Erm, i'm confused, but I simply hopped in to the last page of this thread.
If you're discussing mantle, first, with regards to DirectX. It took MS nearly 10 years to evolve from DX9 to DX11. The technology for tessellation was around in 2006 but it took them forever to catch up - so the suggestion that DX will slow? Sorry, the truth is that MS are the ones that are slow, period.
Secondly, I don't really feel Mantle will require more developer resources - what you're unaware of is that AMD is targetting Mantle at games engines, not specific game developers. The fact of the matter is, there are 2-3 game engines that power 85% of games across all platforms, and Unreal Engine is the biggest; AMD is trying to get Mantle functionality into these engines - If the engine supports Mantle, any developer using that engine will have Mantle access by simply licensing it. This does not require more developer resources. Frostbite 3 is the first, Crytek has also expressed optimism regarding Mantle, and UE3/4 will be the next choice. AMD is not going to have a situation where they talk to 3000 developers and waste time doing this. They do not have to. All they have to do is get engine functionality - with Frostbite 3 powering nearly every EA game for the next 1-2 years, every developer using Frostbite 3 will have Mantle access. This includes the upcoming NFS and Dragon Age: Inquisition games.
While the performance gains associated with Mantle remain to be seen, I think it's a great idea. Fact of the matter is, highly respected developers have lamented the API situation with DirectX because MS is lazy, period. MS will not provide low level access - consider the fact that PC dGPUs are 25 times more powerful than current consoles. Yet we can only harness a TINY fraction of that. If a new situation comes along where that can be partially rectified, i'm all for it. DirectX made sense in 1998 because there were 10 proprietary 3d chips with no standards - such as the rendition verite, s3 virge, 3dfx, among many others. Now we still have directX for catch all functionality, while DirectX is lagging in development and does not let us harness the potential of our hardware.
I don't know how this ties in to the topic, but this is my view of Mantle. It's a good thing. I have no opinion on the ARM based SOCs that AMD is creating, though, I don't see anything there that could differentiate AMD from the many other ARM SOC vendors. If you're discussing something other than Mantle, my mistake.