blackened23
Diamond Member
- Jul 26, 2011
- 8,548
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Who the hell uses full scene SSAA? Even YOU said that it's way too much of a performance hit, so why do you keep bringing it up? Even if AMD's FSSSAA worked in DX10+ (which it doesn't, but you keep arguing), you wouldn't use it because no demanding DX10+ title will run at acceptable fps with FSSSAA.
Instead you down play the importance of TrSSAA, which gives like 90% of the visual improvement of FSSSAA without the penalty. The only thing it doesn't fix is shader aliasing, and that's what FXAA/MLAA is for.
Does AMD have TrSSAA in DX10+? No.
Oh come on. AMD takes a different approach and has a different type of AA - AMD has EQAA while nvidia uses TrAA.
DX11 titles are demanding enough that using SSAA or any type of high end AA is unrealistic, but it is a *nice* option to have for older titles.
In addition, Nvidia inspector is highly unreliable for reasons outlined earlier and is a hassle to use, I don't feel like scouring the internet for AA compatibility bits.
I thought a lot of this, because at one point I did have both sets of hardware on 2 PC's and was continually confused by why it was so difficult to make Dead Space 1/2 look nice on nvidia hardware. AMD will let you use SSAA with ease,
while with nvidia its a huge hassle. Not to mention SSAA via nvidia inspector turns both of those games into a slideshow for some reason.
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