst case outlook for the direction of any kind of online games from here on out. It's just a turbulent chaotic never ending mess of crying on one side and laughing on the other as the balance of power shifts back and forth to a new flavor of the month every damn patch.

Not my fault you bought a Kia, don't be crying I need nerfs. Ah well, nobody can change the specs of my car or house so they can sleep better at night. If they could, I'd kill anyone who tried. Leave me alone and QUIT MESSING WITH MY SHIT.

/rant

Annnnnnyway sorry for the off topic rant. The topic of "balancing patches due to online competition" and I don't get along and I get redmist vision at the slightest talk of "balance patching". WoW was pretty fun until they added Arenas and consequently had to start "rebalancing" it 6 times a day non stop. It scares me that I might not even be able to pop in a pressed disk/cart into a game console before long without the game content and play style changing on me without my consent. I LIKE being able to Vanish/Doom in my original FFIII cart, or being able to beat ass old skool style with Ken/Ryu, etc. WoW has left me with an extreme aversion to playing perpetually "unfinished" games. Permanence of console games before DLC and online play was often an overlooked good thing.
 
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Dangerer

Golden Member
Mar 15, 2005
1,128
0
0
I'm extremely hostile at the idea of constant balancing patches, especially when they are mandatory, after 3 years of WoW when the developers can't leave the f**king game alone for two seconds and you can't count on anything. Nobody has to play the shitty characters, there are too many in today's fighting games anyway. Have fun with them with your friends or screw around with them to see all the endings in single player. Not every character and class has to be viable in oh so important SRS BSNS online competition play. If there are 24 characters, you are ALWAYS going to have those who play 21 of them whining for nerfs and patches when they aren't the top 3 after the last patch, and do the math: 24 characters cannot occupy top 3, or even top 10.

Balancing an MMO like WoW doesn't really have a lot to do with balancing a fighting game. Most anyone who takes fighters just a step above the casual level will realize that a stratified tier list will always exist. People who main specific characters that aren't top tier, probably don't even want their character to be top tier. They prefer the character design and the challenge of using that character, so long as that character has somewhat of a reasonable fighting chance.

What I hope balancing will achieve is to close the gaps between the different tiers, and also make the game more fun to play. As it stands now, some characters were changed so drastically that players have abandoned them altogether. For example, back in Vanilla, Cammy was a fantastic character, but her meta-game really developed during Super. AE went ahead and threw all of that out the window changing her play style from exciting and risky to just plain dull.

It would be like buying a car with 400 HP, then next Tues you go to step on it one morning and it feels like you only have 350 HP. But hey you got an extra cubic foot of trunk space and a set of floor mats to make up for it.

Except it happens continuously forever and you never know what you're going to wake up to.

Again, Fighters aren't anything like MMOs. Capcom isn't getting $15 a month from every player and they won't have the resources to be releasing patches every other week. One balance patch done right and AE will remain a relevant game among fighting game fans for however many years until SF5.

When I'm buying a game A, I expect it to be game A that I paid for in 3 years, not game Qv9.02 that is entirely diff than what I read in reviews and learned to play optimally when I bought the original. It would be like if I played Ken and found out they were taking out shoryuken in a patch because other cry babies complained they were getting their ass kicked. I'd be bitching up a storm and threatening lawsuits to the game maker and the retail outlet until I got a full refund, open software return policy be damned.

Your scenario is a change for the worse. What about a change for the better? Say you really enjoyed the play style of a bottom tier character but quit the game several months after playing since you couldn't win against other players. Firing up the game 3 years later, wouldn't you be happy to discover that small adjustments have been made so that your character is viable?

It's probably not that extreme yet with console games, but with the ability to patch whenever they want, make the patch mandatory (otherwise can't play online, forced install with no confirmation, etc), and with big spotlight gaming competitions (eg: WoW arenas), WoW's constant meddling is a worst case outlook for the direction of any kind of online games from here on out. It's just a turbulent chaotic never ending mess of crying on one side and laughing on the other as the balance of power shifts back and forth to a new flavor of the month every damn patch.

The monthly fee plus the fact that players spend thousands of hours grinding gear probably gives them a sense of entitlement to wanting their class to be the best. Again, this is different from the fighting game community where players will pick characters that fit their play style and deal with the bad match ups as they come.

