The AMD Mantle Thread

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bystander36

Diamond Member
Apr 1, 2013
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I'd also like to repeat the paragraph that was ignored, that even at 60 FPS, games do not behave as well as G-sync.
Another thing you seem to not realize, is G-sync does more than just fix tearing and latency. It allows the GPU to display frames with the same display time as the games internal clock. If the game starts frames with variable times, the sequence of events gets off, when forced to be displayed at steady time intervals on the display. With G-sync, the time intervals between the start of each frame is only altered by rendering times, the display does not interfere. This results in smoother, more accurate time sequences.
A lot of gamers notice judder at 60 FPS with V-sync in many games. Those are examples of where G-sync would be much better.
 

ams23

Senior member
Feb 18, 2013
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You have a very poor understanding of G-Sync.

Right, good comeback.

As mentioned by everybody, it's only really worth it at the 40-60fps range.

This demonstrates how little you really know about improving the gameplay experience. In order to minimize or eliminate tearing/stuttering/lag on non G-Sync panels, one needs to reduce IQ settings so that the game almost never hovers below 60fps. G-Sync equipped monitors will allow one to increase IQ settings (to the point where fps hovers in the mid-to-high 30's to 60 fps region) while still having smooth gameplay. This works for almost any game with zero developer support required! Below 30fps will never result in a smooth gaming experience one way or another, so G-Sync not benefiting that range is a moot point.

As far as your Mantle point goes ams, I stopped listening to anyone who thought it was only useful for CPU-limited situations a long, long time ago.

You can stop listening, but the reality is that Mantle will have it's most significant gains in CPU-limited scenarios (for the games that even support it in the first place).
 

bystander36

Diamond Member
Apr 1, 2013
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Sorry, the original quote was about Mantle vs G-sync, and SilliconWars decided G-sync was worthless, and we tried to explain it wasn't.

I guess we should get back on topic now.
 

SiliconWars

Platinum Member
Dec 29, 2012
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He assumes that everyone uses vsync. That isn't the case.

Actually I clearly said "If you already use Vsync you'll be seriously underwhelmed anyway."

Even with the magical 60 fps "cut-off" that he suggests, g-sync allows you to add more image quality without any corresponding stuttering which WOULD happen when framerates dip below 60.
Does G-Sync also allow magical switches to lower IQ when the fps drops to 25 and below?

Not trying to be funny here - this was the first thing I found when I googled "780 Ti minimum fps" - but...

http://www.pcgamer.com/review/nvidia-geforce-gtx-780-ti-review/

Benchmarks
DirectX 11 synthetic performance
Heaven 4.0 - Avg. FPS (min): higher is better
GeForce GTX 780 Ti - 40.6 (18.9)
Radeon R9 290X - 33.7 (17.4)
GeForce GTX Titan - 37.0 (18.2)
Radeon R9 290 - 31.2 (16.7)
DirectX 11 gaming performance
Bioshock Infinite - Avg. FPS (min): higher is better
GeForce GTX 780 Ti - 68 (15)
Radeon R9 290X - 57 (16)
GeForce GTX Titan - 60 (11)
Radeon R9 290 - 55 (16)
Company of Heroes 2 - Avg. FPS (min): higher is better
GeForce GTX 780 Ti - 25 (12)
Radeon R9 290X - 29 (15)
GeForce GTX Titan - 25 (12)
Radeon R9 290 - 27 (14)
GRID 2 - Avg. FPS (min): higher is better
GeForce GTX 780 Ti - 86 (69)
Radeon R9 290X - 86 (68)
GeForce GTX Titan - 77 (61)
Radeon R9 290 - 77 (62)
Total War: Rome II - Avg. FPS (min): higher is better
GeForce GTX 780 Ti - 37 (12)
Radeon R9 290X - 36 (13)
GeForce GTX Titan - 33 (12)
Radeon R9 290 - 34 (11)
Metro: Last Light - Avg. FPS (min): higher is better
GeForce GTX 780 Ti - 28 (14)
Radeon R9 290X - 26 (13)
GeForce GTX Titan - 24 (13)
Radeon R9 290 - 25 (13)


Damn look at those minimums - I'm not sure I'd want to lower those much more by adding more IQ to a basically flawed API/graphics card combo.


The point is...obvious. G-Sync isn't going to do a damn thing for the real issue here, which is minimum fps. You will have to *drop* settings to ensure you stay above 40 fps - at which point you're justifiably asking yourself why you spend another few hundred bucks on something that was supposed to make your gaming better.
 

SiliconWars

Platinum Member
Dec 29, 2012
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I'd also like to repeat the paragraph that was ignored, that even at 60 FPS, games do not behave as well as G-sync.

A lot of gamers notice judder at 60 FPS with V-sync in many games. Those are examples of where G-sync would be much better.

A lot of console games run extra smooth at 30 fps - way better than PC games appear at 30 fps. The reason for this is the consoles are running at a *constant* ~30 fps instead of 70 fps average with 20 fps dips all over the place.

G-Sync cannot ever solve this issue, Mantle should.
 
