Sword Coast - from the designers of Dragon Age Origins

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Ferzerp

Diamond Member
Oct 12, 1999
6,438
107
106
My problem with D&D after 3rd edition (i.e. 4 and 5) is that I can't stomach the concept of an 8 hour rest healing all your injuries. If you have 100 max hit points, and go to bed with 1, to me that means you have several broken bones, your internal organs are barely holding together and one of your eyes is out of its socket. Sleep 8 hours and now you're good as new? Sorry, I just can't.

Part of the deal in D&D when I played it was to plan ahead, to be mindful of the long run. But this 'rest to full' mechanics just feels too CRPG/MMO to me.


So... If you have 4 HP and are down to one you're just scratched? The whole HP thing was always an abstraction. It was understood (and talked about in the manuals) that it makes no sense, but for the game to play smoothly, >0 HP means perfectly functional. 0 or less means unconscious or dead. The 8 hour thing, in that framework, makes perfect sense. It is only absurd when you're trying to force grades of damage on to it. You didn't play that someone that damaged was suddenly an invalid and needed immediate medical care to not die did you, because that is the scenario you've just described. If low HP does that, then when does it start, etc? In fact, what you've described is the 0 to -10 range. Immediate stabilization needed, else impending death. 1 HP is more like battered but not majorly wounded in any way. Yes, there is a precipitous drop in condition at 0, but it is needed for it all to work.
 

xantub

Senior member
Feb 12, 2014
717
1
46
To me D&D until 3rd edition was a "Fantasy world simulator". From 4th ed. it turned into a "Fantasy game simulator".
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
Played head start 4 this weekend. All I can say is its really good they delayed it. Its not ready even now. Game is still very very rough. Like maybe early beta phase rough.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
145
106
www.neftastic.com
So... If you have 4 HP and are down to one you're just scratched? The whole HP thing was always an abstraction. It was understood (and talked about in the manuals) that it makes no sense, but for the game to play smoothly, >0 HP means perfectly functional. 0 or less means unconscious or dead. The 8 hour thing, in that framework, makes perfect sense. It is only absurd when you're trying to force grades of damage on to it. You didn't play that someone that damaged was suddenly an invalid and needed immediate medical care to not die did you, because that is the scenario you've just described. If low HP does that, then when does it start, etc? In fact, what you've described is the 0 to -10 range. Immediate stabilization needed, else impending death. 1 HP is more like battered but not majorly wounded in any way. Yes, there is a precipitous drop in condition at 0, but it is needed for it all to work.

This. The DM decided when your character would have "meaningful injuries", not your HP table. If your DM wasn't off random rolling a D20 or something, taking notes as s/he did it and you weren't looking at him curiously wondering what he was up to, then you weren't playing a proper game of D&D.

Combat in a typical game of D&D I played usually went something like this:
- Imagine a typical HP pool of 60 or so
- Combat happened (initiative, combat/AC rolls, etc)...
- anything that wasn't a natural 1 or 20 was just normal HP damage.
- anything that was a natural 1 or 20 usually went into "extended" damage and saves
- Typically extended damage would go potentially several levels deep but usually only would get "crit damage" meaning an extra die or two worth of damage
- Severe outliers based on multiple failed saves and extreme rolls on the DM's part might end up with the player leading into more extreme cases of losing limbs or serious wounds

After battles, the healing begins. Bandages, herbs, potions and magic as needed. If you had any severe wounds, then yeah, you're not going to heal up in a few hours or over night. But this highlights the fact that most battles RNG'd out with nothing more than typical or "heavy" HP damage at worst. Only a few outliers would ever venture into the realm of "Holy Crap, he's missing a leg!" at which point the adventure would take a different direction. The newer rules essentially take this into account.
 
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Ferzerp

Diamond Member
Oct 12, 1999
6,438
107
106
Played head start 4 this weekend. All I can say is its really good they delayed it. Its not ready even now. Game is still very very rough. Like maybe early beta phase rough.

After this most recent head start, I requested a steam refund because it seemed to have gone backwards. It isn't ready at all. I'm disappointed.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
After this most recent head start, I requested a steam refund because it seemed to have gone backwards. It isn't ready at all. I'm disappointed.

Hope you get it. Reddit has a lot of threads on people requesting refunds and them ignoring them. I ordered through GMG and it doesn't look like I can get one after they issue a key.
 

Ferzerp

Diamond Member
Oct 12, 1999
6,438
107
106
Hope you get it. Reddit has a lot of threads on people requesting refunds and them ignoring them. I ordered through GMG and it doesn't look like I can get one after they issue a key.

There was no problem with the refund.

