You are aware that in all games, the CPU is tasked with doing the calculations for anything at all that is moving onscreen, aren't you? Sure, it isn't the >2.5x the amount that the GPU has to increase it's workload by, when moving from 1024x768 to 1920x1080, but just moving from 4:3 to 16:9 is an increase in workload for the CPU. See, 4:3 @ 1080P is 1440x1080, which is smaller than 1920x1080. Smaller by 75%. The CPU has to calculate additional moving things, when moving up from 4:3 to 16:9. 33% more, as a matter of fact. (1920 is 1.33x as large as 1440)
Admittedly, 33% more isn't that much, but it's nevertheless not identical, as you claim. Then, like he said, "with a highend video card". So, what is the very first thing that anyone changes, when they move up from playing GTAV on their iGPU? 0x to 8x MSAA, with the other settings unchanged? Of course not, the very first thing we would all do is go from minimum draw distance to the maximum that our card could handle, so at least 2.5x as far, if not 3 or 4x as far.
Guess what that just did? Yep, it made the workload our CPU had increase by another 2.5-4x, on top of the additional 33%. Let's just say we increased the draw distance by only 300%/3x, to be fair. Now, your CPU is doing exactly 400% the work that it was a few minutes ago, when we were using the iGPU only, and playing with minimum draw distance, at 1024x768. I don't know about you, but I'd personally consider +400% a fairly large increase, and most definitely not "nothing changing for the CPU".