Originally posted by: Matt2
I dont have this game (or want it) so I havent been paying too much attention to it, but how much physics calculations are involved?
Could that be what is eating up the CPU? If so, has anyone with a PhysX card tried playing this game? I would think that would dramatically improve the performance. Is this game even capable of utilizing a PhysX card?
I just cant believe that one of the first games that actually natively takes advantage of multi-cores requires a quad core just to be playable.
I cant believe I need a quad-core CPU when my dual-core hasnt even been used in games.
I can't speak for the programming job that they did, since I obviously haven't seen the source code, but I've heard that the developer wanted to make the game more detailed and processor intensive, but didn't because too few systems would be able to run it.
He wants it to be an RTS that lasts for five years. I can say that with maps of 81kmx81km, and with thousands of tanks and airplanes, each with its own set of things to do and firing calculatons to perform, combined with 10,000 trees and a system that calculates positions and firing and what not in 1/60th of a second "frames", yeah, it's a beast.
I don't think that anyone "needs" quad-core to play the game, but it certainly uses a very large chunk of my E6600 and about 1.5GB of memory. Dual 1920x1200 displays certainly wouldn't help. Good thing I've only got one.