The AMD Mantle Thread

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NTMBK

Lifer
Nov 14, 2011
10,269
5,134
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Competition is good. NV-haters should remember this. You won't appreciate NV until it's gone from consumer PCs and AMD will have monopoly pricing power on discrete cards.

There will be competition alright, and it will come from Intel...
 

Noctifer616

Senior member
Nov 5, 2013
380
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Titanfall uses Valve's Source engine, which as far as I'm aware has no plans to add Mantle.

Thief is using Unreal Engine 3, and they will add Mantle support to it even though Epic isn't going to do it.

If it's possible to add Mantle support to an engine without the help of the engines developer, I guess Source could get Mantle support.

But, considering we haven't heard anything so far, I seriously doubt Titanfall is going to get Mantle support.
 

SiliconWars

Platinum Member
Dec 29, 2012
2,346
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Even AMD has not hyped Mantle that much.This thread has lost is meaning due to some dreamers.Plz post base on facts.Even Dev has that reality performance improvement can be up to 20% So only discuss on that.Dont post false statement.

Where?
 

Noctifer616

Senior member
Nov 5, 2013
380
0
76

That's quoted out of context. The 20% number comes from utilizing the GPU's compute units better and lowering idle time. It doesn't actually mean 20% more performance with Mantle, just 20% in that one scenario.

What we'd see, for example—say we're rendering shadow maps. There's really not much compute going on. . . . Compute units are basically sitting there being idle. If, at the same time, we are able to do post-processing effects—say maybe even the post-processing from a previous frame, or what we could do in Tomb Raider, [where] we have TressFX hair simulations, which can be quite expensive—we can do that in parallel, in compute, with these other graphics tasks, and effectively, they can become close to zero cost.


If we guessed that maybe only 50% of that compute power was utilized, the theoretical number—and we won't reach that, but in theory, we might be able to get up to 50% better GPU performance from overlapping compute work, if you would be able to find enough compute work to really fill it up.

The 50% figure is a theoretical best-case scenario, but Katsman added, "It seems quite realistic that you would get maybe 20% additional GPU performance out of optimizations like that."

http://techreport.com/review/25683/delving-deeper-into-amd-mantle-api/3
 

Barbatruuk

Junior Member
Oct 15, 2013
20
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Dx will never be as fast as Mantle theoratically, because dx wants to be compatible for all Windows compatible gpu's/cpu's.
I really hope AMD will deliver a pc breakthrough with Mantle, but I don't know what we can expect with a Mantle patched BF4.. allthough buggy as hell, BF4 performance wise is good out of the box.

I suspect if you're running a high end pc, Mantle BF4 won't be as spectacular as some people are expecting it to be. Only if new visuals are introduced.
 

Bman123

Diamond Member
Nov 16, 2008
3,221
1
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Mantle should really shine the most on their apu chips right? It would bring the lowest frame rate up making it a much smoother experience
 

krumme

Diamond Member
Oct 9, 2009
5,956
1,595
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Mantle should really shine the most on their apu chips right? It would bring the lowest frame rate up making it a much smoother experience

Yes. The consoles uses 6 relatively weak jaguar cores for bf4 at multiplayer at 60fps. With a Kaveri with 4 far stronger cores the cpu bottleneck is removed from the games even for notebooks. Its a huge change imho. A cheap notebook will play bf4 at eg high at 768 res.

Now still ddr3 is holding the apu back but with ddr4 2015 we enter ps4 gpu capabilities. And on 20nm it will be at probably 35w tdp in a cheap notebook. And with 14nm probably late 2015 everyone and his brother will have access to high end gpu and gaming capabilities in a small portable form factor. Because the notebooks is compatible in speed and api compatible with mantle. Not much room for dgpu then. The dgpu market for notebooks will crash during 2014-2015. Amd will take the small leftover there is from 2016 onwards.

Mantle is in that sense creating an entire new huge market for the games.
 
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Slomo4shO

Senior member
Nov 17, 2008
586
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nearly 90% mobile discrete market share paired with Haswell ULV ultrabooks.

Wanna discuss the actual share of Haswell ULVs that actually utilize discrete graphics?




Also, Nvidia has lost substantial share in the personal mobile device (smartphones, tablets and handheld game consoles) market....




Having facts and data to back up your claims would help to validate your 90% claim :whiste:
 
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Aug 11, 2008
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Yes. The consoles uses 6 relatively weak jaguar cores for bf4 at multiplayer at 60fps. With a Kaveri with 4 far stronger cores the cpu bottleneck is removed from the games even for notebooks. Its a huge change imho. A cheap notebook will play bf4 at eg high at 768 res.