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tential

Diamond Member
May 13, 2008
7,348
642
121
No offense, and normally I don't say things like this as I love to just see where a discussion goes, but STOP TALKIGN ABOUT G-SYNC. I DON'T CARE.
I'm never going to buy a specific monitor that Nvidia may or may not choose to support, and I don't care to hear about it. I already have an AMD GPU, so Mantle is a freebie thing that I don't have to change my monitor for. IF I wanted to hear about Gsync I'd be in the Gsync thread.

Stick to Mantle in here though. Although I can understand the frustration at trying to do that given the lack of information we have on it.
 

ASM-coder

Member
Jan 12, 2014
193
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Indeed, and this is the appeal of Mantle vs *-****.
For $180 or less I can buy a Kaveri APU, which
already runs BF4 decently, and if Mantle lives up
to the hype, it can run BF4 even better. Very affordable.
With *-****, I would need a $600 monitor just for
starters. That won't happen.
 

Rvenger

Elite Member <br> Super Moderator <br> Video Cards
Apr 6, 2004
6,283
5
81
This will be the last I hear about G-Sync in the Mantle thread. I don't want to start handing out infractions again.

Get back on topic.

-Rvenger
 

BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
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Damn look at those minimums - I'm not sure I'd want to lower those much more by adding more IQ to a basically flawed API/graphics card combo.


The point is...obvious.

Yes it is, completely distorting reality while pretending we all run around suffering 15 fps in games with the fastest video card on the planet.
 

IEC

Elite Member
Super Moderator
Jun 10, 2004
14,440
5,429
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For all the time you guys spend crapping on posts you could be enjoying games.

I know I'm very much enjoying my crossfire 290 setup + vsync. Mantle will be icing on the cake.
 

ams23

Senior member
Feb 18, 2013
907
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Yes it is, completely distorting reality while pretending we all run around suffering 15 fps in games with the fastest video card on the planet.

Yeah that argument makes no sense. The point is that, for the vast majority of people today, FPS drops in the mid-to-high 30's to high 50's range (starting from 60fps or above) will cause gameplay to be less than smooth (for reasons mentioned earlier). Using IQ settings with an average framerate of 20-30fps is crazy because the framerate will by definition drop well below that.
 
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Enigmoid

Platinum Member
Sep 27, 2012
2,907
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A lot of console games run extra smooth at 30 fps - way better than PC games appear at 30 fps. The reason for this is the consoles are running at a *constant* ~30 fps instead of 70 fps average with 20 fps dips all over the place.

G-Sync cannot ever solve this issue, Mantle should.

Its two things. Motion blur and frame smoothing and that stuff (play crysis 3 at 20 fps vs a game like skyrim and see the difference). Crysis 3 feels 'heavy', like you are under a blanket while skyrim shudders and breaks and tears.

Also its the controller vs. mouse issue. Controllers tend to hide stuttering and latency better than a mouse having less precision. Its not so much as you see a visible difference between 30 and 60 fps; its that the game feel so much more responsive. Add the slower and less precise motions of a controller and games like crysis 3 feel the same as most console games.

This is more of a game thing than mantle related. Crysis 3 fixed it quite a bit by not allowing framerates to go crazy staring at a wall and then getting the judder when they drop back down when you turn around (metro seems to have this problem, stare at a wall 70 fps, turn around 30 fps, stutter drives me nuts).

Could mantle fix this? Maybe, but it seems more like a driver and game issue.
 

blastingcap

Diamond Member
Sep 16, 2010
6,654
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Its two things. Motion blur and frame smoothing and that stuff (play crysis 3 at 20 fps vs a game like skyrim and see the difference). Crysis 3 feels 'heavy', like you are under a blanket while skyrim shudders and breaks and tears.

Also its the controller vs. mouse issue. Controllers tend to hide stuttering and latency better than a mouse having less precision. Its not so much as you see a visible difference between 30 and 60 fps; its that the game feel so much more responsive. Add the slower and less precise motions of a controller and games like crysis 3 feel the same as most console games.

This is more of a game thing than mantle related. Crysis 3 fixed it quite a bit by not allowing framerates to go crazy staring at a wall and then getting the judder when they drop back down when you turn around (metro seems to have this problem, stare at a wall 70 fps, turn around 30 fps, stutter drives me nuts).

Could mantle fix this? Maybe, but it seems more like a driver and game issue.

I have never heard of the wall-turn-around stutter problem. Can't you just fix that with VSYNC?
 

Enigmoid

Platinum Member
Sep 27, 2012
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I have never heard of the wall-turn-around stutter problem. Can't you just fix that with VSYNC?

VSYNC is generally the problem. Metro LL for example. Framerates are too variable. Stare at a wall and you get 80 fps. Go outside/turn around and fps is 25-30. Metro doesn't provide a ton of options either, its either low or normal. 80 fps and you are getting screen tearing and need vsync. But then you get that horrible 60 -> 30 fps drop when you turn around.

