Beat Halo 2 Anniversary.
Fun ride, enjoyed the additional exposition in the story, forgot how much I actually enjoyed the Arbiter's side of the story and how much depth was added to the covenant out of nowhere.
Backstabbing, betrayals, heresy, political intrigue, ancient alien intelligences. Halo 2 went big on plot.
Gunplay was fast and furious. Vehicle sections (especially tank sections) were a fun power trip. Levels had less backtracking (although they still suffered from a lot of samey hallways).
Final boss was a bit of a damp squib though. Stood on a platform and took potshots at him till he died in about 5 minutes. Not exactly a thrilling conclusion to an otherwise excellent game.
Graphics in the Anniversary edition were fantastic. They did a good job capturing how the games looked in your minds eye from when you last played them. Played through the first level of Halo 3 and it's a bit of a shock that it looks so much worse than I remember.
Music, of course, was generally excellent when it was orchestral but then there were these lame rock tracks peppered in there. I vaguely recall there being licensed rock music but it wasn't in the MCC edition, maybe because the licenses expired and they put even lamer generic rock tracks in their place.
Honestly a little burned on the Halo formula after two games back to back. I've dipped my toes into Halo 3 and I know the campaign isn't long so maybe I'll play through that and take a break, but I'm just as inclined to try something else as well. We'll see how this goes.