Originally posted by: Nova6
I've tried turning on HQ AF and forcing 16x Aniso, and while it does get rid of some shimmering, it definitely doesn't get rid of it all.
Does it reduce "shimmering" on large, repetitively-textured areas (like you mentioned, floors and walls), or on the specific areas you mention below?
I don't see this shimmering/aliasing on ground textures or on large surfaces like flat building walls, but it's very noticeable on character models, weapon models, tree leaves, blades of grass, fences, window sills, stairways, rooftops and the like. I also see it on large bodies of water.
That doesn't sound like the
shimmer that can be reduced with LOD bias clamps or HQ filtering. Sorry if I'm being pedantic, as you obviously know how to enable AA and crank the res, but if you're referring to the
outlines of all those objects, that sounds more like insufficient AA and possibly resolution. The water shimmer (and possibly the character and weapon shimmer, if you're not referring only to their outlines) may be due to shader aliasing, something that only super sampling AA will cure. Currently, only NV allows for some SSAA with single cards (with their >4x AA modes). (Both XFire and SLI use some SSAA in their respective dual-card AA modes, namely 8x and up.)
I recently had the chance to try out a 7900GTX and I had the exact same problem except that the shimmering on ground textures was considerably worse than with the X1900 XTX.
This sounds like the "shimmer" most ppl refer to.
I don't recall ever seeing anything like this back on my old 6600GT, which I've unfortunately sold to a friend. It never occured to me that much more powerful high end video cards would have worse IQ!
I'm a little confused by this. Did NV reduce texture filtering quality b/w the GF6 and the GF7 series? If so, and if you're just referring to the difference b/w your GF6 and then your GF7, that's that. If you're saying you also see worse IQ with your X1900, that's a bit more puzzling.
Otherwise--and I'm really reaching here--if you're using a CRT, I wonder if your (midrange) 6600GT had worse (not as tack-sharp) signal quality than the (enthusiast) 7900 and X1900, and so perhaps masked some of the "shimmering" you described? This is a real stretch, though, as it only applies to CRTs was reportedly basically fixed back in the GF4 days.
Although ... if you're using an LCD, maybe these visual problems are inherent to the display?
The games I've tried are Guild Wars, World of Warcraft, Half-Life 2, Titan Quest, Serious Sam 2 and Oblivion. All of them show this shimmering effect.
I know
TechReport now regularly states that NV shimmers more than ATI in Oblivion, but I don't recall them saying so with GW or HL2 (the only other two games in your list that they regularly test).
I wish I could provide videos of the problem, but I don't really know how to.
I suppose you could use FRAPS, or you could just check out
FiringSquad's article on the subject to see if it matches your experience.
Madellga, when you say "properly set" do you mean you have SSAA (4xS [if it's still called that] or 8x AA) enabled with the 7950GX2? Edit: Just read your last post, I'm guessing when you say NV shimmers less you mean before SSAA.