Originally posted by: nullzero
Originally posted by: Fenixgoon
Originally posted by: CP5670
The framerates in the campaign are horrible for some reason, but the skirmish runs a lot better. However, the game in general feels very slow paced, much more than even TA. I loved TA back then but was finding the skirmish in this a bit boring. It will definitely take some getting used to.
i dont like how it takes forever for some units to build (tier3 naval). i mean yeah, im sure they're badass, but good lord - tier3 land is <1minute game time and tier3 air is <5minutes game. then i attacked the computer and somehow won.... i honestly dont know how, it just said "AI defeated". the most annoying thing though - attacking units i cannot see and having them appear as tiny grey squares... wtf!
The computer player in the demo is dummed down a great deal. Even when the AI coding wasnt even complete in beta when you unlocked the AI and put it on Hard it was almost impossible to beat. 20 mins in the game for example it would rush you with 2-3 experimentals. For those that find the gameplay mediorce its hard to judge the game without playing online against players. The engine in this game is revolutionary and there will be many mods and custom addons to the game in the future. If you want to play a RTS with the best engine to date, great multiplayer, and continuous stream of new content and mods then SupCom is for you.
The new C&C looks absolutely fantastic, and SC looks like it came out of 1997. Please explain the revolutionary part to me, because good ol TA plays better than this joke. Other than a larger battlefield, I fail to see whats actually been improved over TA.
Sure, the grand scale is interesting, but it's so grand that it's self-defeating. I just do not see the point in fighting a war on such a massive level that my units have to be represented by icons, and it's so frantic and messy that micromanagement is impossible.