chimaxi83
Diamond Member
- May 18, 2003
- 5,456
- 61
- 101
You're completely incorrect here. 3d surround audio takes virtually ZERO CPU utilization these days, maybe you're thinking of like, 1998 or something. 1998 has come and gone.
You can use CMSS 3D now and the effect on CPU utilization is zero. You can also use dolby surround. CPUs are so fast now that these things have absolutely zero effect on framerate.
True audio does absolutely nothing differently than what current 3d audio standards do, and CPU utilization is an incorrect argument. CPU became so fast 8-10 years ago that 3d hardware accelerated audio became a moot point. Again, you're thinking of 1998 or something when hardware 3d audio mattered. 3d audio has zero effect on cpu utilization currently. Why do you think Directsound stopped supporting hardware 3d audio? It's because it isn't needed. I've sat down and watched CPU utilization on a 3770k with SBX surround, and to say that nothing happened in terms of CPU use would be an understatement, again - it isn't 1998. Intel CPUs are so fast now that this has absolutely ZERO. ZERO effect on framerate.
Who cares? It's pretty obvious that
I don't get it..
and you never will, so why are you so serious about downplaying whatever TrueAudio ends up being? It's an enhancement. It's just like Gsync or PhysX. Both absolutely unnecessary, but very welcome enhancements.