It seems that consoles (and C3) have largely eliminated this. Not sure if mantle can do anything about it, seems to be an engine thing.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
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Lets say that Nvidia and Intel ignore it regardless of how awesome it appears to be. Both favour a standard they can work with in DirectX and openGL. Given that Mantle would then be on about ~5% of cards worldwide, maybe a little more I don't know the exact numbers but its not many on the grand scheme of things. It would thus lack critical market penetration and hence despite all its benefits it would never take off, and that would be a shame (assuming it does what its meant to).

I have the same concern about Gsync. I don't want to be stuck on Nvidia's cards, I would quite like a pair of 290X's but the only reason I haven't bought them is because I want gsync more than anything else. What I really want is 4k, gsync, Mantle, physX and trueAudio. I see the benefits from every bit of the advancements that both parties are making and its extremely annoying having to choose between them, because they are all great improvements.

If there was one wish I would have for this year its that AMD, Nvidia and whoever else can start working on making all this stuff work more widely, and if Microsoft is in the way then do it yourselves by choosing the API together and then working on their own implementations.

The current situation sucks, it potentially kills perfectly good improvements because of the limited availability. If its not on all cards then developers wont use it as much if at all.

I am stuck between knowing that innovation comes from a company working in isolation without standards stifling its creativity and at the same time wanting progress like with had with DX 7-> DX11 where the companies managed to work together to improve graphics without adding too much fragmentation. The current situation just sucks and we can't seem to have it all and if some of the players don't want to play the Mantle game it might not ever be popular enough to be anything more than a basic addon like physX.

nVidia has stated that they won't allow their efforts to be shared by the competition and people applaud them for it. AMD has continually worked for open standards and continually get accused of being lazy for it.

I agree, I wish all features were available to all vendors, which would mean all consumers.
 

RampantAndroid

Diamond Member
Jun 27, 2004
6,591
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nVidia has stated that they won't allow their efforts to be shared by the competition and people applaud them for it. AMD has continually worked for open standards and continually get accused of being lazy for it.

I agree, I wish all features were available to all vendors, which would mean all consumers.

Did AMD ask nvidia and intel to contribute to the standard? If no, I won't call it very open...
 

3DVagabond

Lifer
Aug 10, 2009
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Did AMD ask nvidia and intel to contribute to the standard? If no, I won't call it very open...

Which standard are you talking about? If you mean Mantle, it's not a standard.

My statement was meant to be a general one referring to vendor specific features and how they are bad for consumers overall.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
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Which standard are you talking about? If you mean Mantle, it's not a standard.

My statement was meant to be a general one referring to vendor specific features and how they are bad for consumers overall.
If a closed feature has no negative effect on game development, how is that feature bad for the consumer? If that feature never came to be, would it be better for the consumer?

It is better to have open features than proprietary, but they aren't bad for the consumer, unless it has negative effects the development or enjoyment of games.
 

3DVagabond

Lifer
Aug 10, 2009
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If a closed feature has no negative effect on game development, how is that feature bad for the consumer? If that feature never came to be, would it be better for the consumer?

It is better to have open features than proprietary, but they aren't bad for the consumer, unless it has negative effects the development or enjoyment of games.

I think we are both pretty much in agreement here. Very fine line in our positions.

It's not practical to change brands every time a new feature comes along. It also makes it to where you can't enjoy every feature games have without owning hardware from multiple vendors.

Sometimes I understand that a feature simply can't run on the other vendor's hardware. Then it's up to the vendor to add it. That's not the same thing as making the feature unavailable to both companies even though both companies hardware support it. That's what I consider bad for consumers.

The feature never being developed in the first place, is not really the alternative to having it for only one brand.
 

krumme

Diamond Member
Oct 9, 2009
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If a closed feature has no negative effect on game development, how is that feature bad for the consumer? If that feature never came to be, would it be better for the consumer?

It is better to have open features than proprietary, but they aren't bad for the consumer, unless it has negative effects the development or enjoyment of games.

Physx takes ressources away from amd cards the same way mantle does the other way.
Except with mantle half the future gaming market is on cgn consoles sharing the cost. That means far bigger momentum behind mantle.
 

RampantAndroid

Diamond Member
Jun 27, 2004
6,591
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Physx takes ressources away from amd cards the same way mantle does the other way.
Except with mantle half the future gaming market is on cgn consoles sharing the cost. That means far bigger momentum behind mantle.

You realize Mantle is not presently being targeted for consoles, yes? The only people who will benefit from Mantle so far are PC users with GCN cards.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
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You realize Mantle is not presently being targeted for consoles, yes? The only people who will benefit from Mantle so far are PC users with GCN cards.

He didn't say Mantle was on consoles. He said GCN was on consoles and PC's. Both support the same feature set which enhances Mantle's compatibility with the consoles.
 

RampantAndroid

Diamond Member
Jun 27, 2004
6,591
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He didn't say Mantle was on consoles. He said GCN was on consoles and PC's. Both support the same feature set which enhances Mantle's compatibility with the consoles.

Except it does not mean more momentum behind consoles. Until we see AMD (and thus Sony/MS) talking about Mantle on consoles, it's little more than a pipe dream and speculation.

And if we're going to speculate...I highly doubt MS is going to allow Mantle on its own console.
 
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