Now still ddr3 is holding the apu back but with ddr4 2015 we enter ps4 gpu capabilities. And on 20nm it will be at probably 35w tdp in a cheap notebook. And with 14nm probably late 2015 everyone and his brother will have access to high end gpu and gaming capabilities in a small portable form factor. Because the notebooks is compatible in speed and api compatible with mantle. Not much room for dgpu then. The dgpu market for notebooks will crash during 2014-2015. Amd will take the small leftover there is from 2016 onwards.

Mantle is in that sense creating an entire new huge market for the games.

Care to show me the data for that cheap notebook playing BF4 on high?
 

ocre

Golden Member
Dec 26, 2008
1,594
7
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Agreed.

From the presentations it's pretty obvious EA sees lots of $$$ in them thar Mantle hills. What EA sees, other developers and publishers will also.

According to Charlie D Nvidia has decided to exit a major market (over the next several years). My guess is it's x86 OEM and consumer graphics business.


HAHAHA!!!

Why dont you pay 1000$ to find out what it is. I guarantee that you wil still be no closer to that answer than you are right now. He will act like he knows and leave it open to any and all possibilities. thinking and banking that surely to heavens Nvidia will exit something in the next 5 years. Then all his devoted followers will praise him and bow to this fortune telling wizzard and his amazing powers. Its like wow!!!! Did you read the public part? According to him, Nvidia has abandoned the high and mid GPU markets and the guy post a link proclaiming himself as the ultimate savior because he told you it would happen. The problem is, Nvidia has not abandoned the high end GPU market and he proclaims a total victory. Bigger the issue, article he linked to says nvidia is out of the high end after the gtx 280.

HUH?

We are well into the 700 series now and Nvidia has made the biggest chips and not only do they still have a high end, they started an ultra high end with titan. I mean being wrong is one thing, that is forgivable. But this guy is so delusional and insane that he links back to this article as "proof" that he has special unmatched skills and is always accurate in predicting the demise of Nvidia. What? Did he just hope no one would notice that he is completely off his rocker? That stuff never happened. Nvidia never abandoned the high end. That was the meat to the story.

Now his disciples may gather in claim that the gtx285 was EOLed. Yes, eventuall it was. just like every generation that gets replaced by new one. But thats no scoop. His article had some outrageous bogus claims and they were very specific: Nvidia is abandoning the mid and high ends and are going out of business in two quarters. HAHA. http://semiaccurate.com/2009/10/06/...x275-gtx260-abandons-mid-and-high-end-market/

why would anyone listen to anything this guy says. The whole article was hog wash. Just like this new one he is trying to use to bate people into paying him 1000$ to join his site so you can read his quality "scoops".
The guy is totally full of it.


 

ocre

Golden Member
Dec 26, 2008
1,594
7
81
i've said this before but it bears repeating.

NV cant really respond until they have a semi decent idea of what kind of numbers mantle will bring to the table.
  • 0-8% improvement = do nothing (its within the margins of current delta with amd gpus on twimtbp and other nv favoring games)
  • 9-20% = :hmm: try to offload DX overhead onto an on-gpu-die arm core. (techreport podcast was talking about this some weeks ago)
  • 21-49% = D: start working on their own api/help ms update DX/gamble on steam OS
  • 50+% = :whiste: jump onboard the mantle train and pray for open standard adoption and khronos group control.
until there are solid numbers they cant make a move. if mantle is single digits then spending the time and money on a nv version is a waste. if it is in 'ridcule' territory then there is no chance to catch up and they should push for open standards so they can at least utilize the drawcall bypass even if the direct to metal calls wont be available for a year or two.

the amount of money and time required for a proprietary nv api is going to likely be a significant hit, its not something you can do on a whim or rumors of mantle performance. if you guess wrong the stockholders will be looking for blood.

How bout nothing?
Why would Nvidia need there own API? I was just told a few pages ago that Mantel is not GCN specific at all and can run on any HW. Problem solved. No need for fear mongering. Just say whatever comes to mind. We know almost nothing of Mantle but there are hundreds who make whatever claims they feel fit and pass them off as fact.
 

SiliconWars

Platinum Member
Dec 29, 2012
2,346
0
0
We actually know most there is to know about Mantle, or anyone who's been following it closely does. No idea how you can claim otherwise.
 

blastingcap

Diamond Member
Sep 16, 2010
6,654
5
76
i've said this before but it bears repeating.

NV cant really respond until they have a semi decent idea of what kind of numbers mantle will bring to the table.
  • 0-8% improvement = do nothing (its within the margins of current delta with amd gpus on twimtbp and other nv favoring games)
  • 9-20% = :hmm: try to offload DX overhead onto an on-gpu-die arm core. (techreport podcast was talking about this some weeks ago)
  • 21-49% = D: start working on their own api/help ms update DX/gamble on steam OS
  • 50+% = :whiste: jump onboard the mantle train and pray for open standard adoption and khronos group control.
until there are solid numbers they cant make a move. if mantle is single digits then spending the time and money on a nv version is a waste. if it is in 'ridcule' territory then there is no chance to catch up and they should push for open standards so they can at least utilize the drawcall bypass even if the direct to metal calls wont be available for a year or two.

the amount of money and time required for a proprietary nv api is going to likely be a significant hit, its not something you can do on a whim or rumors of mantle performance. if you guess wrong the stockholders will be looking for blood.

