- Jun 24, 2011
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Wouldn't it be much less CPU and GPU bogging if developers stopped being lazy and actually added the polygons to the models, instead of implementing tessellation to it?
Tessellation seems like a gimmick gone horribly wrong. In AVP, there is no reason why tessellation should be implemented into the game if the developers would have created the models with a bit more polygons.
Maybe this is just a result of console games being ported to pc. As a result the developer doesn't introduce higher quality models, but instead adds more fancy effects.
If the developer knows that the game is going to be on pc, then why wont they create the game like Dice created Battlefield 3, create the Ultimate version, then downscale it to consoles.
Someone please correct me if I am wrong about this matter.
Tessellation seems like a gimmick gone horribly wrong. In AVP, there is no reason why tessellation should be implemented into the game if the developers would have created the models with a bit more polygons.
Maybe this is just a result of console games being ported to pc. As a result the developer doesn't introduce higher quality models, but instead adds more fancy effects.
If the developer knows that the game is going to be on pc, then why wont they create the game like Dice created Battlefield 3, create the Ultimate version, then downscale it to consoles.
Someone please correct me if I am wrong about this matter.