Not my fault you bought a Kia, don't be crying I need nerfs. Ah well, nobody can change the specs of my car or house so they can sleep better at night. If they could, I'd kill anyone who tried. Leave me alone and QUIT MESSING WITH MY SHIT.

My philosophy when it comes to balancing fighters is to nerf as little as possible (and if they do nerf, it should be to glaringly overpowered characters) while keeping the playstyle of the character the same, and buff weaker characters within reason. While others may not share this philosophy, I do hope that Capcom uses this one shot at re-balancing to bring variety back into the character selection.

/rant

Annnnnnyway sorry for the off topic rant. The topic of "balancing patches due to online competition" and I don't get along and I get redmist vision at the slightest talk of "balance patching". WoW was pretty fun until they added Arenas and consequently had to start "rebalancing" it 6 times a day non stop. It scares me that I might not even be able to pop in a pressed disk/cart into a game console before long without the game content and play style changing on me without my consent. I LIKE being able to Vanish/Doom in my original FFIII cart, or being able to beat ass old skool style with Ken/Ryu, etc. WoW has left me with an extreme aversion to playing perpetually "unfinished" games. Permanence of console games before DLC and online play was often an overlooked good thing.

Nerf patches done to single player game is just plain dumb, and I'd willingly opt out of an update patch to avoid them. Competitive multiplayer games are different and will be subject to patching. Developers can't anticipate how much the game changes once people reach meta-game but they do change the game for better or worse once players are at that level. It's unfortunate, but it's better than a game being on a 10 year development cycle.
 

purbeast0

No Lifer
Sep 13, 2001
52,930
5,802
126
uh, just FYI ... Street Fighter IV hasn't had 1 balance change yet, as in a game was updated and you couldn't go back to the prior version. There are no "updates" that have been released yet, that make previous iterations unplayable, so this argument of yours is totally moot. they have put out 3 totally different versions of SF4 in general, in a span of 3 years. if this surprises you, then you are new to the fighting scene and should probably just stop playing fighters.

this happened with SF2, and this happened with SF3, and all of those games, you can go and play any of the previous versions no problem. there is no v1.9 that you MUST play, just like you can go play vanilla SF4 or SSF4 if you want.

im not sure how releasing 3 different versions of a game in 3 years is close to MMO games being updated regularly.

the game you are really describing with these updates is MK9, which has been patched to hell already and the changes are behind the scenes, which is even worse IMO, because you don't even know what has changed or when.

EDIT:

and my post was directed at exdeath, and after reading more of his post i think he really just has no clue wtf he is talking about. if he truly things that these balance changes are due to online multiplayer, then yea ... he doesnt know wtf he's talking about. in the fighting scene online multiplayer is irrelevant as far as the top players are concerned. and these balance changes are not for the casual player, they are for the hardcore players.
 
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FatBoiSwag206

Junior Member
Aug 8, 2011
2
0
0
I've been away from street fighter for quite some time, was wondering if another average player wanted to play a few matches on the Xbox?
 

purbeast0

No Lifer
Sep 13, 2001
52,930
5,802
126
I've been away from street fighter for quite some time, was wondering if another average player wanted to play a few matches on the Xbox?

i'm always down to play with anyone but i'm fairly decent at the game. tag is purbeast. if you send request, let me know you are from the forums just so i know who it is and don't just decline it. im actually about to hop on for a bit.
 

purbeast0

No Lifer
Sep 13, 2001
52,930
5,802
126
not sure why we had issues last night dude, because once you said you didnt have AE i set my lobby to SSF4 only and we were still getting that unable to join thing. it could be some nat thing too though but who knows. if i'm on tonight we should try again.

btw where are you located? i'm east coast.
 

buzzsaw13

Diamond Member
Apr 30, 2004
3,814
0
76
The announcement for a balance patch is absolutely the wrong direction. Rather than let the game grow more to allow people to come up with strats against the twins, they would rather rebalance.This mentality lately for new gen fighting games is a terrible idea, patching a game this quick doesn't allow growth and depth in a game since small changes can completely change character matchups.
 

purbeast0

No Lifer
Sep 13, 2001
52,930
5,802
126
The announcement for a balance patch is absolutely the wrong direction. Rather than let the game grow more to allow people to come up with strats against the twins, they would rather rebalance.This mentality lately for new gen fighting games is a terrible idea, patching a game this quick doesn't allow growth and depth in a game since small changes can completely change character matchups.