I thought you were making that ARM thing up at first, but apparently it's a possibility:

https://forums.robertsspaceindustries.com/discussion/78571/
 

desprado

Golden Member
Jul 16, 2013
1,645
0
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Titanfall uses Valve's Source engine, which as far as I'm aware has no plans to add Mantle.
TitanFall is Nvidia game.As i told every one before.
https://www.youtube.com/watch?v=M3R4Gn4HEg8

Actually there are only 3 games in 2014 which be on mantle and all AMD evolved games nothing else.

same goes with the The Division,Witcher 3,Watch Dog,Daying Light and Mad Max which are conformed and title of Nvidia.
 
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blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
I don't really think that AMD being in next generation consoles provides a benefit to PC game performance. Both of those systems are using their own API which have nothing to do with Mantle or DX for that matter (XB1 is using a highly modified DX which provides direct to hardware access).

Case in point, Assassin's creed IV. This game doesn't have crossfire support. Has faster performance on nvidia cards. Yet, it is on the next generation systems. I just don't see any correlation between PC ports performing better with AMD being in the next gen systems. I also don't see a correlation between next-generation designed games and the PC ports of those games - not unless they're AMD GE or something along those lines. Oh. Another example. NFS: Rivals. Uses Frostbite 3. This game has terrible graphics on the PC and has a 30 fps framelimit hardcoded. You cannot change this either as the physics engine is completely tied to the framerate. Obviously, NFS: Rivals being on the next generation consoles didn't help it one bit in terms of the PC port.

I hope to be proven wrong, but aside from BF4 - I haven't seen anything interesting at all. Maybe that will change at some point in the future. Now, all that said, I am very interested in seeing how Mantle does. That could be quite a game changer for AMD, but i'm waiting on actual benchmarks before buying into the hype.
 
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desprado

Golden Member
Jul 16, 2013
1,645
0
0
I don't really think that AMD being in next generation consoles provides a benefit to PC game performance. Both of those systems are using their own API which have nothing to do with Mantle or DX for that matter (XB1 is using a highly modified DX which provides direct to hardware access).

Case in point, Assassin's creed IV. This game doesn't have crossfire support. Has faster performance on nvidia cards. Yet, it is on the next generation systems. I just don't see any correlation between PC ports performing better with AMD being in the next gen systems. I also don't see a correlation between next-generation designed games and the PC ports of those games - not unless they're AMD GE or something along those lines. Oh. Another example. NFS: Rivals. This game has terrible graphics on the PC and has a 30 fps framelimit hardcoded. You cannot change this either as the physics engine is completely tied to the framerate. Obviously, NFS: Rivals being on the next generation consoles didn't help it one bit in terms of the PC port.

I hope to be proven wrong, but aside from BF4 - I haven't seen anything interesting at all. Maybe that will change at some point in the future. Now, all that said, I am very interested in seeing how Mantle does. That could be quite a game changer for AMD, but i'm waiting on actual benchmarks before buying into the hype.

AMD will only a bit advantage if it is a port from Xbone or PS4 but it will cost a lot that is why now Developers making game first on PC which much easier to port.
 

SiliconWars

Platinum Member
Dec 29, 2012
2,346
0
0
AMD will only a bit advantage if it is a port from Xbone or PS4 but it will cost a lot that is why now Developers making game first on PC which much easier to port.

No, porting from console to Mantle is much easier than console to DX/OGL. Aaaand it won't cost much either, ~10% of the normal port cost which is buttons.
 

desprado

Golden Member
Jul 16, 2013
1,645
0
0
No, porting from console to Mantle is much easier than console to DX/OGL. Aaaand it won't cost much either, ~10% of the normal port cost which is buttons.
Wow mantle is not even yet and it is not even used yet and how can u tell it is easy when it is costing 10% more to add mantle.
 

sandorski

No Lifer
Oct 10, 1999
70,131
5,659
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Well to all you doubters that barley believe an API can improve performance..
I recall many years ago when i owned a 3DFX Voodoo2 12mb card in an AMD K6-2 350mhz machine, and the game was a racing game called Powerslide, it supported Direct X, OpenGL and 3Dfx Glide. I fully recall it having mediocre performance running in both direct x and openGL, but when switching to Glide, it was full on 60fps silky smooth, very noticeable performance gain.

Powerslide also supported 3DNow, which added significant performance gains.
 
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