SW TOR Crafting

Wordplay

Golden Member
Jun 28, 2010
1,348
1
81
Bioware came up with a nice twist to crafting in TOR. Log out have your companions research some things log back in and get some rewards, very nice. :thumbsup:

Originally Posted by DamionSchubert
To be more precise, players can have up to three crew skills but only one of those can be a crafting skill. The fictional reason is that you only can have room for one crafting table on your ship, but the real reason is that we don't want all players to be self-sufficient.

We call the system Crew Skills because they are skills possessed by your amorphous crew as a whole. If your crew can go treasure hunting, you can order any of your crew members to run treasure hunting missions. Vette may have a bonus to treasure hunting (being a native treasure hunter and all), but to be honest we currently have these bonuses set to be relatively mild - we don't want people to choose NOT to take their favorite companion out on the field with them because the economic bonus to keeping them on the ship is that much greater.


Originally Posted by DamionSchubert
So just to throw a couple more stray thoughts about our philosophy.

  • No, you the player cannot craft currently - which is to say you cannot choose to watch the progress bar fill up yourself. That being said, to us, watching a progress bar has always been the least interesting part of crafting in other MMOs. The part of being a crafter that is interesting to us is things like finding rare schematics, finding hard-to-find components, and the social game of finding customers and suppliers. We really wanted devoted crafters to be able to focus on these aspects of crafting, and not so much on the 'watch a progress bar go forward' part of things. Crafting should be a social thing - staring at a progress bar is not.
  • No, you don't see companions running missions out 'in the real world'. While I laugh at the idea of a stream of companion characters filing into the palace on Alderaan, it's unfeasible for a lot of reasons.
  • The real test of the value of crafting is less about whether companions or players are swinging the hammer and tongs, and more about how the itemization of crafting is balanced in a way that the gear is useful. Crafting is important to the systems team, and we're devoted to ensuring that crafted gear has a place in the economy, especially at the endgame, and doubly especially for the devoted crafters.
  • It's worth noting that we really want the system to support the casual crafter (the guy who is taking crafting largely to outfit himself while levelling up) and the devoted crafter (the guy who wants to be known as the best Armormech in the galaxy). Supporting the former means making the system accessible and easy. Supporting the latter means ensuring that hard work can allow you to provide goods and services that almost no one in the galaxy can. The systems design team is striving to satisfy both groups of people.
  • My own personal goal is that some crafters can get so good that players all over the server seek them out. My problem being a crafter in most other MMOs is that you tend to become a guild's pet at some point, and you're expected to do all of the work for free. We want those devoted crafters to be exceptional enough that they can actually demand a price, and that people will actually break out of the guild in order to pursue those goods and services. The system isn't there yet, but we have plans...
 
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cixx79

Member
Nov 12, 2010
43
0
0
yes, I remember those days, making droids for.......why did I become a droidmaker?
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Had to be more interesting than being a medic... Sit around all day buffing people. WTF?

Don't knock it Docs were one of the richest classes,I forget how much money I made buffing all Jedi/BHs,when I got bored I went on my alt class jedi etc...or did something fun in space.

I look forward to TOR.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
I'm actually pretty excited about their twist on crafting. This seems to blend the off-line leveling some games take and merge it with crafting. I also like that you direct and manage your companions and what they do.

I never liked how in KOTOR your buddies would just chill around the ship doing nothing. This process seems to make them more alive and more useful. Gives more atmosphere to your ship and the day to day activities as you play the game and live in the TOR universe.
 

Chapbass

Diamond Member
May 31, 2004
3,148
89
91
Don't knock it Docs were one of the richest classes,I forget how much money I made buffing all Jedi/BHs,when I got bored I went on my alt class jedi etc...or did something fun in space.

I look forward to TOR.

I have no idea how much cash I made in the beginning of the game not only from buffing, but honestly that was pennies compared to my real "job": Supplying med and (stims? i think? been a while) to a couple of the major guilds on my server. made millions from making those packs. And this was before jump to lightspeed or any of that. Wasn't worth my time buffing people.
 

Nizology

Senior member
Oct 13, 2004
765
1
0
Cannot wait for this to come out. Hopefully they're staying on schedule for their Spring 2011 release.
 
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