Obviously you just skipped around in the video. Spend some time and watch the whole thing.
It is pretty amazing, but i do agree. For someone looking for instant satisfaction it looks pretty bleh too.
Ehh. I was looking for the "immediacy" factor. Like, when I saw crysis for the first time in 2007 it was jaw dropping. Far better than anything that proceeded it. You know? When I saw crysis 3 I was pretty darn impressed. I'm thinking to myself, if Mantle truly does have all this power at its disposal as AMD's marketing indicates, go all out. Give us something completely ridiculous in terms of pushing the limits.
So I look at this game and....I understand the draw calls and all, but I want something to translate that into better graphics. I don't see that in this game, I want that immediacy effect that something like Crysis 1 gave me in 2007. I mean draw calls are great and all, but it's hard to quantify how that actually benefits graphics. Don't get me wrong. Maybe it will be a great game. But I haven't heard of Oxide and their track record is unproven. They're basically unknown at this point. In terms graphics, on the surface though, I don't know. It doesn't strike me as super compelling, although it is still in development. I don't really care about what goes on in the background - I don't *really* care if the CPU usage is 90 or 99%. I'd really like to see Mantle doing something really compelling and groundbreaking in terms of end results. I don't feel that this is it. I understand what is happening in the background is compelling - yet i'm not so sure that translates into the more compelling visuals or gaming experience. We'll see whenever it's released.
I don't know when BF4 with Mantle will hit, but that could be the first example of a truly compelling example of Mantle. We'll see. Hopefully DICE won't delay that too much, because I am really interested to see how much BF4 benefits from Mantle.