The AMD Mantle Thread

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smackababy

Lifer
Oct 30, 2008
27,024
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Actually the first promised released date was December 2013. January was already a delay.

January was announced after the first couple recycles. Now, they've encountered a couple more and decided to hedge their bets with a "Q1", which means most likely at the very last minute of the first quarter.
 

ultimatebob

Lifer
Jul 1, 2001
25,134
2,446
126
Actually the first promised released date was December 2013. January was already a delay.

I doubt the driver team ever stood a chance of getting 14.1 beta released in December or January. Odds are that the dates we've been getting are coming from a bozo in Marketing who isn't even bothering to speak with the development or QA team before leaking something wildly optimistic to the public.
 
Feb 19, 2009
10,457
10
76
I doubt the driver team ever stood a chance of getting 14.1 beta released in December or January. Odds are that the dates we've been getting are coming from a bozo in Marketing who isn't even bothering to speak with the development or QA team before leaking something wildly optimistic to the public.

Its probably that, but doesn't matter once it gone public, people set their expectations.
 

DamnedLife

Member
Dec 26, 2013
101
0
0
The driver is coming in Q1, not the Mantle patch. L2R
Arent those the same. I mean lets say bf4 is patched for mantle at the end of jan. now how could we use mantle in bf4 without the drivers. I think patch and driver are the same as people suggest and from what I ve read. The game developers include driver for mantle in the game or patch it with it. So now bf4 mantle is delayed till march I guess. Jan. was not so unrealistic imo bc when they delayed in december they did it literally the last days of december and it points out that its just not ready yet and jan. woulsnt cut it.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
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Arent those the same. I mean lets say bf4 is patched for mantle at the end of jan. now how could we use mantle in bf4 without the drivers. I think patch and driver are the same as people suggest and from what I ve read. The game developers include driver for mantle in the game or patch it with it. So now bf4 mantle is delayed till march I guess. Jan. was not so unrealistic imo bc when they delayed in december they did it literally the last days of december and it points out that its just not ready yet and jan. woulsnt cut it.
It'll likely be handled similar to how PhysX is. If a game uses PhysX, the game will install their version of PhysX drivers, provided newer ones aren't already installed and video drivers by AMD will likely include the latest version of Mantle.
 
Aug 11, 2008
10,451
642
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Its probably that, but doesn't matter once it gone public, people set their expectations.

Yea, especially since it was hyped over and over how easy it was to program for because it was "close to the metal".

And yes, I know, it will be much easier to implement once it is incorporated into the engine, theoretically at least. But it still seems ironic that their showcase game developed one would assume with TLC from both AMD and Dice is a buggy mess in Dx and mantle is MIA.
 

DamnedLife

Member
Dec 26, 2013
101
0
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Well at least AMD waited until after the holiday shopping season to announce the delay.
Think it like this way if you have been a marketing and promotion employee of amd you would be gettin a huge bonus right around christmas. Ahahah
Btw it is still in the works so thats a plus i guesa
 

TerryMathews

Lifer
Oct 9, 1999
11,464
2
0
Yea, especially since it was hyped over and over how easy it was to program for because it was "close to the metal".

And yes, I know, it will be much easier to implement once it is incorporated into the engine, theoretically at least. But it still seems ironic that their showcase game developed one would assume with TLC from both AMD and Dice is a buggy mess in Dx and mantle is MIA.

Well, perhaps the delay is intertwined with DICE delaying the DLC.

I mean the game is buggy and rushed aside from any issues with Mantle.
 

DamnedLife

Member
Dec 26, 2013
101
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If you pay attention to the slides you may notice a new trend by amd that they have turned towards a quarterly driver release schedule leaving old monthly one. So in 2014 there will be only 14.1 14.2 14.3 and 14.4 drivers all within the quarterly time frame. Now these will be whql drivers so best bet for a stable release. Then again there will be beta drivers for some game profiling but the moniker will be something like 14.1v3 meaning 3rd beta for the first quarter driver. So 14.1 can be released within the first 3 months of the year but i think it will be released at the end of january most likely but maybe as late as middle of february. But end of january is still the best bet so as not to delay mantle any more. January or not 14.1 means that when released there will be no whql driver till april as the most early possibilty. Betas along the way are random so there might be 3 or even 5 in a month with little hotfixes.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Yea, especially since it was hyped over and over how easy it was to program for because it was "close to the metal".

And yes, I know, it will be much easier to implement once it is incorporated into the engine, theoretically at least. But it still seems ironic that their showcase game developed one would assume with TLC from both AMD and Dice is a buggy mess in Dx and mantle is MIA.
Typically, close to the metal means it is much harder to code for. What it does do, is give far more control to the dev's. This means they can do things currently not possible, and it may be easier to fine tune, in the sense that they have more control.
 

