It would be nice if the developers would stick to a certain set of rules instead of reinventing everything everytime. That would actually be a godsent. In retrospect I think the most complex aspect of the old forgotten realms titles was not so much the rules as much as getting to know the how skills, attributes, perks etc played together. Its D20 all of it right hehe.
Agreed though I also hope most effort is put into the sp campaign else Im done with it real fast dammit.
Looks awesome. Though I'm a little dismayed that it's yet another Sword Coast setting. Forgotten Realms had so many other cool places.
I want a game set in the Underdark, I loved the underground aspect of Metro 2033.
Not that anyone cares, but I endorse this post 1000%!
Kids these days drink Monster. They have no appreciation for the awesomeness that original formula Coca-Cola is......their loss.
MMORPG.com: How much control over how the adventures play out does the DM have?
Tudge: The DM is fully capable of customizing experiences and significantly altering a player's adventure by changing encounters, placing traps, spawning monsters, creating quest NPCs, generating secret areas, locking doors -- all in real-time. We also have deep campaign tools that enable DMs to build near limitless campaigns for their players (more on that later!).
So the original formula stopped being used in 1903, so that makes you what, at least 112 years old?
Back on topic, I wonder if this game is going to have built in voice chat. It would seem really necessary.
This looks cool. I loved the gold box games growing up (I'm looking at you Pool of Radiance.) I also very much like to go back to Krynn.
Plus it starts with only 6 classes, so expect a DLC for each class afterwards. I wonder if everybody in the group would need to have the 'monk DLC' or just the player who wants to play a monk. I hope it's like Paradox Strategy games, only the host of the game needs the DLCs.
D&D is only the first & greatest set of RPG rules ever created.
I haven't done a lot of research on Sword Coast though. One thing that bothered me is I was reading that everything was setup to scale with party level. So leveling is just an illusionary treadmill, whenever you get stronger so do all the enemies, no real net change.
Blah, I hate that crap.
Typo? Fifth edition came out last year, I don't think they're confident they can sell a new version every year just yet...Autoleveling is okay so long as its within a range. Do a lot of side quests or none at all and the main story line stays reasonable in difficulty, great. Going back to the first dungeon sewers and finding rats that now one shot your 20 hit die warrior in one swing.... not so good.
DnD is mostly about the world now though. They're using 6th edition which is nothing like what most of us grew up playing (CRPGs or paper). I'm just used to the lore and have read books set in the forgotten realms world, etc. Not really any different than being excited about the latest fallout game since you're invested in that universe.