I thought it looked more like the campaign was the focus, since they only show the DM feature for a few seconds in the trailer. We shall have to wait and see though.
Wow, I really like the looks of this! The feel and atmosphere of everything really give off the same vibe that BG1 and BG2 did in my opinion. This is looks like what I was hoping BG enhanced was going to become.. new engine...
DnD rules as well! This is what I want! Let's hope it's not a flop and the the expansion packs keep on rolling. Not DLC... Expansion packs. I want the 90's back damnit! Where are my rollerblades?
I don't think the game will be anything like NWN, this looks like its based more like acting out the motions of the card game. You have a GM that controls things, and the four other players are along for the ride.
Another tired clichéd 1995 era "RPG" complete with trite questing, generic stock fantasy tropes (taverns with ale! deep dark dungeons! good vs evil!) and party mechanics that were tired in 2001. Plus don't forget the mandatory notepad to keep track plus the 200 page manual and 300 page ruleset. Try explaining this to today's generation of gamers and you'll hear crickets chirping and tumbleweeds rolling.
Another tired clichéd 1995 era "RPG" complete with trite questing, generic stock fantasy tropes (taverns with ale! deep dark dungeons! good vs evil!) and party mechanics that were tired in 2001.
If that's how it is and if it plays like a "true to form" NWN reboot, then I'll be utterly delighted. Nothing as fake as "contrarian for the sake of it artificial trendiness, stand around all day in flood-lit dungeons & non-alcoholic taverns because it deems itself too posh to have objective based quests, anti-trope trope" RPG... NWN had some great quests beyond killing orcs & dragons (
time-shifting Creator Ruins, childless village of Charwood frozen in time awaiting a judge to investigate (where more than one party was guilty), bi-polar world trapped within an invertible Snow Globe, SoU shadow realm, HOTU Zorvak'mur, HOTU Cania, etc
), with also the right balance between non-linear gameplay inside linear chapter progression that kept the plot moving without feeling "rail-roady". Not to mention the plethora of epic community modules it spawned off (Aielund Saga, etc). Still replaying & lovin' those "tired" +15 year old isometric D&D RPG's today that got so many things right without even trying. :thumbsup:
Want. NWN is fine, but gimme back a large party to command! My other bucketlist item would be to have "Temple of Elemental Evil" source given away for more modules to be created. I'd love to have a party of high level characters with elite baddies to kill!
With this, Pillars, and Torment coming, (not to mention Witcher3 and whatever else...) my limited free time is officially booked for the year! I still haven't had a chance to finish Wasteland!
Speaking as an old D&D nerd, raised on Gold Box games, I'd be glad to see the D&D world resurge!
If that's how it is and if it plays like a "true to form" NWN reboot, then I'll be utterly delighted. Nothing as fake as "contrarian for the sake of it artificial trendiness, stand around all day in flood-lit dungeons & non-alcoholic taverns because it deems itself too posh to have objective based quests, anti-trope trope" RPG... NWN had some great quests beyond killing orcs & dragons (
time-shifting Creator Ruins, childless village of Charwood frozen in time awaiting a judge to investigate (where more than one party was guilty), bi-polar world trapped within an invertible Snow Globe, SoU shadow realm, HOTU Zorvak'mur, HOTU Cania, etc
), with also the right balance between non-linear gameplay inside linear chapter progression that kept the plot moving without feeling "rail-roady". Not to mention the plethora of epic community modules it spawned off (Aielund Saga, etc). Still replaying & lovin' those "tired" +15 year old isometric D&D RPG's today that got so many things right without even trying. :thumbsup:
Ah, but that is that a problem with the game or the gamer? :biggrin:
Plus don't forget the mandatory notepad to keep track plus the 200 page manual and 300 page ruleset. Try explaining this to today's generation of gamers and you'll hear crickets chirping and tumbleweeds rolling.
Plus it starts with only 6 classes, so expect a DLC for each class afterwards. I wonder if everybody in the group would need to have the 'monk DLC' or just the player who wants to play a monk. I hope it's like Paradox Strategy games, only the host of the game needs the DLCs.
Eh, it looks alright. Only up to four players is kind of a bummer and takes away from a lot of what made NWN great imo. I won't be surprised if it turns out like more of a Diablo clone than anything else though.
Another tired clichéd 1995 era "RPG" complete with trite questing, generic stock fantasy tropes (taverns with ale! deep dark dungeons! good vs evil!) and party mechanics that were tired in 2001. Plus don't forget the mandatory notepad to keep track plus the 200 page manual and 300 page ruleset. Try explaining this to today's generation of gamers and you'll hear crickets chirping and tumbleweeds rolling.
Eh, it looks alright. Only up to four players is kind of a bummer and takes away from a lot of what made NWN great imo. I won't be surprised if it turns out like more of a Diablo clone than anything else though.
Personally, the fact this has a mp component is a bummer. I'd much rather have the devs focusing on a truly amazing sp experience (like DA:O, BG, IWD, etc.) than wasting time on mp and dungeon master stuff.
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