DaZeeMan

Member
Jan 2, 2014
103
0
0
Here's Game Informer's interview with Adam Beissinger (Stardock)
http://www.gameinformer.com/b/featu...k-gives-us-a-peak-at-stunning-new-engine.aspx

And here is the link again to Tekzilla's interview with Dan Baker of Oxide (someone posted it a couple of pages back).
https://revision3.com/tekzillabites/amd-mantle-demo
Sharing the link again, so y'all can use it to reference the time frames I'm talking about below.

At aroound 0:30, Dan says that AMD's claims r.e. Mantle performance have "been not only proven, but in fact conservative for what we've seen and tested".

At around 2:20, he talks about the Nitrous engine already being highly optimized for D3D, and that they were already quite proud of the performance they eeked out of D3D (Nitrous is highly D3D optimized), but that the 'when he first hit the switch, he was amazed with how fast Mantle was out of the box', even before any serious optimizations.'

At 1:40 (a little earlier in the interview) he talks about having to back off of some fidelity/workload with DirectX, not because the graphics card couldn't keep up, but because of the DX driver CPU cost.

So, at least on the Oxide end, it would appear that Dan is quite happy working with Mantle. The Tekzilla guys managed to get some pretty good ingame footage in their interview. What impresses me the most about the demo is that each of the 7000 ships has it's own AI, and it's own Physics, being run in the background.

This makes me think that "Massive" style battles a la Lord Of The Rings, are now very much within our reach on the PC.
http://en.wikipedia.org/wiki/MASSIVE_%28software%29

One other note, I found title #20 that AMD referred to in their slide. Oxide currently has at least THREE titles planned with Mantle support, not just two. Oxide disclosed that another unnamed title, along with the 'Mars' game from Mohawk Games, and the new Star Control game, were being developed using Nitrous. See the Game Informer link above for the discussion about this.
 
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Final8ty

Golden Member
Jun 13, 2007
1,172
13
81
Here's Game Informer's interview with Adam Beissinger (Stardock)
http://www.gameinformer.com/b/featu...k-gives-us-a-peak-at-stunning-new-engine.aspx

And here is the link again to Tekzilla's interview with Dan Baker of Oxide (someone posted it a couple of pages back).
https://revision3.com/tekzillabites/amd-mantle-demo
Sharing the link again, so y'all can use it to reference the time frames I'm talking about below.

At aroound 0:30, Dan says that AMD's claims r.e. Mantle performance have "been not only proven, but in fact conservative for what we've seen and tested".

At around 2:20, he talks about the Nitrous engine already being highly optimized for D3D, and that they were already quite proud of the performance they eeked out of D3D (Nitrous is highly D3D optimized), but that the 'when he first hit the switch, he was amazed with how fast Mantle was out of the box', even before any serious optimizations.'

At 1:40 (a little earlier in the interview) he talks about having to back off of some fidelity/workload with DirectX, not because the graphics card couldn't keep up, but because of the DX driver CPU cost.

So, at least on the Oxide end, it would appear that Dan is quite happy working with Mantle. The Tekzilla guys managed to get some pretty good ingame footage in their interview. What impresses me the most about the demo is that each of the 7000 ships has it's own AI, and it's own Physics, being run in the background.

This makes me think that "Massive" style battles a la Lord Of The Rings, are now very much within our reach on the PC.
http://en.wikipedia.org/wiki/MASSIVE_%28software%29

One other note, I found title #20 that AMD referred to in their slide. Oxide currently has at least THREE titles planned with Mantle support, not just two. Oxide disclosed that another unnamed title, along with the 'Mars' game from Mohawk Games, and the new Star Control game, were being developed using Nitrous. See the Game Informer link above for the discussion about this.

He also mentioned that he added Mantle support by himself in 2 months.
 

Gloomy

Golden Member
Oct 12, 2010
1,469
21
81
Woah, really was not expecting this new engine to take off so fast. And it's a perfect fit for Mantle too. Three games.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
So more empty PR to cover up that mantle is MIA?

The PR is strong in this thread....actual products...not so strong...infact...MIA ^^
 

Zanovar

Diamond Member
Jan 21, 2011
3,446
232
106
Christ i think youve made your point dude,if i hear you mention PR aagin my head will explode scanners style.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Christ i think youve made your point dude,if i hear you mention PR aagin my head will explode scanners style.

Must resist...must resist...

Someone has to be a voice of reason...I mean there are posters talking about thoundsands of percent of increased performance over DirectX...due to the [REDACTED] pushing, but actual products failing.

But I am glad (some) people have learned the difference between [REDACTED] and products now :thumbsup:

Used [REDACTED] so your head wouldn't explode ^^


If I see another post like this you will be out of this thread for good.

-Rvenger
 
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Zanovar

Diamond Member
Jan 21, 2011
3,446
232
106
Must resist...must resist...

Someone has to be a voice of reason...I mean there are posters talking about thoundsands of percent of increased performance over DirectX...due to the [REDACTED] pushing, but actual products failing.

But I am glad (some) people have learned the difference between [REDACTED] and products now :thumbsup:

Used [REDACTED] so your head wouldn't explode ^^

gee thanks,youre quite the gentleman.
 
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