[Sweclockers]Total War: Atilla benchmarks.

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Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
it still doesn't have proper AA support...

True, but the AI issues are largely corrected. Performance is way up from release. SLI and CF work better/work at all.

UI still sucks though.

You can actually play the game and have fun now instead of getting hung up on bugs and terrible AI
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
Bought it and playing it. Nothing bad to report sofar in terms of performance/stability issues. Running everything maxed.
 

Annisman*

Golden Member
Aug 20, 2010
1,918
89
91
Bought it and playing it. Nothing bad to report sofar in terms of performance/stability issues. Running everything maxed.

Yeah I just hate how maxed quality still looks like trash.

What I hated the most was the total and complete BS marketing pitch they gave us. The whole '40% larger budget than Shogun 2 !' The 'Alpha' gameplay footage that looked amazing. Like this:


Pre release 'hype' screens: Anybody get it to look this good ?

 
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HurleyBird

Platinum Member
Apr 22, 2003
2,761
1,462
136
Yet another game where the 290X looks like it has better frametimes than the GTX 980 despite lower overall FPS. Feeling a bit jealous of 290X owners now, although I do enjoy having less heat produced.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106

Insert_Nickname

Diamond Member
May 6, 2012
4,971
1,693
136
Pre release 'hype' screens: Anybody get it to look this good ?


That looks like a screenshot with all settings at Extreme. You're going to need a fairly beefy system to actually run the game at those settings.

Oh, and a small tip with total war games. Crank down shadow quality to medium, that saves a lot of CPU load and you'd be hard pressed to notice the lower quality.
 

Rudee

Lifer
Apr 23, 2000
11,218
2
76
It's a shame you require next gen hardware to make up for shoddy coding in order to get real good performance.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
^ Wow, more and more games that show 970 having stuttering issues. Really, 6 months from release and the card is showing major issues while so many gamers were defending it and thinking the crippling would be a rare 0.0001% occurrence.
 

DiogoDX

Senior member
Oct 11, 2012
747
279
136
AMD MSAAx4 performance is realy bad in this game. Most likely a diver problem.

For me with this lack of drivers since Dec-9-2014 AMD is missing a good opportunity to show those who switched from 970 to 290 that they have a good software support for games on lauch.
 
Feb 19, 2009
10,457
10
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AMD MSAAx4 performance is realy bad in this game. Most likely a diver problem.

For me with this lack of drivers since Dec-9-2014 AMD is missing a good opportunity to show those who switched from 970 to 290 that they have a good software support for games on lauch.

From the review:
MSAA doesn't work well, lots of objects have aliasing and vegetation flicker a lot.

MLAA reduces flickering but it has a major blur (bad).

Downsampling from 1440p to 1080p = best result. DSR & VSR are really good when games have poor AA options!

1440p numbers:
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
When people were concerned with "future proofing" on the 3.5gb 970, they didn't expect it to be that soon. Now there's a growing number of recent games where the 970 bombs on it.

You got one flaw in that assumption, the game doesnt use that much VRAM at all. It uses in the 2.x GB range and can even use less.

4vs4 custom battle, everything maxed. It actually cant even use above 3GB in any way unless you select "unlimited VRAM" that gives you a warning about not proper supported or tested.

 
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Annisman*

Golden Member
Aug 20, 2010
1,918
89
91
From the review:
MSAA doesn't work well, lots of objects have aliasing and vegetation flicker a lot.

MLAA reduces flickering but it has a major blur (bad).

Downsampling from 1440p to 1080p = best result. DSR & VSR are really good when games have poor AA options!

1440p numbers:

Surprise surprise, pass.
 

HurleyBird

Platinum Member
Apr 22, 2003
2,761
1,462
136
You got one flaw in that assumption, the game doesnt use that much VRAM at all. It uses in the 2.x GB range and can even use less.

Assuming that is true, then the only reason I can think of for the horrible stuttering that only the GTX 970 exhibits is that somehow the 0.5GB partition is being utilized despite <3.5GB of frame buffer usage. If anything, that's a far worse scenario because it could be indicative of a future scenario where Nvidia releases a new generation of cards and GTX 970 users are abandoned by the driver team. Do you have any alternative theories on why the GTX 970 is exhibiting unplayable levels of stutter while the 290X and GTX 980 are not?
 
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Feb 19, 2009
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Assuming that is true, then the only reason I can think of for the horrible stuttering that only the GTX 970 exhibits is that somehow the 0.5GB partition is being utilized despite <3.5GB of frame buffer usage. If anything, that's a far worse scenario because it could be indicative of a future scenario where Nvidia releases a new generation of cards and GTX 970 users are abandoned by the driver team. Do you have any alternative theories on why the GTX 970 is exhibiting unplayable levels of stutter while the 290X and GTX 980 are not?

Bingo.

Having a segmented memory leads to situations where its sub-optimal, whether in high vram games or in games where the driver isn't optimized and presents to the game a full 4gb for it to allocate, when it hits that slower 0.5gb segment, major stutters.
 

notty22

Diamond Member
Jan 1, 2010
3,375
0
0
Or the 970 being about 20% slower, can't run the same settings (to low fps) and one setting would smooth everything out.
Half empty glass crowd is trying to hard to make up worst case scenarios, where driver voodoo mystique is going to doom the 970.
I think that's as likely as saying your in jeopardy with AMD support going away, because of the company folding / being sold / or the budget and support staff gets axed even more than it has. Oh no!
 
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Feb 19, 2009
10,457
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20% slower would boost frame time averages to 20% higher. It wouldn't cause major and repeated frame time spikes.

This is why min & avg fps doesn't tell the whole story. Remember that during the FCAT crusade against the 7900 series?
 

notty22

Diamond Member
Jan 1, 2010
3,375
0
0
Yes, I think we remember. If we forgot, there have been many reminder comments.

Sure, it's fair game. Put it under the microscope. Can't hurt, and yes they do deserve it.
 

iiiankiii

Senior member
Apr 4, 2008
759
47
91
Since the GTX 970 was a perfect fit for my HTPC, I was really hoping that the 3.5gb would enough for 1080p @ max setting for the next 2 years. I think I might be wrong. Here's to hoping that Nvidia will continue to "optimize" for this new VRAM "feature". Otherwise, this might get ugly sooner then expected.
 

boozzer

Golden Member
Jan 12, 2012
1,549
18
81
Since the GTX 970 was a perfect fit for my HTPC, I was really hoping that the 3.5gb would enough for 1080p @ max setting for the next 2 years. I think I might be wrong. Here's to hoping that Nvidia will continue to "optimize" for this new VRAM "feature". Otherwise, this might get ugly sooner then expected.
it is already ugly. your dreaded future is now. sucks for you bro. can't you return it? alot of places accept returns on the 970. I can imagine how you feel. spent 350$ on a gpu and have it become trash within only 6 months.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
Since the GTX 970 was a perfect fit for my HTPC, I was really hoping that the 3.5gb would enough for 1080p @ max setting for the next 2 years. I think I might be wrong. Here's to hoping that Nvidia will continue to "optimize" for this new VRAM "feature". Otherwise, this might get ugly sooner then expected.

But this game doesnt use 3.5GB or more. It cant even use above 3GB on default extreme settings.
 
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