Damn, If only someone would take GRID and put it on that Island. That would be fun.
Sigh, now I have to wait for Shift 2 and hope that it will be good.
Braking seems to be way too powerful. You can go from 100 to 0 in like a second... Still trying to get the driving to feel right with the G27, but thankfully they give enough options to twiddle with.
There are some nice touches that they put in, like your headlights turn on automatically when you go through a tunnel.
Do you know how to cash in on that FRIM? Can't find it in the control menu and tried every button on my G27.
I am loving how the clutch/shifter work in this game. Keep forgetting to hold the clutch in when going real slow so I don't stall lol.
Do you know how to cash in on that FRIM? Can't find it in the control menu and tried every button on my G27.
I am loving how the clutch/shifter work in this game. Keep forgetting to hold the clutch in when going real slow so I don't stall lol.
enter, and it seems there is no way to change it.
Not sure how you're setup but I am using a hybrid control scheme of the G27 & wired 360 controller. I have the "Select" and "Back" (In the menu section of the key bindings) mapped to the middle red buttons of the G27. While driving the middle right key is also mapped to flash head lamps along with select, so every time I press that button I flash my headlamps and bank my FRIM. I had initially set that key to horn which got old pretty quick.
I have customized pretty much every key binding from the default settings on the G27 and only kept the avatar movement controls on my 360 controller. It works like a charm.
Heh I was thinking, maybe in their default control map for wheels they should have let us drive our avatar around with the wheel. Hmm....let me try that...lol j/k
I wanted to post about this shit, but I was part of the beta and technically wasn't allowed -.-. Sorry, I feel like I could have saved you the $40...
We didn't get a taste of the introduction bullshit... I've seen videos, it's terrible, etc. We did, however, get to give feedback regarding the driving model. My ideal would have been something like TDU, but with the driving model from, say, GTR... But I knew that wouldn't happen. In beta, the devs feigned interest in making things more realistic, and implementing proper wheel support (my G25 was unusable), but nothing ever changed. To those who haven't bought the game yet... If you're looking for something remotely realistic, stay away. Honestly, I think TDU was leagues ahead, if only because you could actually *feel* the weight of the car (which is really one of the first thing any self-respecting developer should tackle when starting a physics engine for a racing game, IMO). The clutch and brakes are completely on/off, the steering had a huge dead zone and was overly sensitive - even at high speeds, you could change direction without any under- or over-steer. Try as I might, I couldn't burn out... In a FORD GT...
The list goes on. Eventually the dev's forum lackeys admitted that they were catering to a 'different audience' and that gameplay with gamepads was a primary focus (blasphemy!). Couple this with the more public steady flow of trailers and developer diaries claiming realistic physics... It was infuriating, and I put almost no time into actually testing as the game was not at all enjoyable for me.
It was, and apparently is, still a mess. Quite a shame, as I *still* have the original installed and fire it up from time to time.
I wanted to post about this shit, but I was part of the beta and technically wasn't allowed -.-. Sorry, I feel like I could have saved you the $40...
We didn't get a taste of the introduction bullshit... I've seen videos, it's terrible, etc. We did, however, get to give feedback regarding the driving model. My ideal would have been something like TDU, but with the driving model from, say, GTR... But I knew that wouldn't happen. In beta, the devs feigned interest in making things more realistic, and implementing proper wheel support (my G25 was unusable), but nothing ever changed. To those who haven't bought the game yet... If you're looking for something remotely realistic, stay away. Honestly, I think TDU was leagues ahead, if only because you could actually *feel* the weight of the car (which is really one of the first thing any self-respecting developer should tackle when starting a physics engine for a racing game, IMO). The clutch and brakes are completely on/off, the steering had a huge dead zone and was overly sensitive - even at high speeds, you could change direction without any under- or over-steer. Try as I might, I couldn't burn out... In a FORD GT...
The list goes on. Eventually the dev's forum lackeys admitted that they were catering to a 'different audience' and that gameplay with gamepads was a primary focus (blasphemy!). Couple this with the more public steady flow of trailers and developer diaries claiming realistic physics... It was infuriating, and I put almost no time into actually testing as the game was not at all enjoyable for me.
It was, and apparently is, still a mess. Quite a shame, as I *still* have the original installed and fire it up from time to time.
I have a quad core phenom black with a radeon 4890 and it runs smooth.
Also, I am using Windows XP which is awesomely more efficient.
I am so disappointed with the reviews of this game so far. I had such high hopes of a realistic free roam car game. If they could mix the driving physics of gt5 with the customization of forza and the the game world of TDU id be in heaven I think. Add another one to the bargain bin wait list.
Any other good newer free roam pc car games out there? My g25 and I are bored of GT 5
I am so disappointed with the reviews of this game so far. I had such high hopes of a realistic free roam car game. If they could mix the driving physics of gt5 with the customization of forza and the the game world of TDU id be in heaven I think. Add another one to the bargain bin wait list.
Any other good newer free roam pc car games out there? My g25 and I are bored of GT 5
TDU 1. Much simpler advancement system. All the dealerships are marked on your map when the game starts. As you move up to each of the 5 levels (as opposed to 60) all the new races are marked on your map.
You can also upgrade cars any time you want, no waiting for your Exploration Experience to reach a certain level. And you also dont have to get hair cuts or face lifts to advance in level. And the physics may actually be a little better despite my earlier claims.
Also, you are not forced to do the first quarter of the game in a shitty little Italian compact. In fact you first choice of cars includes a handful of crappy American vehicles and a rather peppy Alfa Romeo and Audi TT. The Audi can be upgraded very early on to be the best car in its class, by a wide margin.