by the time an AE patch comes out it will be nearly a year that AE has been out. i don't see anything wrong with it at all. the thing that bugs me more is when they do nerfs and shit to people that are kind of irrelevant and just all around "pointless" nerfs. the twins have legitimate complaints more than anyone else - they have so many safe options that they can basically lock anyone down. this isn't really apparent until you face a really good person playing as one of them.

the worst one though is MK ... they patch that game weekly (at least did back when i was playing it).
 

buzzsaw13

Diamond Member
Apr 30, 2004
3,814
0
76
A year isn't enough time for a fighting game to grow. Look at third strike and super turbo, they've been finding different things out for that game over 10 years after the games have come out and they have balanced themselves out due to game knowledge.
 

purbeast0

No Lifer
Sep 13, 2001
52,930
5,802
126
A year isn't enough time for a fighting game to grow. Look at third strike and super turbo, they've been finding different things out for that game over 10 years after the games have come out and they have balanced themselves out due to game knowledge.

yes but those are also the last iterations of those, and are also considered the best of the 2nd and 3rd versions of street fighter. and back then, iterations of sf2 and sf3 were coming out pretty much yearly.

and 3s isn't really considered balanced by the hardcore crowd ... there are like 2-3 extremely dominating characters.
 

Dangerer

Golden Member
Mar 15, 2005
1,128
0
0
A year isn't enough time for a fighting game to grow. Look at third strike and super turbo, they've been finding different things out for that game over 10 years after the games have come out and they have balanced themselves out due to game knowledge.

3S is far from balanced, but balancing the game at this point in it's life would be a massive disservice to the hard core fans that have kept the game alive for all these years.

As for AE.. well even Capcom has admitted they could have done a better job in balancing the characters.
 

purbeast0

No Lifer
Sep 13, 2001
52,930
5,802
126
im actually dling it for pc tonight too cause the code for a free copy from evo came today in my email.
 

buzzsaw13

Diamond Member
Apr 30, 2004
3,814
0
76
yes but those are also the last iterations of those, and are also considered the best of the 2nd and 3rd versions of street fighter. and back then, iterations of sf2 and sf3 were coming out pretty much yearly.

and 3s isn't really considered balanced by the hardcore crowd ... there are like 2-3 extremely dominating characters.

I guess "balanced" wasn't the word I was looking for. I guess I was trying to say that in 3S's case is that as the game grew, people were coming up with ways to deal with top tier characters. Chun and Yun are top tier in 3S, but you can definitely beat them with enough matchup experience (unless you play Sean or 12, those characters really suck). That also goes for super turbo, that game possibly is one of the most unbalanced fighting games ever made, so people just grinded out the matchups and Super Turbo is still considered to be one of the best fighting games ever made.
 

purbeast0

No Lifer
Sep 13, 2001
52,930
5,802
126
i know this isnt the pc forum but i was playing some ranked on PC last night and wow, the competition on there is pretty damn bad. faced the 100 ranked PP in the world with like 3700pp and he was the 17th Viper in the world and he was pretty easy to beat.
 

Chacotako

Member
Apr 29, 2001
154
1
81
i know this isnt the pc forum but i was playing some ranked on PC last night and wow, the competition on there is pretty damn bad. faced the 100 ranked PP in the world with like 3700pp and he was the 17th Viper in the world and he was pretty easy to beat.

How often are you on? (360) I hopped on a bit over the weekend looking for some games, but there wasn't much going on
 

purbeast0

No Lifer
Sep 13, 2001
52,930
5,802
126
How often are you on? (360) I hopped on a bit over the weekend looking for some games, but there wasn't much going on

pretty much daily on 360 in the night times, around like 10pm - midnight EST. i wasn't on over the weekend much but usually am. hit me up sometime on there, tag is purbeast, and if you send me a FR just let me know you are from here so that i don't delete it cause I'm not sure who it is.

and only send FR if you aren't west coast because i get bad connections with west coast people

went to a tourney this past saturday and man offline play is so different... also on PS3 some backgrounds cause choppiness mid match ... really screwed me teching a few times. then i got blown up in a rog mirror match - my most hated match hah.
 

evident

Lifer
Apr 5, 2005
11,938
538
126
so which version should i buy? arcade edition for PC, arcade edition for PS3 or SSF4 for PS3?
 
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