It's pretty much automatic as long as you follow their guidelines.

Creating the "head start" thing doesn't give them a free pass to bypass the two hours of play limit for the refund.
 

KMFJD

Lifer
Aug 11, 2005
29,685
43,947
136
games with a dm where actually fun, i agree though it's not ready, incredibly bad performance when there where a lot of things going on at once, health bars not being responsive was one. It feels like a bad f2p game at this point
 

Michael

Elite member
Nov 19, 1999
5,435
234
106
Trying the lasty head start weekend now. Other than slow load times it is OK so far. Not very D&D like, though.

Michael
 

Dannar26

Senior member
Mar 13, 2012
754
142
106
Another tired clichéd 1995 era "RPG" complete with trite questing, generic stock fantasy tropes (taverns with ale! deep dark dungeons! good vs evil!)

You've right, we need another morally ambiguous anti hero with tattoos and a great hairline.

Jim Raynor anyone?
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,832
880
126
So anyone played the release build? It's released now, comments seem mostly positive.
 

DefDC

Golden Member
Aug 28, 2003
1,858
1
81
So anyone played the release build? It's released now, comments seem mostly positive.

I'll pick it up soon. I want to know if the deluxe edition is worth it. If it's just some starting gear, and a small mission, I'll grab the standard edition. (I'll never use the DM stuff)
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
So anyone played the release build? It's released now, comments seem mostly positive.

I'm downloading my pre-ordered standard version via Steam, it'll be about two or so hours, so let you know later how it goes.
 
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Mem

Lifer
Apr 23, 2000
21,476
13
81
I'll pick it up soon. I want to know if the deluxe edition is worth it. If it's just some starting gear, and a small mission, I'll grab the standard edition. (I'll never use the DM stuff)

Deluxe version was not worth it for me, this is what you get in deluxe version.

Tome of knowledge (giving players a boost to their attributes and abilities)
• Order of the Burning Cloak Armor and Weapons
• Beholder monster for Dungeon Masters
• Lost Mines dungeon tileset for Dungeon Masters
• Specials Wisps for Dungeon Master cursors
• Exclusive Hero forum badge
• Exclusive Dungeon Master forum badge
• Digital soundtrack of Sword Coast Legends
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Review at MMOhuts, http://mmohuts.com/news/sword-coast-legends-launch-review,


Score: Great (4/5) Honestly, I love this game. It’s basically everything I’ve wanted in a Dungeons and Dragons game since Neverwinter Nights. In a lot of ways, I view it as a spiritual successor to the series, taking place in the same world, with many of the same important NPCs likely still alive and influencing the world. Are there things I hope I see in it? Yes. Lots of Drow, Beholders, perhaps Obuld Many-Arrows, the Orc Chief-turned Diety. You know what I hope I don’t see? Drizzt. But that’s not relevant to this review. I’m looking forward to seeing the community explode with scenarios at release, and there’s one thing really ticking in my head about it. It has “Modules, as I said above. But with that in mind, is Wizards of the Coast going to release their own Modules/stories on Sword Coast Legends, and if so, will they be free? Will they give players a chance to use this game to publish their own created campaigns? There is a lot of potential to create/share terrific stories, and I’ve seen some real winners so far. Dungeons and Dragons: Sword Coast Legends is the real deal.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Based on the reviews, I'm glad I got a refund when I could.


I had a little play, still getting use to camera angles and controls which could be better, it's no BG or Pillars of Eternity game level so far, loot is just crazy it's everywhere.

I try a more in depth play later.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
If the module making becomes anywhere near as popular as Neverwinter Nights, I will definitely get this game. The community made content is what Neverwinter Nights was all about, if they can recapture that magic I am all in.

Its one of those games that will probably be better to buy in 6mo. User content will be out. Hopefully they will have patched it a few times to improve the rough edges.

I'd put it on a steam wishlist and wait for a sale. No doubt it'll be 50% off in no time.
 

DefDC

Golden Member
Aug 28, 2003
1,858
1
81
$20 on Steam right now... I've already got too many AAA games spinning at once... Buy now? Or wait to see if it improves...
 

Ranulf

Platinum Member
Jul 18, 2001
2,409
1,310
136
Its not bad so far in a quick dungeon I ran. No problems running it so far. They make you create an account with them but its fairly easy.
 

DefDC

Golden Member
Aug 28, 2003
1,858
1
81
Disappointing to see the mediocre reviews. Authentic D&D games used to be my passion. They seem to be going the way of the music industry...

Not to keep droning on, but Temple of Elemental Evil was such a beautiful diamond in the rough. Fantastic combat engine. Just polish and make modules... *sigh*
 
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